If you want to 'back track' and read what happend before all this, check out the 'A New Day Dawns At Loralton' thread towards the back of the thread listings.
![Okay :ok:](./images/smilies/bigok.gif)
Anyway, to start off here's a brief *snicker* breakdown of the characters involved...
GMPCs: These are essentially our player characters. We want to have some fun playing too.
![Big Grin :D](./images/smilies/biggrin.gif)
RHISSANNA APONTE (a.k.a. Quicksilver): Rhis is petit for her 130 lbs. She keeps her waist length gold and silver hair lose or in a single braid. She has a light golden tan from living in Guam till she was 10. Rhis wears clothes of her own design. Her favorite outfit is a pair of tight low rider gold and silver pants, a black midrift with the symbol of the planet mercury on it, mercury symbol earings, and black boots. Rhis was raised by a weathy gentleman and her style shows it. Rhis is the owner and founder of Lorlaton, using an inheritance from her guardian and funds/assistance from the Xavier school. She also is famous as a Broadway costume designer.
POWERS: Sonic Speed, Slow-Motion Control, Heightened Sense Of Awareness, Lighning Reflexes, and Speed Tasking.
CHANCE MARTIN (a.k.a. Draco): Chance is a tall, muscular man with green eyes and dirty blonde hair. His most distinguishing features, however, are his large bat-like wings. Chance prefers henley-necked shirts (specially modified so his wings can stick out), blue jeans or khakis, and his favorite pair of Timberland boots -- also specially modified to take advantage of his unique abilities. Chance comes to Loralton from Florida (originally from Birmingham, Alabama), where he previously worked as a CSI for the Orlando PD. Ironically, he's somewhat afraid of heights (although it's not as bad as it was when he was a kid).
POWERS: Alter Limbs, Adapt To Environment, Alter Physical Body, Flight: Winged, and Healing Factor.
NPCs: These are characters that also live at Loralton but will have a smaller role in events. Most of them are there for specific reasons, which should be pretty obvious.
JAMESON KINCADE (a.k.a. Tendril): A former diplomat to the U.N., Jameson literally is from Hell -- that is, the town of Hell on Grand Cayman Island in the British West Indies. He serves as Loralton's PR man and legal counsel. Jameson is a rather handsome black man with short black hair and glasses. His muscular frame attests to his athletic prowess -- he jogs every morning and works out at least three days a week. He also wears glasses while reading or teaching; he's slightly farsighted. NOTE: Jameson is fluent in eight different languages (besides English, his native language).
POWERS: Tentacles, Adhesion, Bookworm, and Extraordinary Physical Prowess.
LUCAS MCGRAW (a.k.a. Uplink): Lucas is a slim older man who has the beginnings of a pot belly, though he's taking up exercising again to get rid of it, and he speaks with a thick, slow Southern drawl. His gray hair and glasses (slightly nearsighted) make him look about 10 years older than he really is. Lucas loves dark-colored polo shirts, especially with Scooby-Doo on them; he was 10 years old when the show first came on television and he's been a fan ever since. He maintains and operates Loralton's various computer, communications, and defense/surveillance systems.
POWERS: Lucas is a Psi-Tech from Rifts with telemechanics, telemechanic mental operation, telemechanic paralysis, telemechanic possession, machine ghost, object read (psychometry), speed reading, total recall, remote viewing, sixth sense, telekinetic acceleration attack, telekinetic lift, telekinetic leap, telekinetic punch, nightvision, see the invisible, sense magic, telekinesis (super), electrokinesis, and mind block auto-defense.
FRAN MCGRAW (a.k.a. Geode): Fran is a short, blonde middle-aged woman with a friendly smile and a figure that stays slim because of outdoor activity rather than from any exercise program. As one could guess, she likes to dress in "Earth colors" (browns, greens, and blues) a lot. The only jewelry she wears on a daily basis is her wedding band (anything else gets in the way when working). She is Loralton's groundskeeper and resident botanist.
POWERS: Plant Control, Control Elemental Force: Earth, Alter Physical Structure: Stone, Earth Empowerment, and Super Burrowing.
ALMUNDENA "ALI" RIOS (a.k.a. Aquatica): In a nutshell, Ali resembles a handicapped Catherine Zeta Jones. Don't let the sea-colored wheelchair fool you though -- Ali is as active as she ever was, though she can't do some of her favorite activities any more, she is still very active. Her body still holds the glow from her life in California, the tan, and the love of the surf. She still enjoys swimming and horseback riding. Ali is working on her degree in Marine Biology at the University of South Carolina (and is the only student NPC). Her "animal sister," a sea otter named Triteia, can always be found nearby.
POWERS: Underwater Abilities, Animal Brother, Sonar, and Beastmaster
BRIAN DEAN (a.k.a. Matrix): A former member of the Israeli special forces and current head of powers training at Loralton, Brian is an incredibly attractive man in his mid 30s with short dark hair and a body that stands in testament to his intense workout regimen. In short, Brian is a chiseled slice of hottie beefcake. His teaching demeanor can best be described as a cross between the legendary coach Vince Lombardi, a Marine drill sergeant, and your average junk yard dog. The reason for this is simple: Brian feels that the war between humans and mutants Magneto speaks of is not only inevitable but is closer than anyone thinks. He feels that his destined role is to give mutants every advantage possible to defend themselves by training them to use their powers to their fullest. In fact, the only thing that kept Brian from joining the Brotherhood of Mutants is that he disagrees with Magneto's use of pre-emptive strikes on humanity. A strange turn of events, as he may or may not be the mutant terrorist's son.
