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I need to get a Aircraft Carriers!!!
Posted: Sun Jun 06, 2004 9:59 pm
by Dragon Mage
Okay were can a good size merc company (250,000+ troops) get any aircraft carriers on Rifts earth in the year 109??? Buy them off the NGR, I think at this point they would be doing the multi front thing in europe as outlined in Rifts Underseas. What do all of you think about getting them off the NGR or Atlantis made copy of NGR Ships?
Anywere else anyone can think of that navy ships may be bought on rifts earth?
Thanks...
Posted: Sun Jun 06, 2004 10:52 pm
by Dragon Mage
Rift Jumper wrote:PFM, that's about the only way I can think of.
What is "PFM"????
Posted: Sun Jun 06, 2004 10:56 pm
by Dragon Mage
Janissary wrote:Your best bet with a merc company that size is to follow one of three options.
1. Contact Iron Heart armaments and ask for a special project. With the resources a merc company that size would have you should be able to offer enough for them to build your custom order.
2. If possible go to Atlantis and see about buying one there. The Kittani would no doubt have the capability to produce such a thing and may even have some for sale.
3. Contact the Naurni and see if they would sell you one. If you were to sign a contract with them for other arms and/or took missions against the CS they would no doubt be very inclined to sell you that carrier.
As a last resort you could also just use Divine GM Intervention. In my games when I need some bit of plot cheese like that I have the PCs meet someone from GM reality. They're always around when you need them.
I think right now 2 or 3 look like the best. Thanks...
Posted: Sun Jun 06, 2004 10:58 pm
by Dustin Fireblade
Phalanx has the best suggestion in converting cargo ships into carriers. Certainly no government is going to sell you any. But with that large of a group stealing them might be a option.
And how the heck did you get so many people in that merc unit in the first place?
Posted: Mon Jun 07, 2004 12:18 am
by glitterboy2098
historical precedent.
during the falklands war, the British flew their harrier squadrons off freighters. (didn't even convert them. just draped netting between the cargo containers to make hangers, and did full VTOL.)
Posted: Mon Jun 07, 2004 12:27 am
by Dragon Mage
Phalanx wrote:The Walesa cargo ship in Mindwerks is a good ship for something like this... if you have connections in Europe, that is.
Hmm, interesting idea....it would be a perfect ship to convert at first and then the merc company could take the time to get dedicated carriers by building them if they could not get them from ether Atlantis or Naruni which might take months to years to build...
Thanks...just need to also think of a good VTOL Jets to get...
Posted: Mon Jun 07, 2004 12:36 am
by glitterboy2098
well, the iron heart one isn't bad, and the naruni have some good ones.
also, its possible that GAW has a few pre-rifts harriers or JSF's converted that need to be sold. less powerful than the iron heart and naruni ones, but far cheaper.
also remember that Skycycles probably count as VTOL aircraft, (and they are not bad strike units.)
Posted: Mon Jun 07, 2004 1:04 am
by Dragon Mage
Dustin Fireblade wrote:And how the heck did you get so many people in that merc unit in the first place?
The merc company started in europe fighting on the side of the NGR and they toke in a lot of the D-Bee the NGR didn't want in their land. They paid then twice the standerd rate's & setup the d-bee's families up in england and poland. The won a god number of battles and they became famus for the how good they looked after their toops and for the victories they won in europe. They merc company then moved to north america and fought at the same time against the CS in Tolkeen and in Quebec. They needed to grow to meet their contracts so they gathered their d-bee troops in Tolkeen and bought 80 AC-29 Air Castle Bomber from Iron Heart Armaments when they were still fighting in europe. They used them mostly in Quebec with human 'borg troops again with twice the normal pay for the troops. So over 5 years they have built up 250,000 troops across north amarica and europe. Now ( the year 109 ) they need to build up a navy to move the troops any were on rifts earth, russa looks like a good place to start then china ( when rifts china 2 comes out! ). Since they fought the CS in two wars it's time to move to another aera for the time being! The Aircraft carriers would be need to support the troops on land and to try and counter the CS Navy with there six Aircraft Carriers and other capitial ships. Right now the merc company has 8 Sea King missle cruisers and alot of gun boats but if they run in to the CS Navy they will be on the losing end.....
