Mythological Mutants request

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gordyzx9r
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Angel (Purebred Genetic Chimera)
Description: Humans who desperately wished to fly under went drastic genetic and biological
modification to achieve it most succeeded resulting in the 'angel' mutant others failed giving rise to the
'harpy'.
Size Level: 9
Build: Long
Mutant Changes & Costs:
Bio-E: 0
Attribute Bonuses: +2 P.P.,
Human Features:
Hands: Full,
Biped: Full
Speech: Partial (Voice is very musical sounding)
Looks: Perfect
Natural Weapons: None
Animal Abilities
Automatically gets
Flight: Soaring or Silent
Advanced Vision
Vestigial Disadvantages
None


Aztec Dragon (Genetic Chimera)
Description: Whether from random mutation or design some dragons have developed feathers instead
of scales with bird like heads and feet. These dragons often take up residence in ancient temples and
defend them from outsiders diligently, and often gather at these temples in large groups to make sure
they stay defended.
Size Level: 6
Build: Long
Mutant Changes & Costs:
Bio-E: 60
Attribute Bonuses: Beastly Strength, +2 I.Q.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full,
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons:
5 BIO-E for Bird of prey talons: 3d6
5 BIO-E for Bite: 2d4
Animal Abilities
10 BIO-E for Basic flight
20 BIO-E for Raptor Flight
15 BIO-E for Soaring Flight
5 BIO-E for Gliding
5 BIO-E for Rodent Leaping
10 BIO-E for Feline Leaping
10 BIO-E for Body Armor: Light (A.R.: 9 S.D.C.+25)
15 BIO-E for Body Armor: Med (A.R.: 11, S.D.C. 40)
20 BIO-E for Body Armor: Heavy (A.R.: 14, S.D.C. 60)
10 BIO-E for Beastly Strength
20 BIO-E for Crushing Strength
5 BIO-E for Advanced Vision
5 BIO-E for Internal compass
5 BIO-E for Predator Burst
Vestigial Disadvantages
-15 BIO-E for No legs (mutant moves on the ground like a snake)
-10 BIO-E for Domestication
-5 BIO-E for Vestigial Horns
-10 BIO-E for Vestigial Wings
-5 BIO-E for Stunted wings
-10 BIO-E for Vestigial Tail
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore


Basilisk (Genetic Chimera)
Description: Many Illegal traders needed truly devastating watch animals so they created Basilisks,
Lizards with 8 legs and paralysis causing poison.
Size Level: 6
Build: Long
Mutant Changes & Costs:
Bio-E: 60
Attribute Bonuses: +4 P.S., +1 P.E.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for 2D4 Teeth
5 Bio-E for 1D4 Damage Running Claws
5 Bio-E for Paralysis Poison
Animal Abilities
10 Bio-E for Light Natural Armor; A.R.: 9 and S.D.C.: +20
20 Bio-E for Medium Natural Armor; A.R.: 11 and S.D.C.: +40
30 Bio-E for Heavy Natural Armor; A.R.: 14 and S.D.C.: +60
5 Bio-E for Brute Strength
15 Bio-E for Beastly Strength
5 Bio-E for Extra P.E.
10 Bio-E for Extra Speed
5 Bio-E for Predator Burst
15 Bio-E for 1 set of extra limbs (can be bought twice each set grants an extra attack)
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Reptile Brain: Predator
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Diet: Carnivore


Centaur (Genetic Chimera)
Description: Some Horse riders weren’t happy until they were actually part of their horse creating a
bazaar combination of man and beast, from where the horse's neck would be a humanoid torso begins
(human looks refer to the 'human' torso of the creature)
Size Level: 18
Build: Medium
Mutant Changes & Costs:
Bio-E: 0
Attribute Bonuses: +3 P.S., +12 Spd.
Human Features:
Hands: Full automatic
Biped: Partial Automatic
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for Hoofed Feet, kick does 2D6 damage.
Animal Abilities
5 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Taste.
10 Bio-E for Extra I.Q..
10 Bio-E for Extra M.A..
10 Bio-E for Extra M.E..
10 Bio-E for Extra P.E..
15 Bio-E for Extra P.P.
5 Bio-E for Extra P.B.
10 Bio-E for Extraordinary speed.
10 Bio-E for Leaping: Standard.
20 Bio-E for Leaping: Rodent
5 Bio-E for Brute Strength.
20 Bio-E for Beastly Strength.
Vestigial Disadvantages
-10 Bio-E for taking Domestication
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Prey Eyes
-5 Bio-E for taking Diet: Herbivore


