MorganKeyes wrote:
It's approximately the height the helicopters work at. The CS has shown they can get aerodynes that high, as exhibited by the Death's Head.
I was under the impression it was a VTOL like the AFC-103 and AFC-105. Even the Death Bringer and Sky Lifter only have an altitude of 6000ft
The DHT has its own rather large propulsion system mounted on the bottom.
MorganKeyes wrote: Again, not considered to a exact credit amount when I was working on it. But the costs for the choppers become very high when you look beyond the simply the cost of buying one.
Helicopters are a lot cheaper than many of the vehicles and even rocket cycles. Giving one a nuclear power plant would probably increase the cost of one of those copters by ten times, if not more.
Example, the Iron Eagle from IHA in Mercs. 1.5 million for the liquid fuel version, 24 million for the nuclear powered version.
MorganKeyes wrote: The CS now has to extract and refine whatever fuel it's using, move it too the front lines with regularity (and liquids are not known for being volume friendly), provide personnel who's purpose is fuel the beasts, all the material required for fuel handling (tankers, pumps, blivets, etc)
The CS Navy already operates helicopters and even F-14s, so the CS knows about this kind of stuff already.
I think I did mention something along the lines of “The CS does also already have oil wells and refineries, IIRC, so getting fuel wouldn’t be a problem.”
I think that also means they would already have people skilled in moving fuel around and refueling vehicles with internal combustion engines.
MorganKeyes wrote: and train technical types on helicopter mechanics as opposed to those that know VTOL/aerodynes and could work on the whole range the CS has opposed to two models. The choppers are also very fragile which raises their operating costs (others may not do it, but I allow for area effect attacks to do more then hurt the main body).
The CS Navy has helicopters.
They were making Helicopters as they were making all of those other VTOL/aerodynes for the “new” CS military.
The CS did capture IHA, which made helicopters.
MDC materials are not as fragile as SDC materials, so MDC helicopters probably don’t suffer from as much wear and tear from normal operation.
What does it matter if the rotor is a big single external one, or one or more smaller internal ones or electric turbines connected to a vectored thrust system with a lot more moving parts to direct the thrust? Both seem equally complexin their own ways, if you ask me.
MorganKeyes wrote: Once again, I ask you all to look at Dustin's link, or check info on the Future Combat System either in
I looked at it, and I see one spot it’s shown mounted on a ground vehicle, a tracked one at that. After looking at the muzzle velocities, I would have to state this is definitely not a good weapon for a VTOL. An A-10 can only fire a second or two with its 30mm gatling gun before recoil overcomes its ability to maintain enough velocity for its wings to generate effective lift. This thing is packing several times the muzzle velocity, which means a lot more recoil. I bet it also needs a LOT more power than a regular nuclear power plant can generate.
I hope this VTOL has crew used to flying backwards if they fire to long of a burst. I’d also have to now say the damage is WAY to low. The GB’s gun is roughly 50mm, and has a muzzle velocity of 1500m/s. This gatling railgun is at 4000-8000m/s. Just one of those 25mm rounds should be able to equal the hitting power of a single BG blast.
The 35mm flechette rounds should have no trouble equaling the power of a BG round due to the high speeds, but I don’t think it would be able to cover a 10ft radius/20ft diameter area.
This thing should be restricted to short bursts, which should have no trouble wasting more or less anything not a GB or large armored vehicle.
There is the question of if the CS could even have the capabilities of creating a weapon like that, and if their nuclear power sources could handle anything over the weapon firing a single round at a time. I’m thinking it might need two reactors. One for flight systems, sensors, life support etc, and a separate, larger one to power the energy weapons, plus a nice sized capacitor/battery system.
MorganKeyes wrote: You didn't as I didn't state how many rounds are in a burst. Considered it moot since the can't fire anything less then a burst. *snip*
Many railguns can’t fire anything other than bursts, but they still list rounds per burst and damage for a single round. I did notice the gatling railgun you are basing this off of does appear to have a possible single shot mode. There is mention of “The anticipated controlled variable rate of fire is from 1 to 60 projectiles/min, depending on battlefield conditions and availability of targets, while optomizing and conserving energy”
I can’t seem to have much luck finding any other mention of rate of fire, or of how many rounds it can fire in a single burst.
MorganKeyes wrote: *snip* As for the flechettes, since burst rules are normally so simplistic in the game, the area of coverage is assumed to be combination of the burst pattern of the cargo shells coupled with the gunner normally walking fire in the beaten zone*snip*
How do you “walk” fire from something that can likely spit out a few dozen rounds in a single second? I can see a “path” of fire, but not a 20ft diameter area. Or did you mean something like a few rounds in rapid succession instead of a true burst?