Posted: Mon Jun 07, 2004 6:30 am
by CyCo
Well, there was an aircraft carrier for sale on ebay a while back.... ;)
Oh, and that F-35 looks sweet..... ;)
Posted: Mon Jun 07, 2004 10:17 am
by Uncle Servo
Well, as much as I hate to be a parrot (parrotHEAD being another matter entirely), I'd have to echo those who suggest getting a freighter (or tanker) and customizing it to your group's specific needs.
As for VTOL aircraft... well, there's always the 'Grey Falcon' and 'Crescent Moon' jets from Rifts: Mercenaries. I would also assume that this carrier would also employ a good number of helicopters/power armor/hover vehicles/skycycles, which are also capable of VTOL. Therefore, you really don't need the catapults/landing strips typical of modern-day carriers (the centrally located control tower with a good view of the entire desk would still be a good idea though).
Posted: Mon Jun 07, 2004 1:13 pm
by Dragon Mage
Phalanx wrote:I didn't think that many Air Castle bombers were even built...
Yes there were about 100 made. They bought 40 to start with and bought the others from smaller kingdoms and when they brought smaller merc companies into their company they added the others...
Posted: Mon Jun 07, 2004 1:34 pm
by Hystrix
You do realize that this mercenary "company" of yours is the third or fourth largest army on the continent, right?
Posted: Mon Jun 07, 2004 4:57 pm
by Dead Boy
Say you want an Aircraft Carrier in the year 109 PA, hu? Well, let's look at the options.
1) Iron Heart Armaments: No go there. They got put out of business by the CS in 105 PA (WB:11-CWC). New Kornea is now a CS shipyard.
2) GAW: They may have a few big boats just waiting for conversion, but I think the CS has an exclusive contract, preventing all others from buying the old ships. However, that doesn't mean you can't get one from them. You just can't buy one. "Steel" is more so the appropriate word. And it seems to me that the act of scouting, planning, and exceuting such a plan could be a grand adventure in and of itself just begging to be played out. And then there's the problem of finding someone to refit it up to Rifts MDC specs...
3) Conveted Freigher: Given that VTOL aircraft and power armor are the main airborne weapons of the day, this really isn't a bad idea. Also, the problem with having an actual aircraft carrier is that it's a friggin's aircraft carrier! Those things stick out like an atomic bomb in mid explosion. It would draw all sorts of unwanted attention from friend and foe alike. A converted freighter on the other hand, though still potentially huge (say 500 to 800 feet) can be disguised to look like any other cargo vessel and not be a floating bull's-eye. Plus such ships, though not neccessairly common as dirt, are a lot easier to come across and would cost about a tenth as much, including retro-fitting costs.
4) Extra-Dimensional Markets: It may be possible to go to a different dimenion and buy one there, possibly build to your specifications if you have that kind of money. Then just have a shifter poen a rift on the water and sail it right over to Rifts Earth. This may be from a Naruni dealer, a Splugorth/Kittani, or any of the millions of others out there in the megaverse.
Personally, I'd go with #3; the Conveted Freighter. It offers far too many advantages and is the most practical to blow off.
Posted: Mon Jun 07, 2004 5:47 pm
by Dragon Mage
Hystrix wrote:You do realize that this mercenary "company" of yours is the third or fourth largest army on the continent, right?
Yes I do....but it is located between both europe and north america most of the time.
Posted: Mon Jun 07, 2004 7:26 pm
by Dragon Mage
Zerebus wrote:Hystrix wrote:You do realize that this mercenary "company" of yours is the third or fourth largest army on the continent, right?
Yeah, I'm rather surprised at the size of it, myself...
And those Air Castle Bombers are begging for having themselves destroyed on the ground by the Coalition in a lightning nighttime raid....
EDIT: Actually, I think that mercenary group might be good for an interdimensional mercenary battalion.
Anyway, the carrier. If you have the old Robotech RDF Manual, you could port over a Prometheus class semi-submersible carrier.
2nd Edit: Actually, going with an interdimensional idea...
Your company could buy an airship carrier from the Naruni, if they could afford it. Airship carrier = regular carrier with antigravity propulsion suitable for flying at up to 30,000 feet or so, but not necessarily useable as a true space ship.
I made to merc "Army" that big for a reason. It had to be big to take on the CS on two fronts both on Tolkeen and Free Quebec & to fight along side the NGR against the Gargoyle Empire ( the merc army is 125,000 strong in each of europe and north america ). Now that is the year 109 both wars are over and the merc army has to find new work and new markets so they will be moving in to attack the Xiticix and the other is still in europe fighting. There is a small division heading east into Russia to see what new markets might be found there.