Cerberus (Genetic Chimera)
Description: These three-headed dogs were created as guard dogs and elite pets. The primary or
middle head controls the body the two other heads only provide additional view and extra bite attacks
Size Level: 5
Build: Medium
Mutant Changes & Costs:
Bio-E: 50
Attribute Bonuses: +1 I.Q., +2 M.A., +1 P.E. +1 attack (bite only)
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for 1D6 Damage Teeth
5 Bio-E for 1D4 Damage Running Claws
Animal Abilities
All automatically get Advanced Vision (can trade it away for Color Blindness)
5 Bio-E for Advanced Hearing.
5 Bio-E for Advanced Smell.
10 Bio-E for Advanced Taste.
10 Bio-E for Extra I.Q..
10 Bio-E for Extra M.A..
10 Bio-E for Extra M.E..
10 Bio-E for Extra P.E..
10 Bio-E for Extraordinary speed.
10 Bio-E for Leaping: Standard.
5 Bio-E for Brute Strength.
20 Bio-E for Beastly Strength.
15 Bio-E for Predator Burst.
10 Bio-E for Internal Compass.
10 Bio-E for Digging.
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-5 Bio-E for taking Vestigial Ears
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Domestication
-20 Bio-E for taking Subservience


Chimera (Genetic Chimera)
Description: Certain sick individuals thought these beasts would make good pets the front of a lion hind
quarters of a goat and either a serpent for a tail or a scorpions tail
Size Level: 13 for females, 14 for males
Build: Medium
Mutant Changes & Costs:
Bio-E: 20
Attribute Bonuses: +2 M.A., Brute Strength, +8 P.S., +2 P.P., +6 Spd
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for 2D6 Damage Retractable Claws
10 Bio-E for 3D6+2 Damage Retractable Claws
5 Bio-E for 2D6 Damage Teeth
10 Bio-E for 3D6 Damage Teeth
5 Bio-E for 1D6 damage 'tail bite'
10 Bio-E for Poison Strike tail
Animal Abilities
5 Bio-E for Extra I.Q.
5 Bio-E for Extra M.A.
10 Bio-E for Beastly Strength
20 Bio-E for Crushing Strength (males only)
5 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
10 Bio-E for Extraordinary Speed
5 Bio-E for Leaping: Rodent
10 Bio-E for Predator Burst
5 Bio-E for Nightvision
5 Bio-E for Advanced Hearing
5 Bio-E for Advanced Smell
Automatically gets Advanced Vision
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Tail (only for serpent tail, tail is uncontrollable and bites anything that’s
near)
-10 Bio-E for taking Nocturnal
-5 Bio-E for taking Musk Glands
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Reptile Brain: Predator


Chinese Dragon (Genetic Chimera)
Description: Bred as 'Attractions' for tourists and for celebrations, and as pets to the obscenely rich and
royalty after the bomb they mutated becoming more intelligent and many gained a telekinetic flight.
Size Level: 18
Build: Very Long (add 50% to length)
Mutant Changes & Costs
Total BIO-E: 10
Attribute Bonuses: +8 I.Q., +6 M.A., +5 P.P., +10 Spd
Human Features
Hands: Partial Automatic 5 BIO-E for full
Biped: None, 5 BIO-E for Partial, 10 BIO-E for full
Speech: Full Automatic
Looks: None, 5 BIO-E for Partial
Natural Weapons
5 BIO-E for Climbing Claws (3D6)
5 BIO-E for Bite (3D6)
Animal Abilities
5 BIO-E for Internal compass
10 BIO-E for Natural Body Armor: Light- A.R. 9, S.D.C. 25
20 BIO-E for Natural Body Armor: Medium- A.R. 11, S.D.C. 40
30 BIO-E for Natural Body Armor: Heavy- A.R. 14, S.D.C. 60
Vestigial Disadvantages
-5 BIO-E for taking mustache (long thin strands of skin that constantly get in the way)
Unique Psionics
Telekinetic Flight:
Range: Self
Duration: Special
Min. M.E.: none
Saving throw: None
Cost: 10 BIO-E
Similar to Psychic Walk the mutant can fly in a galloping or slithering motion (unless full biped then
simply floats) can travel at 120 mph or if purchased twice 240 mph