Would recoil and vehicle controls pose a problem for walking fire of a gatling railgun?
MorganKeyes wrote: As has been stated on other threads, it can be argued that published Palladium stats for AFV-scaled weapons are off. As for the rapid burst *snip*
Perhaps, but a 20ft area hit from something that has no barrel wandering from rapid fire recoil seems to make a burst of PB fire unlikely to hit everything in a 20ft wide area. What if there were 10 soldiers in that 20ft area? That’s an amount of damage totaling 50D6 of damage being done (5D6 to everything in a 10ft radius/20ft diameter area). That’s over twice as much damage as the weapon can deal with a single anti-armor shot.
For big vehicles having poor damage capacity, for energy based weapons, it is likely that it is due to the fact a nuclear power plant can only put out so much power so fast.
MorganKeyes wrote: 720 degrees means on both the vertical and horizontal planes, X, Y, & Z axes.
As for range and power, it is meant to knock down air defense missiles, which normally in the Medium Range category. This is also not a single shot, but an abstract of a burst of laser fire. As for the power coming through a fiber-optic... *snip*
Think of it this way. You got enough energy to vaporize up to a dozen people being directed through a physical means of transfer. That’s a lot of light energy, and chances are, any fiber-optic system capable of handling that kind of light energy is probably going to generate a lot of heat, if not risk melting the fiber-optics unless they have an incredible resistance to heat or a good cooling system.
MorganKeyes wrote: Seriously, I don't see the it being too bad. Look at many laser pistols in the game and such as the CP-30. *snip*
The weaker a beam is, the shorter the effective range is likely to be before the energy disperses to much to inflict any damage.
Since the laser energy is being physically transfered and they finally directed in a way to allow it to fire in almost any direction, it seems like range probably should be 1000ft at best. Due to the speed the system should operate at, a missile should effectively be hit within 1 millisecond of entering the weapons range.
MorganKeyes wrote: *snip*
I'd have even more folks crying foul if I gave them brand new missiles that packed an MRM warhead on something with an SRMs range, much as I would prefer something like that. But these are supposed to be AGM-65 type missiles.
For canon MMs/SRMs/MRMs/LRMs that have more damage for less range, check out the Heavy Hitter missiles on page 129 of Rifts Japan. They even got heat seekers and concussion missiles on the same page.
MorganKeyes wrote: As for why no retractable launcher, simplifying the system. *snip*
Ok, I guess that works. It does have enough complexity as it is.
MorganKeyes wrote: have to get to refining the sensors. I'll lower the mast as well. The sensor periscope is to allow the Thunder to do double duty as a scout aerodyne instead of making a whole new class, but I may modify that.
4-6ft should be an effective max reach for the mast.
MorganKeyes wrote: As for ECM,...now c'mon R Ditto, don't I keep getting yelled at for adding complexity to the game and some sense of
realism?!? *snip*
I wasn’t trying to yell at you because of game complexity. I consider anti-radiation to be a viable form of missile guidance.
That means an ECM system becomes like a big neon bull’s-eye to the missiles guidance system.
*snip*
MorganKeyes wrote: R Ditto wrote:Overall, an interesting idea that might see limited use due to limited production relating to complex parts, and a possibly prohibitive cost.
Any moreso then the CS's helicopter fleet? Or all their anthropomophic (ie robot) AFVs?
I was referring to the dual caliber gatling railgun, the interesting PB gun and the defense laser system. The CS doesn’t really have that kind of stuff as far as I know, so they can’t really use existing facilities to produce some of the parts.
VTOLs seem like they would be just as complex to maintain as a Helicopter. The helicopter has some moving parts for the rotors, the VTOL also of moving parts for their vectored thrust systems, mainly whatever is used to generate the thrust (either internal rotors/turbines) and what’s used to direct/vector the thrust.
MorganKeyes wrote:I'm not sure at the advantage of rotor over vector thrust when you have nuke plants to provide the power. Look what they do with such things as the Death Bringer APC, Death's Head, or even the SAMAS. If the the rotor was that much more efficient, I would almost expect to see 1950's Popular Mechanics chopper pack on them. But we don't. *snip*
For some reason, I am thinking of the Black Hawk and one of the older heavy lift helicopters that was supposed to be able to lift one heck of a lot of weight. I’d like to see a Harrier carry that much of a load.
IMHO, a helicopter’s form of propulsion is probably easier to access and repair than a mostly internal vectored thrust/VTOL system.
