Bonus to Strike Idea
Posted: Sat May 15, 2004 6:15 pm
Had the following thought for increasing a player's chance of hitting a target. It's intended for aimed shots only, but could apply to pulses and short bursts based on the GM's discretion.
In short, the longer spent aiming, the better chance of hitting the target.
GM's are, of course, free to tweak this up or down to fit their game.
Thoughts?
In short, the longer spent aiming, the better chance of hitting the target.
Rule:
- Every additional action a character spends aiming at his target gives a bonus of +2 Strike. So if a character spends two actions only aiming and fires on the third, a bonus of +4 to Strike would be applied.
- This works up to a maximum possible bonus of +10 if five actions are spent on aiming and the character fires on his sixth.
Restrictions:
- If the aiming character is disrupted, he must start over. This works the same as when a mage is interrupted during spellcasting.
- Only works within a single melee round. I.e. if a character has a total of 6 actions per melee, he may not use his 5th and 6th actions aiming and then continue aiming or fire on the following 1st action of the new round.
- This technique applies to handheld projectile weapons only. Bows, handguns, rifles, etc. Does not apply to melee weapons or anything that utilizes a targeting system / combat computer / etc.
GM's are, of course, free to tweak this up or down to fit their game.
Thoughts?