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P.S. Blast Radius

Posted: Wed May 12, 2004 9:21 pm
by Zenvis
I have a question for those who have an agmented P.S. (tremendous, superhuman, extrodianry etc...), Whats the blast radius from a punch? The reason why I ask is that in my game the blast radius is one inch around and deep from impact, so a PS of 12 or more really stands out.

Re: P.S. Blast Radius

Posted: Thu May 13, 2004 2:42 am
by Tinker Dragoon
Zenvis wrote:I have a question for those who have an agmented P.S. (tremendous, superhuman, extrodianry etc...), Whats the blast radius from a punch? The reason why I ask is that in my game the blast radius is one inch around and deep from impact, so a PS of 12 or more really stands out.


Hmm, I'd say:

Extraordinary: Damage x 0.33 inches
Superhuman: Damage x 0.67 inches
Supernatural: Damage x 1 inch

This assumes a fairly hard target, such as a car, brick wall, armor, etc.

Posted: Wed May 19, 2004 11:33 pm
by Zenvis
Misfit KotLD wrote:That should be a GM judgement call. Punching a vault door and making a huge dent is a lot tougher than making a huge dent in a plaster wall.


Exhausting the S.D.C. just leaves a hole that is half the diameter of the blast radius. (Something I forgot to mention.)

Re: P.S. Blast Radius

Posted: Wed May 19, 2004 11:35 pm
by Zenvis
Tinker Dragoon wrote:
Zenvis wrote:I have a question for those who have an agmented P.S. (tremendous, superhuman, extrodianry etc...), Whats the blast radius from a punch? The reason why I ask is that in my game the blast radius is one inch around and deep from impact, so a PS of 12 or more really stands out.


Hmm, I'd say:

Extraordinary: Damage x 0.33 inches
Superhuman: Damage x 0.67 inches
Supernatural: Damage x 1 inch

This assumes a fairly hard target, such as a car, brick wall, armor, etc.


Quarter, half and full inch would be a good idea. Hmm....

Posted: Thu May 20, 2004 12:16 pm
by Yukon
i think a "blast radius" for punches would be a bit silly. when a punch is thrown, whatever is hit takes damage.

Posted: Fri May 21, 2004 12:29 pm
by KillWatch
I think he is trying to address the collateral damage

I like the SDC/damage formula, it even, and consistant. The drywall and bank vault door will treated the same.

However if the total SDC of the object hit is destroyed then I might say you just put a clean hole in the darn thing

so with a 10' vault door at 1000 sdc and damage of 10 pts done would indent 1% of the door,...

seems a bit much hmmmm

How about anything under 10% makes no visible affects, so it would take 100 pts to create a 1' wide dent in the door