POWERS: Mimic, Magnetism, Negate Super Abilities/Powers, and Spin At High Velocity.
PCs: The real stars of the campaign. Their innate abilities have branded them as freaks and monsters by classmates, friends, and in some cases even their parents -- but do they have what it takes to rise above their own personal tragedies and forge new lives for themselves? More importantly, what happens when unforeseen dangers lurk in a world that fears and hates those whose genetic structure is different? Durn tootin' we'll find out...
ASHLEIGH WALKER (a.k.a. Animalia, played by Megan): At 6 feet 5 inches tall, Ashleigh is a WNBA talent scout's dream. She has waist length black hair, metallic silver eyes (which never change color no matter what animal form she takes), and a slender, extremely athletic, build. She suffers from Asperger's Syndrome, a form of autism that affects her ability to interpret what people tell her (ex. someone is annoyed with her, and Ashleigh interprets the tone of voice as the person is angry, and she then gets angry right back). On a side note, Ash has the distinction of being the only player character in the group whose parents HAVEN'T abandoned her to some degree -- which pretty much blows the crap out of having a "Parent's Visitation Day" storyline.
POWERS: Animal Metamorphosis (Any & All Animals -- with a preference towards mythical ones), Telepathy, Sense Evil, and Sixth Sense.
KIRK WAGONNER (a.k.a. Lash, played by csyphrett): The things that stand out most about Kirk are his blue skin (pretty normal-looking otherwise) and his constant wisecracks. Yep, he's sailing dangerously close to infringing some X-copyrights here, but don't write him off as just a conversion. Lash is already proving himself to be his own character; anyone who thinks otherwise will be in for a shock when they see him in action with his energy whip.
POWERS: Teleport, Energy Whip, and Extraordinary Physical Prowess.
JOSIE PERTH (a.k.a. Atomic, played by Sara): Every group has that grumbling, anti-social loner jerkwad -- and Loralton is no exception. Josie is somewhat attractive with aburn hair and dark blue eyes, but she hides it with her choice of clothes (keeps herself covered with flannel shirts, jeans, and a ball cap pulled low). She keeps most folks at a distance due to her abrasive personality, which is a result of being emotionally abandoned by her parents (particularly her mother, who refused to even recognize Josie's existance after her younger sister was born). Josie is at Loralton not because she wants to, but rather to avoid jail time for killing someone in self-defense.
POWERS: Re-Channel & Expel Energy, Exploding Spheres, and Impervious to Fire & Heat.
KIRSTAN SCHLEINKOFER (a.k.a. Torque, played by Sammy -- with temporary takeover by Megan): Kirstan is tall, for a girl of her age, medium weight, and with her black eyes incredibly striking, though not in a fashion model sense. She has a wild taste in clothing, which matches her personality. She has dyed right red streaks into her blonde hair, has had both her left eyebrow and tongue pierced, and has a tattoo on her lower back of the anarchy symbol (a strange choice for someone of Principled alignment). Kirstan is temporarily being run by Megan so Sammy can make up some schoolwork she missed due to illness.
POWERS: Sense Evil, TK Push, TK Lift, Summon Inner Strength, Resist Fatigue, Night Vision, Levitation, Mind Block, Alter Aura, Ectoplasm.
JOHNATHAN WINSTON CHESSMORE III (a.k.a. Impetus, played by Darkwind): Soft-spoken, tall, and skinny, with black hair and brown eyes. Johnathan is living proof that being born to a wealthy family can easily be a curse more so than a blessing, as from birth he was pressured to become something he wasn't by his father who never considered his son 'good enough.' When Johnathan's power manifested as a defensive measure against a pack of bullies, his father literally wrote him off as a liability and shipped him off to Loralton. Johnathan will have to rely on his wits and clever use of his powers to give him an edge against more physically powerful opponents.
POWERS: Create Force Constructs, Energy Expulsion: Force, and Flying Force Disc. Johnathan will develop Force Aura at level 3, Power Bands at level 6, Sensory Orb at level 10, and Enhanced Leaping at level 15.
AMORPH (that's both his real name and codename, played by Kittenstomp): A 7-year-old genius permanently stuck in his APS: Putty form, meaning he is doomed forever to resemble Silly Putty in body, thought, and deed. Josie was neglected, Johnathan was disowned, but Amorph takes the 'hard luck sob story' to the summit so far by being found in a dumpster with birth fluids still on him. He was originally taken in by the Brotherhood, but left because they were as he put it, 'too mean.' Even after being abandoned and then raised by a band of mutated terrorists, Amorph's personality is incredibly... normal... for a 7-year-old, and is well on his way to becoming a much-needed source of levity in the group. After a short stint at the Xavier school he came to Loralton by way of an 11-hour car ride with the paragon of bubbly personality -- Scott Summers.
POWERS: Alter Physical Structure: Putty, Heightened Sense of Recall, Lightning Reflexes, and Alter Physical Body.
And I'd be most remiss if I didn't introduce...
HIVER CIEL (a.k.a. Kitten, played by raalynthslair): Hiver -- our newest recruit from north of the border -- is short, slender and sports a pair of cat-like ears and a tail. Streaks of natural blonde show up both in her hair and her personality, though the latter is primarily due to her having grown up in a sheltered environment. While Hiver is certainly no stranger to anti-mutant persecution, her personality remains upbeat and cheerful. Her curiosity, bubbly personality, and penchant for overstating the obvious is going to give Amorph a serious run for his money when it comes to the 'Crack Up The GMs' department.
POWERS: Supervision -- Nightvision, Heightened Sense Of Smell, Heightened Sense Of Hearing, Extraordinary Physical Prowess, and Healing Factor.