I know that the CS will attack the Air Castles if given the chance and when they find the Air Castles and they destroy them. Given time the merc army could replace them with the aircraft carries with the VTOL fighter bombers....
In the future I might have the merc company take jobs in other dimensions...
Posted: Mon Jun 07, 2004 7:46 pm
by Dragon Mage
Phalanx wrote:Where is your support base for all this stuff and all these soldiers?
There is two bases and one port. One base is in Trenton, Ontario, the other is in Poland. The small port is in England.
Posted: Mon Jun 07, 2004 8:11 pm
by Dragon Mage
Ranger wrote:Does not exist. As all of them are front line soldiers. If he had the support people, he would have well over a million people in the Merc Army.
But more to the point. WHERE DID YOU GET THE 100 million per Air Castle Bomber and all the missiles? Where did you get the millions for your troops? Hell, Lasron's Birgade has a monthly basic expense of over 30 million abd only numbers in about 10,000 (with support people). How do you meet your pay roll. Heck, the only nation that could employ you in NA is the CS but you fought them. In Europe you would have to deal with the big boys and then you would pretty much bankrupt them.
They are not all front line troops. The mix is 60% front line and 40% support. The bases are in Poland and Ontario. As for were all the money come to pay for all this, the base in ontario is located on a old Air fore base (Trenton) they sold off old hard ware & jets plus they have a trade agrement with the NGR/Traix for their pay they get their hardware and supplies plus extra hardware they sell to Free Quebec and other nations in North America. Also it toke years to build up this kind of strength (game time). Hopes that helps...
Posted: Mon Jun 07, 2004 9:11 pm
by Pox
If you still have good relations with Triax/NGR, you can beta-test a new design for them before they commit to a production model.
that way you can make up your own ship / steal it from another source (like I did...heehee)
Posted: Mon Jun 07, 2004 10:16 pm
by Borast
Dragon Mage wrote:Phalanx wrote:Where is your support base for all this stuff and all these soldiers?
There is two bases and one port. One base is in Trenton, Ontario, the other is in Poland. The small port is in England.
Um...While I'm sure that 8th Wing will like to know that their base will become useful again... However, when you consider that FQ is a 30 minute flight north-east, Lazlo is a 10 minute flight south-west, Chi-Town an hour or so away, plus the LARGE CS Naval base at Halifax two hours away...not to mention the coalition "brown water" naval base on the Lakes. Your ACs are already toast. While Chi-Town is hideously paranoid about them, FQ is probably almost as concerned about them, and I can guarantee Lazlo is not going to want that much un-allied airpower within a 10 minute distance.
(For the Yanks out there, Trenton is immediately across the lake from Rochester NY.)
Also... Considering the location, the base at Trenton would have been looted bare over a hundred years ago. What wasn't washed into the lake in the floods...
Finally, Trenton is the base of the CAF Air Transport Wing (and also perform SAR duties) - I used to live there - and as memory serves, there were no fighter aircraft on the base except during stop-overs. The closest fighters would be in Quebec - Gagetown, I think.
Posted: Tue Jun 08, 2004 6:43 pm
by Dragon Mage
Zerebus wrote:I still recommend a Naruni airship/hellicarrier. Yeah, that shouldn't bring up too much unwanted attention...
Yea right! But it would be the ulimate up yours to the coalition!
Posted: Tue Jun 08, 2004 7:28 pm
by Dragon Mage
Rüpel-Käpt'n Puuh wrote:refitted Walesa cargo ships are great. But a Merc company with so many AC to maintain is gonna be a lot bigger then 60-40. WW2 bomber squadrons were almost on a 10-1 for support-fighting.
Can you imagine 80 Air Castles going old school 8th AF on a target. mmm firepower. btw is your Merc company named The Lollipop Guild?
Yes in the air core it would have to be like ten to one, and never mind all the jet fighters need to intercept any air force trying to attack the AC before they get on target. The base in Trenton is a MDC hardened small city-state who's only job is to support the AC and fighter cover, it would have a pop. of about 10000 or more. And they are mostly support and families.
Mmmm, firepower yes....2,400 nuclear multi-warhead heavy smart bombs, with a blast radius of 150 ft each, doing a total blast radius of 360000 ft or 68.44 miles, each doing 4d6x10 MD for a total of 96000 to 576000 MD if used against one target, PER MELEE ROUND/15 SECONDS!