Cockatrice (Genetic Chimera)
Description: Picture an emaciated Chicken filled with hate, these poor things were created as sideshow
attractions they have spurs from their fighting ancestors long necks and always look 'half dead'.
Frequently patches of feathers are replaced by grayish scales.
Size Level: 3
Build: Medium
Mutant Changes & Costs:
Bio-E: 65
Attribute Bonuses: -6 P.B., +1 P.S.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full, 15 Bio-E for Extra Limbs
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for Beak 1D6 Damage
5 Bio-E for Talons (feet only) 1D6 Damage
5 Bio-E for Spurs (on ankles) 1D6
Animal Abilities
5 Bio-E for Advanced Vision
5 Bio-E for Ultraviolet Vision
10 Bio-E for Extra P.E.
10 Bio-E for Extraordinary Speed
10 Bio-E for Leaping: Standard
5 Bio-E for Glide
10 Bio-E for Basic Flight
Vestigial Disadvantages
-5 Bio-E for taking Reptile Brain: Predator
-5 Bio-E for taking Prey Eyes
-5 Bio-E for taking Vestigial Wings
-5 Bio-E for taking Vestigial Tail

Flying Toad (Genetic Chimera)
Description: Certain bizarre individuals felt frogs and toads got a raw deal in life so they provided them
with bat like wings, their bodies not built for flight they can only achieve minimal or basic flight
Size Level: 2
Build: short (not counting the very long back legs)
Mutant Changes & Costs:
Bio-E: 80
Attribute Bonuses: +2 P.P., +5 Spd.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full,
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons: None
Animal Abilities
10 Bio-E for Master Swimming (special: see frog page 112 of AtB RPG)
10 Bio-E for Hold Breath (twice as long as normal)
5 Bio-E for Night Vision
5 Bio-E for Leaping: Rodent
10 Bio-E for Leaping: Feline
10 Bio-E for Righting Reflex
15 Bio-E for Extra P.P.
15 Bio-E for Extraordinary Speed
5 Bio-E for Advanced touch
5 Bio-E for Hibernation
5 Bio-E for Glide
10 Bio-E for Basic Flight
5 Bio-E for Long Sticky Tongue (doesn’t do damage but can be used to grab things far away 2X body
length)
Vestigial Disadvantages
-10 Bio-E for taking Reptile Brain: Prey
-10 Bio-E for taking Prey Eyes
-10 Bio-E for taking Diet: Insectivore
-5 Bio-E for taking Webbed Feet
-10 Bio-E for taking Vestigial tail
-10 Bio-E for taking Vestigial Wings


Dragon Man (Purebred Genetic Chimera)
Description: Every kid wants a pet dragon, and with the advent of EGG many got their own miniature
dragons (full sized ones were simply too large for apartments). After the crash there dragons bred to be
communal creatures formed huge colonies where they evolved into humanoid forms.
Size Level: 8
Build: Medium
Mutant Changes & Costs
Total BIO-E: 20 for Psionics and Size Level only
Attribute Bonuses: +2 I.Q., +4 P.S., +2 P.P.
Human Features
Hands: Full (separate from wings)
Biped: Full
Speech: Partial
Looks: None, Dragons faces are as Unique and individual as finger prints, they can be as plain as a
simple lizard face to as ornate as possible. The color of their scales spans the entire spectrum.
Natural Weapons
Horns: 1d4
Bird of prey talons: 3d6
Bite: 2d4
Animal Abilities
Raptor Flight
Soaring Flight
Feline Leaping
Body Armor: Light (A.R.: 9 S.D.C.+25)
Beastly Strength
Advanced Vision
Vestigial Disadvantages
Vestigial Tail
Reptile Brain: Predator
Diet: Carnivore


