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APS cross over
Posted: Wed May 05, 2004 8:38 pm
by Zenvis
I was wondering how you other GM's attempt at double APS powers that are combined to create a new power. For instance, napalm, plasma, nitricoxide or hydrocloric acid and nitrogicerine
Re: APS cross over
Posted: Wed May 05, 2004 8:47 pm
by Cardiac
Zenvis wrote:I was wondering how you other GM's attempt at double APS powers that are combined to create a new power. For instance, napalm, plasma, nitricoxide or hydrocloric acid and nitrogicerine
Do you have Powers Unlimited? A couple of those are covered.....anyways...
Napalm: should be roughly equivlent to APS-Lava
Plasma: Er.....APS-Plasma maybe? (It
is in the main book)
Nitricoxide....not entirely sure what it does.
Hydrocloric Acid: APS-Acid, except can also harm organic material (I would make it count as two powers, or have the character sacrifice a minor or two).
Nitroclicerine - APS-Liquid (minus the water bolt and water behemoth powers) but with the Detonation power, and the Exploding Spheres power (but only one can be created and thrown, and they always explode on impact - cannot be timed). Of course, large impacts will probably make the guy prematurely detonate
.
Re: APS cross over
Posted: Wed May 05, 2004 9:50 pm
by Zenvis
Cardiac wrote:Nitricoxide....not entirely sure what it does.
Thats sleeping gas.
Re: APS cross over
Posted: Wed May 05, 2004 11:11 pm
by Cardiac
Zenvis wrote:Cardiac wrote:Nitricoxide....not entirely sure what it does.
Thats sleeping gas.
Well then, either APS Vapor/Fog (minus the Fog Generation and Expel Vapor abilities) or APS Smoke/Mist (minus the choke/gag opponent ability), but include the Venomous Attack (Knockout Venom) power, which allows him to envelop a target and possibly knock them out..
Re: APS cross over
Posted: Thu May 06, 2004 10:28 am
by Uncle Servo
Cardiac wrote:Zenvis wrote:Cardiac wrote:Nitricoxide....not entirely sure what it does.
Thats sleeping gas.
Well then, either APS Vapor/Fog (minus the Fog Generation and Expel Vapor abilities) or APS Smoke/Mist (minus the choke/gag opponent ability), but include the Venomous Attack (Knockout Venom) power, which allows him to envelop a target and possibly knock them out..
I don't know, Cardiac... I kinda like the idea of being able to expel a vaporous cloud of knockout gas, or generate a cloud of it around you (provided, of course, that you're immune to it or have other means of not being knocked out yourself). It'd be great for crowd control and kidnapping -- makes me think of that scene in Spider-Man where the Green Goblin shoots some gas in Spidey's face while sneering, "Sleeeeeeep..."
Posted: Fri May 07, 2004 4:32 am
by The Baron of chaos
In PU there is slleping dust...Combined with APS sand and you're really a Sand man...
Posted: Fri May 07, 2004 10:18 am
by Guest
how about aps nitrous oxide...
your main ability is to be sucked into a hondas engine, make it really noisy for a few seconds, marginally faster (increase speed class by 1 for a melee round) and then blow the gaskets and block seals to hell.
Posted: Fri May 07, 2004 10:34 am
by Cardiac
Murasame wrote:how about aps nitrous oxide...
your main ability is to be sucked into a hondas engine, make it really noisy for a few seconds, marginally faster (increase speed class by 1 for a melee round) and then blow the gaskets and block seals to hell.
Hmmm....or how about he changes into Nitrous Oxide, and all his flight and speed powers are doubled for a short period, after which he has to change his costume.