And there is a total of 200 bombs per AC for a total of 16000 bombs!
And the name well The Merc Company of course!!!
Bad joke, the Hell Control...Anyone think of a better name??? I will go with the modified tanker thingie at first with the modified F-35 as a main jet fighter, with lots of power armour...Then goto Triax with a new carrier design and a new jet design based on the F-35, stealth and all.
Posted: Wed Jun 09, 2004 2:33 am
by AzathothXy
Rifts Undersea has stats for a 'basic' aircraft carrier.It is in that big list of ships, pre-rifts and current.
Posted: Wed Jun 09, 2004 6:03 am
by The Artist Formerly
There you go. Just grab Underseas, and then check with Golden age price listings as a guide line for your purchase price. It doesn't have to be terribly exact, it gives you some where to ball park from.
Posted: Wed Jun 09, 2004 2:12 pm
by glitterboy2098
with that kind of firepower, how about the name:
Scorched Earth
both the name, and the description of that they can do.
Posted: Wed Jun 09, 2004 3:25 pm
by glitterboy2098
he's got enough firepower in those AC's to vaporise Chi-town twice.
and these are TACTICAL NUKES.
tend to leave a lot of highly radioactive long lived Heavy Elements laying around.
so nothing would live in the target zone except roaches, for around 2-3 million years.
Posted: Wed Jun 09, 2004 3:35 pm
by glitterboy2098
Yeah, but how do you pay for a reload for weapons like that?
with the multi-divisional size of that unit, i'd say he's got his own missile factories.,
At any rate, he's got enough firepower to wipe out one to three average Zentraedi warships, and that's impressive.
too bad AC's aren't space equipped.
Posted: Wed Jun 09, 2004 6:05 pm
by Dragon Mage
AzathothXy wrote:Rifts Undersea has stats for a 'basic' aircraft carrier.It is in that big list of ships, pre-rifts and current.
Thanks.
Posted: Wed Jun 09, 2004 6:32 pm
by Dragon Mage
The Artist Formerly wrote:There you go. Just grab Underseas, and then check with Golden age price listings as a guide line for your purchase price. It doesn't have to be terribly exact, it gives you some where to ball park from.
Hmmm then I would be looking at 300 million per carrier (with 16,000 mdc) and an air group of 90 f-35 jets. Not bad, I'll have to site down later tonight and do the math. I'll post the f-35 and the aircraft carrier costs and basic stats, Thanks again everyone...
Posted: Wed Jun 09, 2004 6:34 pm
by Dragon Mage
glitterboy2098 wrote:with that kind of firepower, how about the name:
Scorched Earth
both the name, and the description of that they can do.
"Scorched Earth"
Never thought of that one! Hellfire might be another one...
Posted: Wed Jun 09, 2004 6:37 pm
by Dragon Mage
Zerebus wrote:glitterboy2098 wrote:too bad AC's aren't space equipped.
Oh, that's not too hard of a retrofit. If he'd just hire Naruni and buy a space carrier/airship combo vessel, and retrofit his available fighters with nuclear thrusters a la Robotech's veritech fighters, then there are some distinct possibilities....
I might still do the anti-grav carrier I'll just use Mutants in Orbit to design the carrier but add anti-gav thrusters...
Posted: Wed Jun 09, 2004 10:37 pm
by Pox
Zerebus wrote:I still recommend a Naruni airship/hellicarrier.
*starts humming tune and mumbling lyrics*
Armies of the night...Evil taking flight...COBRAAAAAA...COBRAAAAAA...
Posted: Wed Jun 09, 2004 11:16 pm
by Dragon Mage
Zerebus wrote:glitterboy2098 wrote:he's got enough firepower in those AC's to vaporise Chi-town twice.
and these are TACTICAL NUKES.
tend to leave a lot of highly radioactive long lived Heavy Elements laying around.
so nothing would live in the target zone except roaches, for around 2-3 million years.
Yeah, but how do you pay for a reload for weapons like that?
At any rate, he's got enough firepower to wipe out one to three average Zentraedi warships, and that's impressive.
Yea it would cost you 24 BILLION credits for all the bombs or 3.6 billion per melee with 2400 bombs. There is a an underground factory in europe to make the bombs...
