Consequences an Advantages

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Yukon
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Unread post by Yukon »

i think a good many powers that can obviously be turned on and off would eventually be a problem if it cannot be turned off. like aps's, intangibility as mentioned..
Tyciol wrote:In fact, many of these powers seem pretty useless except for neat ways of thinking of killing civilians.
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Yukon
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Unread post by Yukon »

are you talking about the vibration power being always on for that char in VU? or at least, that type of thing? is that what inspired you to start this thread?
Tyciol wrote:In fact, many of these powers seem pretty useless except for neat ways of thinking of killing civilians.
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Uncle Servo
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Unread post by Uncle Servo »

It's a pity Kittenstomp seems to have taken a break... he's playing just such a character in my Loralton campaign (Amorph, who's currently locked in APS: Putty form). :D

Anyway, the obvious answer is that those powers with disadvantages/drawbacks/penalties/etc. when the power is active would pretty much be in effect 24-7-365. For instance, someone with permanent APS: Metal would always be at 4x his/her 'normal' weight (or what he/she would weigh in normal, human form) and only 1/2 of his/her 'normal' speed. In addition, this APS: Metal form carries an optional Horror Factor of 13, which means that he/she is going to freak people out wherever he/she goes.

But beyond the disadvantages listed in the books, there are some significant mundane ones as well. Again, let's take Metal-Skinned Bob with permanent APS: Metal as our example.

1. Bob will find it difficult to fly commercially while locked in his metal form, as it sets off every metal detector in the airport. At best its a serious inconvenience as he's tested/searched again and again.

2. Since metal holds heat well, if Bob's out in the sun too long he better douse himself with water before touching anyone... otherwise they could easily be burned.

3. If Bob's metal form is iron or an iron alloy (such as steel) certain magnetic forces could easily be an inconvenience or even painful.

4. Four words -- RUST IN EMBARRASSING PLACES. :D

5. Any attempt to administer medication to Bob via injection would fail in metal form ("Bob, you bent the syringe needle AGAIN!"). This could be downright serious if Bob ever becomes a diabetic. The same is true if he ever requires surgery.

6. Bob would need to be extra careful with his Superhuman-level strength, or else be the cause of lots of accidental damage/destruction ("I'm sorry, I didn't know that crate of anvils was so heavy -- otherwise I would have NEVER stacked it on top of that crate of rare Wedgewood china!").

7. Any situation that involves factoring in the weight capacity of operators/passengers will be problematic for Bob -- including crowded elevators, riding bicycles/motorcycles, certain types of furniture, etc.
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Uncle Servo
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Unread post by Uncle Servo »

Jaegermeister wrote:BTW, would the APSs need to eat or drink any more? Are they solid steel, stone, etc.


From reading the power descriptions, I would say that since the APS: Metal character still has to breathe he/she would therefore also need to eat, drink, and be merry (well, maybe not so much that last one).

Jaegermeister wrote:Diamond Lil, who was invulnerable, was undergoing a cyst which could have been cancer but they couldn't break her skin to find out. O where is Leech when you need him? :lol:


That's the kind of situation I'm talking about. the durability and nigh-invulnerability these APS powers (mainly Metal & Stone) keep harmful things from penetrating the skin, but they also prevent helpful things from penetraing the skin.
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Unread post by Uncle Servo »

Jaegermeister wrote:Oh, and your love life would be shot to hell. :D

Well, was going to say some funny things, but sensitive eyes might read it.


It'd still (or steel) be better than being locked in APS: Liquid... or APS: Fire...

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