Shadow Wyrm wrote:I am going to be running a Invid Invation campain soon and I need some help.
I have never run Robotech before and, I would like to know if anybody has some hepful tips on running a good campain in this setting.
Any general rules that the books don't cover or maybe some house rules that have worked in other campains.
Any and all help would be helpful.
First, whip up a cheat sheet of combat info. MDC of the various Invid, "to hit" number for called shots against the eye, damage rankings of the most common weapons, and the range of the Invid sensor. 20 first names for NPC characters who the PCs might run into, 20 last names. Of course these names need to be region spesific. A few details of important sites, cities and other locals of intrest. A breif idea of trade goods that the area can support, what they make, what they can trade for, that kind of thing.
There are a whole bunch of tables in the back of Invid Invasion, in the random encounter section, that can help you fill in those sections. For example, I always pregenerate some static encounters for when the PCs go "off the map" in reguards to my adventure. Which they have an annoying tendancy to do. So if they ignore or miss a plot clue or just decide to leave the current story line, I'm not totally off guard. To that end, pregenerate the "Human Gang" in the random encounter section (page 108,40-45) and the High tech bandits (page 108, 74-78). That way, antagonists, trading partners or allies are only a flip through my note book away. Make sure that you name the leaders, second in command, the goofy misfit of the gang, and the group's cook (or something/someone similar). It may sound silly, but having a few details that seem totally meaningless adds a lot of flavor to your game. Some unusal terrain, a blast crater from the Zents, the remains of a RDF/ASC base, a chunk of Master's mother ship, a colapsed invid Gensis Pit, something that will make for a good adventuring site is another good thing to generate ahead of the game.
To help make sure that your game runs smoothly, the best thing you can do is make sure that you have combat down. Palladium combat is slow and unweildly, so you the GM have to have that aspect down pat. Make sure you can nail combat, and you'll have a more fulid game, and you'll save time for other aspects of game play.
If you can make with the details on the "where and when and who" of your game location, I can help you with more details and game ideas.