Posted: Wed Jun 09, 2004 11:19 pm
by Pox
Zerebus wrote:Pox wrote:Zerebus wrote:I still recommend a Naruni airship/hellicarrier.
*starts humming tune and mumbling lyrics*
Armies of the night...Evil taking flight...COBRAAAAAA...COBRAAAAAA...
So basically you're saying his mercenary team is going to get into a fight with the New Navy's Special Missions Group?
Only if his merc group turns into a ruthless terrorist organization determined to rule the world.
Your hellicarrier mention just made me think of "The Fang Gang"'s uber-Vehicle that they had.
Posted: Wed Jun 09, 2004 11:21 pm
by Dragon Mage
Posted: Wed Jun 09, 2004 11:28 pm
by Dragon Mage
Pox wrote:Zerebus wrote:Pox wrote:Zerebus wrote:I still recommend a Naruni airship/hellicarrier.
*starts humming tune and mumbling lyrics*
Armies of the night...Evil taking flight...COBRAAAAAA...COBRAAAAAA...
So basically you're saying his mercenary team is going to get into a fight with the New Navy's Special Missions Group?
Only if his merc group turns into a ruthless terrorist organization determined to rule the world.
Your hellicarrier mention just made me think of "The Fang Gang"'s uber-Vehicle that they had.
THey are not a terrorist group but if you know of one they will gladly toke a contract from them
!!!
Posted: Wed Jun 09, 2004 11:32 pm
by glitterboy2098
Posted: Wed Jun 09, 2004 11:50 pm
by Dragon Mage
To the CS maybe! It's going to be interesting when I do so gaming with my friends later in the month with them going to fight the Xiticix right at the same time as General Jericho Holmes is leading the Coalition Army against the Xiticix. I can see it now "OH yea YOU GUYS!". So how do you think he would counter the AC's? Anyone? Or do you think he would align with the merc army and use the AC's against the Xiticix and attack the merc army later?
Posted: Thu Jun 10, 2004 12:20 am
by Pox
Well...It might get him a reprimand or two, but I think he would go along for the sheer firepower than once he gets on the inside, he will betray them.
Although there is an odd confliction that can be worked around due to his alignment being Aberrant.
As stated in the main book's alignment discription:
1-Always keeps his word of honor BUT
2-Lie to and cheat those not worthy of his respect
In other words, from a certain point of view, as long as he does not respect the mercs...he can say whatever he wants dispite the word of honor.
finally, importantly:
9-Work with others to attain goals
A true friend stabs you in the front.
Posted: Thu Jun 10, 2004 10:10 am
by Dragon Mage
Zerebus wrote:Oh, I can think of a certain group of ancient dragons that could annihlate a good portion of Dragon Mage's army in a night time raid.
That having been said, those Air Castles are begging for a large scale CS covert ops raid. Plus, remember that the CS is capable of setting up long range missile bombardments, too. All they need is the coordinates of the bombers while they're grounded.
What group of ancient dragons???
I'll play out th raid with my friends later this month with the CS launching a divisional night time raid with 8 Dagger bombers and long-rang bonbardment from the CSS Chi-Town class aircraft carrier located in the great lakes...
Posted: Thu Jun 10, 2004 11:20 am
by Dragon Mage
Zerebus wrote:Remember Aurenor the ancient great horned dragon from Siege on Tolkeen 3 or 5? He had a couple of ancient dragon buddies (a Hydra and a Shikome Kidomi, if memory serves me correctly) and they were going to execute a semi-suicidal attack on General Drogue.
Well, shortly after that book came out, a group play tested it here on the boards using the very best role playing skills they had available to them at the time, and we got a play by play of the game here on the Rifts forum as the game progressed. Basically, the guy playing the Kidomi dragon talked enough sense into Aurenor to use a planned attack instead of a head on attack. The result was this:
They struck at 4AM, an hour before the changing of the guards (this is the time of night when the US military likes to strike, btw, because it's the natural time for people to be the sleepiest). The Hydra was used as a distraction: Aurenor and his Kidomi friend sited the location and teleported the Hydra in.... directly over the barracks (needless to say, the Hydra landing on top of the barracks caused the barracks to crumble quite loudly). Well, that Hydra was using its invisibility: inferior (joke name for regular invisibility, which allows you to attack while staying simply invisible), which added to the initial confusion as the eight heads of the Hydra went to work. The death wind attack that a Hydra has is downright deadly to CS troopers, let me tell you, and can knock out armored units in a single attack. It takes a few minutes, but the CS does manage to realize what's going on and starts to counterattack the Hydra using infrared (standard in CS body armor, isn't it?) and concentrated attacks.