Dragon (Genetic Chimera)
Description: Every kid wants a pet dragon, and with the advent of EGG many got their own miniature
dragons (full sized ones were simply too large for apartments). After the crash the dragons bred to be
communal creatures formed huge colonies, and there are still unintelligent versions that often colonize
with their mutant brethren, and are often kept as pets by Pure bred Dragon Men.
Size Level: 2
Build: Medium or long
Mutant Changes & Costs
Total BIO-E: 75
Attribute Bonuses: +2 I.Q., +4 P.S., +2 P.P. Brute Strength
Human Features
Wings: the mutant has wings but they do not function with out buying the power of flight
Hands: 5 BIO-E for Partial, 10 BIO-E for full, 15 BIO-E for extra
Biped: partial automatic, 5 BIO-E for full
Speech: 5 BIO-E for Partial, 10 BIO-E for full
Looks: None, Dragons faces are as Unique and individual as finger prints, they can be as plain as a
simple lizard face to as ornate as possible. The color of their scales spans the entire spectrum.
5 BIO-E for partial, 10 BIO-E for full
Natural Weapons
5 BIO-E for Horns: 1d4
5 BIO-E for Bird of prey talons: 3d6
5 BIO-E for Bite: 2d4
Animal Abilities
10 BIO-E for Basic flight
20 BIO-E for Raptor Flight
15 BIO-E for Soaring Flight
5 BIO-E for Gliding
5 BIO-E for Rodent Leaping
10 BIO-E for Feline Leaping
10 BIO-E for Body Armor: Light (A.R.: 9 S.D.C.+25)
15 BIO-E for Body Armor: Med (A.R.: 11, S.D.C. 40)
20 BIO-E for Body Armor: Heavy (A.R.: 14, S.D.C. 60)
10 BIO-E for Beastly Strength
20 BIO-E for Crushing Strength
5 BIO-E for Advanced Vision
5 BIO-E for Internal compass
5 BIO-E for Predator Burst
5 BIO-E for Prehensile Tail
Vestigial Disadvantages
-15 BIO-E for No legs (mutant moves on the ground like a snake)
-10 BIO-E for Domestication
-5 BIO-E for Vestigial Horns
-10 BIO-E for Vestigial Wings
-5 BIO-E for Stunted wings
-10 BIO-E for Vestigial Tail
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore
Unique Psionics
Pyrokinetic Breath:
Range: Body length
Duration: Instantaneous
Min. M.E.: 10
Damage: 2D6+ 1D per Lvl
Saving throw: None
Cost: 10 BIO-E


Gargoyle (Genetic Chimera)
Description: Created by Gothic and historical groups these creatures were created as odd pets and
guardians Fiercely loyal and protective of their masters and children these creatures can appear to be
evolved from birds, cats, dogs, or reptiles but they all share a single base line allowing them to breed
with other Gargoyles but no other species. Dark Coloring is the most common but there are exceptions.
Size Level: 4
Build: Medium
Mutant Changes & Costs:
Bio-E: 65
Attribute Bonuses: +2 I.Q., +2 M.A., +2 P.S.
Human Features:
Hands: Automatic Partial, 5 Bio-E for Full, 10 Bio-E for Extra Limbs (-5 Bio-E for None)
Biped: Automatic Partial, 10 Bio-E for Full (-5 Bio-E for None)
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for Climbing Claws 2D6 Damage
5 Bio-E for Horns 1D6 Damage
10 Bio-E for Beak 3D4
5 Bio-E for Fangs 2D6
10 Bio-E for Bird of Prey Talons 3D6 Damage
Animal Abilities
5 Bio-E for Glide
10 Bio-E for Basic Flight
10 Bio-E for Soaring Flight
10 Bio-E for Silent Flight
10 Bio-E for Raptor Flight
5 Bio-E for Advanced Vision
5 Bio-E for Night Vision
5 Bio-E for Internal Compass
5 Bio-E for Leaping: Standard
10 Bio-E for Predator Burst
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Diet: Carnivore
-5 Bio-E for taking Diet: Herbivore
-10 Bio-E for taking Domestication
-10 Bio-E for taking Reptile Brain: Predator
-10 Bio-E for taking Reptile Brain: Prey
-10 Bio-E for taking Prey Eyes
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Vestigial Wings
-5 Bio-E for taking Vestigial Horns
-5 Bio-E for taking Nearsighted
-10 Bio-E for taking Nocturnal

