Posted: Wed May 05, 2004 9:11 am
Intreresting discussion.
I think it's up to the GM to enforce fear and confusion on a situation.
Horror Factor checks are a start.
Forcing characters to spend actions taking cover or looking for targets is good too.
I think it's up to the GM to enforce fear and confusion on a situation.
Horror Factor checks are a start.
Forcing characters to spend actions taking cover or looking for targets is good too.