But while that was going on, Aurenor and his Shikome Kidomi pal used magic pigeon and remote object view (or whatever they're called) to locate Drogue inside his mobile fortress. It wasn't long thereafter that the CS troops witnessed Drogue's crushed body being flung out of the shattered balcony of said mobile fortress.
Don't get me wrong, the CS had psychics that sensed the attack right before it happened, and Drogue was quickly put under protection by strong body guards. Aurenor and his pal were severely annoyed by a Psi-Nullifier on the scene, in fact, and the two dragons were injured in their successful attack... but successful it was.
Meanwhile, the Hydra was finally starting to gets its butt kicked by skycycles, but with the whole base now falling into complete chaos, and the CS realizing that no less than three powerful dragons were assaulting the base, some smartass decided to lob a volley of long range nuclear missiles onto the base and annihilate everything.
Not that the dragon team knew that just yet. They were trying to just retreat, but the Hydra player kept failing his teleportation rolls. With just 400 or so MDC left to him, it took Aurenor and the Shikome Kidomi's help to teleport all three of the dragons to safety, right before the whole area went up in nuclear fire.
Now, as fun as that was, and there are still people who claim that the CS should have fought better in that game (sheesh, it sounded about right to me, though, because the CS was fighting back visciously), this applies to you like so: Imagine your Air Castles in flight, when an ancient dragon arrives on the scene and starts teleporting from bomber to bomber, ripping out engine blocks, and teleporting away to safety before fighter escorts can kill it. Imagine lightning raids and elemental attacks and all sorts of nastiness that three intelligently played ancient dragons can wreck against an army of mortals.
Imagine that, and you'll see why we were so disappointed that the Dragon Kings ran for the hills when the CS attacked rather than stand and fight, given that those dragons could have turned the tide in Tolkeen's favor (the books even say as much).
$h!t!!!
I agree the dragon kings could have turned the tide, or at least damage the CS force really bad the way you outline the encounter above...Did anyone try playing the dragon kings differantly in the last battle in Tolkeen were they stayed and fought???
And I'm happy the CS doesn't have ny dragons on their side!
Posted: Thu Jun 10, 2004 11:42 am
by Josh Sinsapaugh
I just have a little question.
How did the mercenary group wind up with 250,000 troops?
Just wondering, seeing as that is way larger then most kingdoms in North America. Large scale recruiting? Dimensional army just like the Megaversal legion?
Jest wondering.
Posted: Thu Jun 10, 2004 3:11 pm
by Uncle Servo
THE Josh wrote:I just have a little question.
How did the mercenary group wind up with 250,000 troops?
Just wondering, seeing as that is way larger then most kingdoms in North America. Large scale recruiting? Dimensional army just like the Megaversal legion?
Jest wondering.
I'm thinking it was one heck of a benefits package... including dental, vision, and anti-curse provisions.
Posted: Thu Jun 10, 2004 5:44 pm
by Dragon Mage
wolfe wrote:I'm curious as to the common sense of teleporting onto a moving object especially a bomber at an altitude of 9+miles and moving at 1,170 feet per second (mach1.08).
sure if it was traveling at low enough speeds giving the dragon-or anything else that can teleport- time to latch on and then attack.but there is no way in hades that is going to happen with a target traveling above a couple hundred miles an hour,it might not get hurt much but it sure isnt going to latch on and attack instantly.
it does conjure up an very amuzing scene of a dragon attempting such a trick though..might have to do it for comedy relief..
ive never liked the munchie use of teleporting onto rapidly moving objects, its just too.. well,munchie and illogical to my groups taste.
as my 11 yr old neice puts it" isn't that like jumping onto a speeding bullet train?" ive always liked that one, i couldnt come up with a good enough analogy until she said that.
-shes a member of our playing group BTW.
Everything is relative I gess....But it would be fun to see though...
Posted: Thu Jun 10, 2004 6:25 pm
by Dragon Mage
THE Josh wrote:I just have a little question.
How did the mercenary group wind up with 250,000 troops?
Just wondering, seeing as that is way larger then most kingdoms in North America. Large scale recruiting? Dimensional army just like the Megaversal legion?
Jest wondering.