Gorgon (Genetic Chimera)
Description: With Genetic modification becoming wide spread many humans thought it trendy to alter
their own bodies one of which was the 'gorgon' or medusa. Humans adding serpents to their hair or
simply replacing their hair with snakes.
Size Level: 8
Build: Medium
Mutant Changes & Costs:
Bio-E: 20
Attribute Bonuses: +2 M.A., -2 P.B. (a man or woman with snakes growing out of their head is
disturbing)
Human Features:
Hands: Automatic full (-5 for partial, -10 for None)
Biped: Automatic full (-5 for partial, -10 for None)
Speech: Automatic full (-5 for partial, -10 for None)
Looks: Automatic full (-5 for partial, -10 for None)
Natural Weapons
5 Bio-E for Serpent 'hair' bites 1D6 Damage
10 Bio-E for Serpent 'hair' bites 2D6 Damage
5 Bio-E for Razor Nails 1D4 Damage
Animal Abilities
5 Bio-E for Extra I.Q.
5 Bio-E for Extra M.A.
5 Bio-E for Extra M.E.
5 Bio-E for Extra P.S.
5 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
5 Bio-E for Extra P.B.
10 Bio-E for Extraordinary Speed
10 Bio-E for Predator Burst
10 Bio-E for Leaping: Standard
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Webbed Hands and Feet
-10 Bio-E for taking Reptile Brain: Predator
-5 Bio-E for taking Nearsighted
-5 Bio-E for taking Diet: Herbivore


Gremlin (Genetic Chimera)
Description: Created as saboteurs these critters love taking apart machines natural mechanics. Gremlins
are exceptionally mischievous and can't help but play pranks and move objects
Size Level: 1
Build: medium
Mutant Changes & Costs:
Bio-E: 70
Attribute Bonuses: +2 I.Q., +4 P.P.
Human Features:
Hands: Partial Automatic, 5 Bio-E for Full,
Biped: Partial automatic, 5 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons: none
Animal Abilities
10 Bio-E for Prehensile tail
10 Bio-E for Leaping: Standard
15 Bio-E for Leaping: Rodent
5 Bio-E for Advanced Touch
5 Bio-E for Advanced Hearing
10 Bio-E for Righting Reflex
5 Bio-E for Nightvision
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Ears
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Webbed Hands and Feet
-5 Bio-E for taking Color Blindness
-5 Bio-E for taking Nearsighted

Griffin (Genetic Chimera)
Description: Companies needed watchdogs that could guard the roof and the outer walls of their
complexes so they had Griffins created to act as guard dogs. The evolved forms are fiercely territorial
and loyal to their own kind but often distant with others.
Size Level: 12
Build: Medium
Mutant Changes & Costs
Total BIO-E: 30
Attribute Bonuses: Brute Strength, +4 P.E., +6 Spd
Human Features
Hands: 5 BIO-E for partial, 10 BIO-E for full (Extra limbs automatic)
Biped: 5 BIO-E for partial, 10 BIO-E for full
Speech: 5 BIO-E for partial, 10 BIO-E for full
Looks: 5 BIO-E for partial, 10 BIO-E for full, and 20 BIO-E for perfect
Natural Weapons
5 BIO-E for Bird of prey Talons on hind legs (2D4)
5 BIO-E for retractable claws on forelegs (2D6)
5 BIO-E Bird of Prey Beak (3D6)
Animal Abilities
Advanced Vision Automatic
(All Extra Attribute Points available)
Flight
10 BIO-E for basic Flight
15 BIO-E for Soaring flight
15 BIO-E For Raptor Flight
5 BIO-E for Standard Leaping
Vestigial Disadvantages
-5 BIO-E for Diet: Carnivore
-5 BIO-E for Reptile Brain: Predator
-10 BIO-E for Wings (cannot take with flight)
-10 BIO-E for Nocturnal


