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First Draft: ROSSUM-class Heavy OCW
Posted: Sat May 22, 2004 11:52 pm
by Mike Taylor
Rossum-class Heavy Organitech Combat Walker
Height: 36 feet to top of head. 45 feet to top of radiator fin.
Weight: 30 tons
Speed: 65 miles per hour
Range: Conditionally unlimited. Must rest 8 hours for every 16 hours of activity.
A.R.: 17
S.D.C. by Location:
Main Body*: 850
Arms (2): 325
Legs (2): 425
Head**: 100
Dorsal Radiator Fin: 350
Secondary Dorsal Radiator Fins (4): 75
*Reducing the main body to zero will kill the O.C.W.
** The head is a small target to hit. -3 to strike. Destroying the head will incur a -5 penalty to all combat rolls, but the Rossum has other senses to fall back on.
Pilot Compartment Armor: A.R. 14, S.D.C.: 160
Armaments:
1.
Two Duke Support Cannons: One on each forearm.
2.
Two Schwarzie Light Energy Cannons: Two mounted on the torso.
3.
One Stallone Assault Rifle: Right Forearm blaster.
4.
Clawed Hands: Damage: 1D4x10 +40 SDC
Other Features:
Enhanced Reflexes and Dexterity: +2 to initiative, +2 attacks per melee, +1 to strike in hand-to-hand combat, +2 to to strike with ranged weapons, +2 to parry, +2 to dodge, +1 to autododge (can dodge without it counting as a melee action).
Autonomous Defense Mode: Engages if pilot is incapacitated while inside the mecha. Double all attacks and bonuses except P.S. However, the O.C.W.'s instinct is to protect its pilot and fight to escape.
Blaze Out Mode: More on this later.
Strength: P.S. 40
Jump Vents: Enables the O.C.W. to take jet-assisted leaps 100 feet in any direction.
Regeneration: An OCW can regenerate 10% of its S.D.C. per 24 hour period on its own and 20% per 24 hours at a properly equipped NORAD maintenance facility.
Okay, how's that for a first draft? Comments? Criticisms? I'm listening.
Posted: Sun May 23, 2004 2:24 am
by NMI
seems alright.
Posted: Sun May 23, 2004 1:02 pm
by GhostKnight
Add in the stats for those things. Otherwise interesting.
Posted: Sun May 23, 2004 8:18 pm
by Mike Taylor
The weapons are in Systems Failure on pages 131 and 132. The only difference is that on the Rossum they have an unlimited payload. You will note that there is no superpowerful main gun as the big bruiser is meant to wade in and go at it with hordes of smaller Bugs.
What does it look like? Well, the Brocken served as an inspiration for its general looks. Naturally, the Rossum is grown rather than manufactured. (BROKEN LINK REMOVED BY POSTER. 12/6/06)
Posted: Sun May 23, 2004 10:36 pm
by LJ
looks like bug-stomping fun.
Posted: Sun May 23, 2004 11:18 pm
by Mike Taylor
LJavelle wrote:looks like bug-stomping fun.
Emphasis on stomp.
Posted: Sun May 23, 2004 11:21 pm
by LJ
Yeah, that sucker is huge.....

Posted: Tue May 25, 2004 2:29 am
by Mike Taylor
Starting to detail the Rossum's sister O.C.W., a much more insectoid looking type that resembles a giant mantis. The Rossum may undergo a name change to bring it more into line with the humor of Systems Failure as well.
Oh, if you are looking to convert the Rossum to Robotech, divide the S.D.C. by two before converting it to M.D.C. To convert it to Rifts just do a straight 1 to 1 conversion of S.D.C. to M.D.C.
Posted: Tue Jun 22, 2004 8:15 pm
by Mike Taylor
Anybody put this brute to use in their games yet?
Posted: Tue Jun 29, 2004 4:01 am
by Mike Taylor
I guess the answer is no, then. Oh well. In any case, fellow SF players are free to use this thread to post stats for their own Organitech vehicles as well, if only to breathe life back into this forum.
Posted: Wed Jun 30, 2004 11:10 pm
by Mike Taylor
Thank you, kitty. *hugs*
Posted: Sun Aug 15, 2004 3:19 pm
by NMI
Soon I will be posting up my Battlesuit with flight capabilities. And some ideas I had/ have for Organitech weapons.