Both, large scale recruiting at Phase World, now that I have to replace alot of troops and equipment...I just run a battle with my friend playing the CS Navy, I now have to replace 100,000 troops, 56 of my Air Castle fleet, and my base in North America!
He had a CS Tomahawk missile fired from 10 miles out in lake Ontario from a Orca-class Attack sub & I roll a 1 to try to shot it down! The nuclear blast did 900 MDC damage and then the 11200 bombs on the AC's did 2016000!!! MDC damage to the base
Good thing I moved two wings of AC bombers to europe!
Edit: And he tells me that is how General Holmes would destroy the AC's, and the merc army. Then I tell him the CS High Command would never use nuclear weapons on land they want to conquer. Then he tells me only if the Coalition itself was in danger, and 80 Air Castle bomber are a threat to the Coalition!
Posted: Thu Jun 10, 2004 6:27 pm
by Pox
Dragon Mage wrote:THE Josh wrote:I just have a little question.
How did the mercenary group wind up with 250,000 troops?
Just wondering, seeing as that is way larger then most kingdoms in North America. Large scale recruiting? Dimensional army just like the Megaversal legion?
Jest wondering.
Both, large scale recruiting at Phase World, now that I have to replace alot of troops and equipment...I just run a battle with my freund playing the CS Navy, I now have to replace 100,000 troops, 56 of my Air Castle fleet, and my base in North America!
He had a CS Tomahawk missile fired from 10 miles out in lake Ontario from a Orca-class Attack sub & I roll a 1 to try to shot it down! The nuclear blast did 900 MDC damge and then the 11200 bombs on the AC's did 2016000!!! MDC damge to the base
Good thing I moved two wings of AC bombers to europe!
only one word can surmise this to me: OUCH!
Posted: Thu Jun 10, 2004 8:14 pm
by Dragon Mage
Pox wrote:only one word can surmise this to me: OUCH!
Yea I said something like that, and a few choice words. I've worked the last 6 years building up the merc company/army to have it cut in half like that...
Posted: Thu Jun 10, 2004 8:24 pm
by Dragon Mage
wolfe wrote:you keep the bombs/missiles on your bombers armed all the time?
who needs a nuke?
or any direct assault for that matter..
a inflitrator/spy and a demo charge would do just nicely.
anyway ouch none the less..
heck sell/trade a couple off to a company to reverse engineer.
well it keeps the design in your game anyway
Yea it would cost you 24 BILLION credits for all the bombs or 3.6 billion per melee with 2400 bombs. There is a an underground factory in europe to make the bombs...
no wonder the coalition wants this group smoked and since the factory is in europe I'm sure NGR isnt too pleased either.
anyone with a factory that can build that many long range missiles with nuclear multi-warheads, has the ability to make to make much bigger nuclear warheads and is way too big of a threat to just ignore.
No most of the time they are in a underground bunker, but the AC's were going on a raid out to Xiticix Haveland to support the 25,000 troops I have out there. The bombers were just being loaded when the tomahawk was launched.
Posted: Thu Jun 10, 2004 9:01 pm
by Dragon Mage
wolfe wrote:still, you have the weapons armed at all times?
one doesnt arm them till they get to their weapon launch or target area..
one wouldnt want to blow half the country side up if the bomber crashed before they near the target now would they..
sure those pesky conventional weapons might fireball, but not the nucs.
well i do this anyway, it helps some of the players understand why they have some of those pesky skills on their sheets.
I've looked in the main book for rifts and it says if you deplete the mdc of the missile you detonate the warhead...we have always used that rule,it doesn't matter if the missile has ben launched for a attack or not. But that's our game....
Posted: Thu Jun 10, 2004 10:00 pm
by Dragon Mage
Phalanx wrote:Nuclear weapons are designed to not go off unless specifically triggered for the intended detonation, even if the plane carrying them crashes or is destroyed.
Well on second thought you would be right. But the tomahawk still destroied the AC's, it did 900 mdc damge and they have 800 mdc...Their still smoked...
Posted: Thu Jun 10, 2004 10:07 pm
by Drakenred®™©
Zerebus wrote:glitterboy2098 wrote:with that kind of firepower, how about the name:
Scorched Earth
both the name, and the description of that they can do.
Nah, for that, he'd need to acquire thermonuclear weapons first.
......ah crap I just gave him an idea, didn't I....
you already gave him a Quarter of a million man army.