Harpy (Genetic Chimera)
Description: These mutations come from 'Angel' mutants but the mutations when bad leaving the
creature an angry twisted version of their brethren.
Size Level: 10
Build: Medium
Mutant Changes & Costs:
Bio-E: 20
Attribute Bonuses: +2 P.P., -4 P.B.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full, 15 for extra
Biped: Partial Automatic, 5 Bio-E for Full
Speech: Partial automatic (voice is very screechy), 5 Bio-E for Full
Looks: Partial Automatic, 10 Bio-E for Full
Natural Weapons:
10 Bio-E for Bird of Prey Talons 2D6
Animal Abilities
5 Bio-E for Glide
10 Bio-E for Flight: Basic
15 Bio-E for Flight: Soaring
15 Bio-E for Flight: Silent
20 Bio-E for Flight: Raptor
Bio-E for Nightvision
Automatically gets advanced vision
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Near Sighted
-10 Bio-E for taking Vestigial Wings


Hydra (Genetic Chimera)
Description: a Multi Headed Dragon with very long necks these Creatures often suffer from multiple
personalities (each head having its on personality), and can spend hours arguing with it self
Size Level: 8
Build: Short
Mutant Changes & Costs:
Bio-E: 30
Attribute Bonuses: +3 P.S., +5 M.E.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full,
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
10 Bio-E for Teeth 1D6
5 Bio-E for Running Claws 1D6
10 Bio-E for Running Claws 2D6
Animal Abilities
5 Bio-E for each Extra Head
10 Bio-E for Brute Strength
15 Bio-E for Beastly Strength
10 Bio-E for Extra M.E.
10 Bio-E for Multi-Limb Coordination (see page 9 Road Hogs AtB supplement [+1 attack for every
two heads])
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Head (for each Brain dead head) the Hydra will refuse to let the head be
amputated for one reason or another
-10 Bio-E for taking Vestigial Tail
-5 Bio-E for taking Nearsighted
-10 Bio-E for taking Multiple Personality


Imp (Genetic Chimera)
Description: These creatures creator is unknown but they have crude statues wherever they gather that
they worship. They delight in chaos and causing havoc and causing harm to others.
Size Level: 4
Build: Medium
Mutant Changes & Costs:
Bio-E: 60
Attribute Bonuses: +2 M.E., +2 P.P.
Human Features:
Hands: Partial, 5 Bio-E for Full,
Biped: Partial, 5 Bio-E for Full
Speech: Partial, 5 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons:
5 Bio-E for Horns 1D6
5 Bio-E for 1D4 Claws
Animal Abilities
10 Bio-E for Basic Flight
10 Bio-E for Nightvision
Vestigial Disadvantages
-10 Bio-E for taking Diet: Carnivore
-5 Bio-E for taking Nearsighted
-10 Bio-E for taking Nocturnal
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Vestigial Wings


Killer Rabbit [MODERATED]


Kirin (Genetic Chimera)
Description: Deer like animals of Asian Myth. They have short fur covered horns (like a giraffe), solid
hooves (like a horse), a tail about twice as long as a deer's, and five stripes of color on their backs.
Kirin are extremely noble and over 70% of them are principled feeling they are above anything petty,
but there are always exceptions, but no matter their alignment Kirin always feel they are noble and have
a regal air about them.
Size Level: 13
Build: Medium
Mutant Changes & Costs:
Bio-E: 25
Attribute Bonuses: +3 P.P., +10 Spd.
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full,
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons:
5 Bio-E for 2D4 Damage Hooves
Animal Abilities
5 Bio-E for Advanced Smell
5 Bio-E for Advanced Hearing
10 Bio-E for Brute Strength
15 Bio-E for Beastly Strength
5 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
10 Bio-E for Extraordinary speed
5 Bio-E for Extra P.B.
5 Bio-E for Leaping: Rodent
10 Bio-E for Leaping: Feline
Vestigial Disadvantages
-10 Bio-E for taking Reptile Brain: Prey
-5 Bio-E for taking Diet: Herbivore
-10 Bio-E for taking Musk Glands
-5 Bio-E for taking Vestigial Hooves
-5 Bio-E for taking Vestigial Ears
-10 Bio-E for taking Prey Eyes



