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Re: NPC Question - Should I Do This?

Posted: Mon May 03, 2004 11:31 am
by Uncle Servo
^Angel^ wrote:Okay, if you have read this: First Adventure then you know that my group is going to face off with a possible recurring villian or potential ally.

However, there is another superhero group thats going to show up to take the gang and drug dealer in.

So should I have [b][i]FULL[b][i] stats for them done up? [/url]


Y'all, is it just me or does ^Angel^ seem to be chock full of questions lately? :D

If you believe that these characters stands a good chance of recurring (regardless of whether as villains or allies) then go ahead and flesh out the major figures (gang leader, drug dealer, main members of other superhero group). While it may seem like a pain in the butt to do, it'll pay off big time in the long run -- the most part the more fleshed out a character is the more interesting he/she is, and unless you're a virtuoso at character acting (the hallmark of a truly entertaining GM) it'll clearly show up during game play.

Plus, you never know when an NPC will become such a big hit with the PCs that he/she/it would require a recurring role -- and if that's the case then that NPC is already completed and you don't have to wrack your brains thinking "now where was I going when I originally dreamed him up?"

Posted: Mon May 03, 2004 1:09 pm
by Uncle Servo
^Angel^ wrote:Sorry bout the questions. Just on my mind is all


No big whoop dog. It's all good.

You can't get answers until you ask questions. :ok:

Posted: Mon May 03, 2004 7:09 pm
by Sentinel
Uncle Servo wrote:
^Angel^ wrote:Sorry bout the questions. Just on my mind is all


No big whoop dog. It's all good.

You can't get answers until you ask questions. :ok:


How do I get the answers I really want?

Posted: Tue May 04, 2004 11:26 am
by Uncle Servo
Sentinel wrote:
Uncle Servo wrote:
^Angel^ wrote:Sorry bout the questions. Just on my mind is all


No big whoop dog. It's all good.

You can't get answers until you ask questions. :ok:


How do I get the answers I really want?


By asking anyone but a career politician, of course! :lol:

Posted: Tue May 04, 2004 8:41 pm
by Zenvis
I want to give you an example. I was reading the Rifter a few years back and I came across a villain that the heroes couldn't destroy. They had a fit but had fun because he kept coming back. He was a scarecrow or zombie (I don't recall right now.) But the villains coundn't kill the guy until the adventure came to a climax and they knew what it was. What I'm coming to is to make your villains unique.