Posted: Mon Aug 30, 2004 8:19 pm
by maasenstodt
Hey Mike: any plans on letting us in on the "Blaze Out Mode"?
Posted: Tue Aug 31, 2004 1:47 am
by Mike Taylor
As soon as I can get all my notes back together. When I wiped by hard drive a few months back (stupid virus... grrrr), I lost all the info I had typed up after the initial posting.
Posted: Mon Mar 14, 2005 11:46 pm
by Mike Taylor
Sadly, I can not find the notes.
Posted: Tue Sep 20, 2005 12:15 pm
by Mike Taylor
Blaze Out Mode: In the setting, "blazing out" is the term used for anyone who goes down fighting the Bugs and taking a whole bunch of them with him. (Going out in a blaze of glory.)
However, with the Rossum, and indeed all other OCWs, it refers to a specific set of circumstances where the pilot of the OCW is able to override the death cycle. Normally, when an OCW is about to die, it will try to get its pilot to safety. The reality of the situation is typically that if the OCW is to the point of death, the pilot usually is, too.
If the pilot can make a save versus psionics (most pilots are minor or major, btw) then a sort of transformation occurs. The OCWs combat bonuses and attacks are doubled and combined with those of the pilot. The SDC is temporarily doubled as well. Both the pilot and the OCW throw everything they have into what they know is their last battle. Once the fighting is over, both the OCW and the pilot die (no saving throw).
Posted: Wed Dec 06, 2006 1:22 am
by Mike Taylor
*resurrected*
Live, my creature! LIVE!
Posted: Tue Sep 11, 2007 2:59 pm
by LostOne
Nice. I like the little kamikaze mode. But then I always like having my characters go out in a blaze of glory saving the rest of the group's/city's/country's/planet's collective backsides.
Posted: Tue Sep 11, 2007 4:43 pm
by TechnoGothic
ohh nice mecha design. me like, me like alot.
Better picture of model
Brocken Patlabor
Posted: Tue Sep 11, 2007 5:26 pm
by TechnoGothic
Posted: Wed Sep 12, 2007 12:58 am
by Mike Taylor
Yes and no. It fills the same role as giant robots would in other games, but it's a living thing.
Posted: Wed Sep 12, 2007 4:34 am
by TechnoGothic
Actually the Brocken Patlabor is a Bio-mechanical Labor. So its Organitech mostly...

Posted: Thu Sep 13, 2007 1:52 pm
by Mike Taylor
The chest cavity opens up like a clamshell. Inside, there's a "seat" and sucker-like appendage called a "neural cap". The first time that that the pilot and the OCW are connected by the neural cap, the pilot falls into a deep sleep for about eight to ten hours as the machine and the pilot get acclimated to each other.
Pilots have reported having very vivid dreams during this time period. Those with below average mental endurance have been known to go insane or die from the process (M.E. of 12 or higher is what is typically screened for). Once the connection is cemented, a period of (24 - the character's I.Q.) months is needed to train the pilot and the OCW to perform at their absolute best. EDIT: Minimum of one month.
Oh, I neglected to mention that each OCW is genetically keyed to one pilot. Before the pilot links with it the first time, they place their finger in a receptacle inside the OCW's body and poke it on a needle inside. This triggers a syphoning action that draws a little bit of the pilot's blood and causes the OCW to blossom/awaken. For the purposes of what I'm posting here, no one else can pilot that particular OCW. It simply won't respond.
Posted: Thu Sep 13, 2007 9:16 pm
by TechnoGothic
Juggalo Dead Boy wrote:At least it's not in through the nasal cavity....or worse...
Noone tell anyone where I have been !! (Evolution)
Posted: Fri Sep 14, 2007 12:09 am
by Mike Taylor
Juggalo Dead Boy wrote:At least it's not in through the nasal cavity....or worse...
It's inside the cavity where the pilot sits along the interior wall.
With regards to the head, it's pretty obvious where the bulk of the genetic material came from. Its basically a longer and narrower Bug skull.
The above-mentioned "radiator fins" help regulate the OCW's internal temperature and serve as solar energy collectors to aid in regenerating damage via photosynthesis. In the NORAD OCW facilities, this would be supplemented by chemical nutrients, hence the boosted regeneration time.