Kraken (Genetic Chimera)
Description: Similar to Merfolk but the lower body is replaced with 8 octopus tentacles but they lack
the coordination to use them as partial hands. Merfolk and kraken rarely get along unless a mutual
threat or a treat to the ocean brings them together.
Size Level: 11
Build: Medium
Mutant Changes & Costs:
Bio-E: 15
Attribute Bonuses: +3 P.S.
Human Features:
Hands: Full,
Biped: Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: Full
Natural Weapons: none
Animal Abilities
5 Bio-E for Master Swimming (see Frog page 112 of AtB RPG)
10 Bio-E for Sonar
5 Bio-E for Internal Compass
5 Bio-E for Brute Strength
10 Bio-E for soft Bones (special: instead of bones the mutant has flexible cartilage which allows them to
fit into spaces equal to half their size level, which allows +20% to escapes but -10% to S.D.C.)
Vestigial Disadvantages
-5 Bio-E for taking Nearsighted
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Webbed Hands and feet (assuming they have feet)
-10 Bio-E for taking Nocturnal


Leviathan (Genetic Chimera)
Description: Originally created as pets many got 'flushed' and began growing beyond their originally
intended size. Designed as basically scaly eels in a modern ocean their bodies stand out.
Size Level: 20
Build: long
Mutant Changes & Costs:
Bio-E: 0
Attribute Bonuses: +2 P.P., +8 P.S., Brute Strength
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full,
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons:
10 Bio-E for bite 2D6
10 Bio-E for Tusks 2D4
Animal Abilities
5 Bio-E for Master Swimming (see Frog page 112 of AtB RPG)
10 Bio-E for Sonar
5 Bio-E for Internal Compass
10 Bio-E for Beastly Strength
15 Bio-E for Crushing Strength
15 Bio-E for Predator Burst
10 Bio-E for Natural Body Armor: Light-A.R. 9, S.D.C. +25
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Fins (always getting in the way)
-5 Bio-E for taking Nearsighted
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Webbed Hands and feet (assuming they have feet)
-10 Bio-E for taking Nocturnal
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Reptile Brain: Predator
-5 Bio-E for taking Vestigial Tail


Lovecraft Monster [MODERATED]


Manticore (Genetic Chimera)
Description: A feline predator with a lions body human face bat like wings and a scorpion's tail. These
creatures were created for pure fear factor as they originally lacked human intelligence, of course
creation of these beasts was illegal in most countries.
Size Level: 13 for female, 14 for male
Build: Medium
Mutant Changes & Costs:
Bio-E: 20
Attribute Bonuses: Brute Strength, +8 P.S., +3 P.P., +6 Spd
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full,
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
5 Bio-E for 2D6 Damage Retractable Claws
10 Bio-E for 3D6+2 Damage Retractable Claws
5 Bio-E for 2D6 Damage Teeth
10 Bio-E for 3D6 Damage Teeth
15 Bio-E for 3D4 Striker Tail
5 Bio-E for 1D4 per round Poison (requires striker tail)
Animal Abilities
5 Bio-E for Extra M.A.
5 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
10 Bio-E for Extraordinary Speed
10 Bio-E for Beastly Strength
20 Bio-E for Crushing Strength
5 Bio-E for Leaping: Rodent
10 Bio-E for Predator Burst
5 Bio-E for Night Vision
5 Bio-E for Advanced Hearing
5 Bio-E for Advanced Smell
15 Bio-E for Basic Flight
Automatically gets Advanced Vision
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Nocturnal
-10 Bio-E for taking Diet: Carnivore
-5 Bio-E for taking Musk Glands
-10 Bio-E for taking Vestigial Wings


