Posted: Mon Jun 14, 2004 11:56 am
yep.. ditto...
the game i'm running... the war has been on for a good while.. and the "heroes" arn't winning...
the cops can/will shut down city blocks (no power and the like) to let Hounds perusue the enemy in relative darkness... that kinda stuff...
basically, the chance of a police station of having a pack of hounds hidden somewhere is prolly about 50/50...
thus a pretty tight hold is kept over the populous at this point...
tho i do alter how things cross over (making it more a portal thing than turning into ooze) thus there are places where tactical strikes could weaken the nightlords hold on a place... tho at this point the PCs don't really know about 'em...
the game i'm running... the war has been on for a good while.. and the "heroes" arn't winning...
the cops can/will shut down city blocks (no power and the like) to let Hounds perusue the enemy in relative darkness... that kinda stuff...
basically, the chance of a police station of having a pack of hounds hidden somewhere is prolly about 50/50...
thus a pretty tight hold is kept over the populous at this point...
tho i do alter how things cross over (making it more a portal thing than turning into ooze) thus there are places where tactical strikes could weaken the nightlords hold on a place... tho at this point the PCs don't really know about 'em...