Re: Saving Throws
Posted: Sat Apr 24, 2004 11:44 am
Saving throws are basically a mechanic to determine if your character sucessfully resists a certain effect applied to him. For instance, if your character is poisoned or is subjected to a mental assault, your character rolls against a pre-determined target number, adding in any appropriate bonuses from attributes or other abilities. If he/she succeeds, you resist the attack/poison/spell etc - either not feeling any effect or suffering reduced effects. If the roll fails you suffer the full brunt of the effect.
To use the two examples mentioned earlier, say your character is hit by a tranquilizer dart or breathes in knock-out gas. You have to roll vs poison/toxin or suffer the effects. On a failed save you go under. However, if you succeed, your character might only suffer a minor penalty (slightly slowed down or drowsy) for a limited time. In the case of a mental assault, a save might mean you feel an intrusion into your mind but you keep your wits about you and menatally withstand the attack.
It's basically a mechanic to take care of the psionics/spells/in-game-effects that cannot be dodged per se or that can be overcome by tougher/more resillient characters.
Personally...I don't use the palladium saving throw system....I find the D20 system much simpler and more streamined.
To use the two examples mentioned earlier, say your character is hit by a tranquilizer dart or breathes in knock-out gas. You have to roll vs poison/toxin or suffer the effects. On a failed save you go under. However, if you succeed, your character might only suffer a minor penalty (slightly slowed down or drowsy) for a limited time. In the case of a mental assault, a save might mean you feel an intrusion into your mind but you keep your wits about you and menatally withstand the attack.
It's basically a mechanic to take care of the psionics/spells/in-game-effects that cannot be dodged per se or that can be overcome by tougher/more resillient characters.
Personally...I don't use the palladium saving throw system....I find the D20 system much simpler and more streamined.