MorganKeyes wrote: As for fuel, refineries they may have but then comes all the associated costs of moving it, maintaining it, and supplying it. *snip*
CS Navy has variants of both that they use.
IHA Iron Eagle Helicopter says it all. One can save 22.5 million credits by buying the liquid fuel version.
That’s a lot of money to save.
The CS likely also has many other uses for liquid fuels, even though they don’t use it much for military use, there are probably a lot of other uses for the stuff, like civilian uses, all those people in the Burgs and whoever the CS trades with.
MorganKeyes wrote:Well, this is close air support I am looking at, not saturation bombing. Hell, for that even the Super SAMAS is poor since you'd want to be using a Talon or Nightwing for that, neh? The grenades,...they have a 1000' range.
*snip*
My contention still stands that in the case of whistling down a flight of SAMAS for CAS, they won't bring anymore firepower then the calling unit already has itself. Sure, every little bit helps but rather poor use of resources. If the SAMAS are in significant strength,...well then they were waiting to exploit a breakthrough anyhow and not really the on-call or slice element sent to provide air support.
And if the SAMAS are that good,...then why did the CS waste time building the CH-12 Demon Locust gunship, and establish the support system for it, if Super SAMAS without end can do such an overwhelming job?
I didn’t say to use it just for saturation bombing. A Sup Sam can be a real menace when properly equipped. For someone who likes GBs, you can say I can really despise the Sup Sam when it came to old “GB vs.” type topics. PB rifles, MM rifles, railguns, and other weapons can be carried by a Sup Sam. With a PS of 38, the thing could carry guns other CS PA couldn’t handle. Dual wielding MM rifles would really be a death dealer. Don’t need much accuracy with plasma or frag MMs.
I feel like pointing out various things relating to that and other reasons that CS helicopters are useful, and why I didn’t mean a Sup Sam should just be used for CAS.
1: Combined arms warfare. Helicopters backed up by Sams and Rocket cycles (like the Warbird) can really cause havoc.
2: Both helicopters have passenger capacity, which makes them suited for delivering or extracting troops or special forces. They can also carry cargo if need be. Good for emergency situations, and if the regular VTOL APCs don’t pack the weapons needed to quickly suppress enemies with a lot of firepower in order to retrieve people from a hot LZ. Toss in with 1 for hotzone extractions. Good as backup for the VTOL APCs to lay down a load of suppression fire for VTOL APCs during loading/unloading of soldiers. Also good for situations where they rather risk cheap helicopters instead of expensive VTOL APCs.
3: The helicopters can be equipped to handle underwater targets.
4: Doppler Radar, very handy.
5: Winch and Cable, good for lowering/raising soldiers in areas where there is no clear landing zone, or even to pick up or drop off cargo from such areas.
6: The joy of unloading several dozen frag MMs plus rail gun and laser fire into a target area just for kicks and to scare the heck out of the enemy (at least those that survive). Good for hit and run attacks.
7: No need to worry about pesky mages or certain psychics (with flying spell or jet pack) doing something to the electrical systems. Helicopters can land somewhat safely thanks to autorotation, nuke powered VTOLs loose power and they likely will drop like a rock.
8: The helicopters pack more firepower than a Super SAMAS, for under 1 million credits. A Super SAMAS costs 5.8 mil. Most other “small” offensive fliers cost a good 1.3 million or more. The VTOL APCs cost a good 80+ million credits. For under 6 million, 6 Locusts can carry about as much as a Death Bringer. 6 Locusts spread out will be harder to shoot down than a single VTOL APC.
9: The CS does sometimes LOVE to use swarm/blitz tactics (SAMAS, for example). They don’t seem to have a problem with sending in a ton of lesser and inexpensive units rather than sending in fewer more expensive and better equipped units. A swarm of helicopters is going to cost less than and be harder to stop than just a few VTOL APCs or a bunch of rocket cycles.
10: The CS did capture Iron Heart Armaments IIRC, which did produce helicopters for sale to others. So that means the CS would have gotten helicopter production capacity anyways. The IHA Iron Eagle goes to show that liquid fuel versions can be a LOT cheaper than nuke powered. The same thing could be said about any vehicle that has options foe liquid fuel or nuclear variants. E.g., the Mountaineer in the RMB. 70,000 for a liquid fuel engine, 500,000 for nuclear power source.
MorganKeyes wrote:*snip*
Damn,...gonna need some more fire extinguishers....
Just load up a lot of SRMs with Fire Retardant warheads.
Also handy for fire elementals or firing down the throats of dragons just to see what happens.