Merfolk (Genetic Chimera)
Description: Many Humans felt their future was in the sea and began to alter their bodies so they could
live in the oceans few still have legs but most have completely replaced them with fish or dolphin like
tails gaining fins on their arms and backs.
Size Level: 11
Build: Medium
Mutant Changes & Costs:
Bio-E: 15
Attribute Bonuses: +10 Spd.,
Human Features:
Hands: Full Automatic (-5 Bio-E for Partial, -10 Bio-E for None)
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: Automatic Partial, 5 Bio-E for Full
Natural Weapons: None
Animal Abilities
5 Bio-E for Master Swimming (see Frog page 112 of AtB RPG)
15 Bio-E for Amphibious (normally they can only breath water)
5 Bio-E for Extra P.B.
10 Bio-E for Sonar
10 Bio-E for Internal Compass
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Fins (always getting in the way)
-5 Bio-E for taking Nearsighted
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Webbed Hands and feet (assuming they have feet)
-10 Bio-E for taking Nocturnal


Minotaur (Purebred Cattle)
Description: For some reason these mutations pop up and they are drawn towards certain locations to
gather forming their own herds. The Plains Free Cattle often worry about them since most seem to have
a warrior mentality and many females learn shamanism from the few Native Americans that are left.
Size Level: 12
Build: Medium
Mutant Changes & Costs:
Bio-E: 30
Attribute Bonuses: +3 P.E., +15 P.S.
Human Features:
Hands: Full
Biped: Full
Speech: Partial Automatic, 5 Bio-E for Full
Looks: None
Natural Weapons
Hoofed Feet 1D6 (3D6 for Bulls)
Horns 1D6 (3D6 for Bulls)
Animal Abilities
Automatically gets Crushing Strength
Automatically gets Advanced Vision
10 Bio-E for Extra P.P.
10 Bio-E for Extra P.E.
Vestigial Disadvantages
-5 Bio-E for taking Diet: Herbivore
-10 Bio-E for taking Diet: Ruminant
-10 Bio-E for taking Prey Eyes
-5 Bio-E for taking Vestigial Tail
-5 Bio-E for taking Nearsightedness


Mogwai [MODERATED]


Naga (Purebred)
Description: No one knows how these mutations popped up, they seem to be mutations of constrictors
their upper bodies are perfectly human except for the eyes, hair is a rarity. Nagas have an affinity for
stone masonry and are fond of ancient architecture and absolutely hate stairs preferring strait and
spiraling ramps.
Size Level: 11
Build: Medium
Mutant Changes & Costs:
Bio-E: 30
Attribute Bonuses: +6 P.S., +4 P.E.,
Human Features:
Hands: Full
Biped: None
Speech: Partial Automatic, 5 Bio-E for Full
Looks: Full
Natural Weapons: None
10 Bio-E for Constrictive Body Muscles
Animal Abilities
5 Bio-E for Prehensile Tail
10 Bio-E for Advanced Tongue Touch (includes advanced smell)
10 Bio-E for Light Natural Body Armor; A.R.: 8 & S.D.C.: 20
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Reptile Brain: Predator


Nine Tail (Purebred)
Description: Created as a Zoo attraction and elite pets, these loveable foxes were given 9 big fluffy tails
are usually highly psionic and often wear bright colors.
Size Level: 4
Build: Medium
Mutant Changes & Costs
Total BIO-E: 25
Attribute Bonuses: +5 I.Q., +3 M.E., +3 P.B., +4 Spd.
Human Features
Hands: Partial
Biped: None
Speech: None, 5 Bio-E for Partial, 10 Bio-E for Full
Looks: None
Natural Weapons
1D6 damage Teeth
1D4 damage Running Claws
Animal Abilities
Advanced Vision
Advanced Hearing
Advanced smell
Digging
Leaping: Rodent
Vestigial Disadvantages
Vestigial Tail
Note: Bio-E counts double when used on psionics (1 point equals 2 but only for psionics)


Pegasus (Genetic Chimera)
Description: In the 20th century all girls wanted horses, well before the bomb all they wanted were
Pegasus & many got them. Many traveled to the Rockies and formed herds in the Midwest with the
Unicorns. They were created by combining Lipizzan Stallions and Doves for wings.
Size Level: 19
Build: Medium
Mutant Changes & Costs
Total BIO-E: 0
Attribute Bonuses: Brute strength, +6 P.E., +10 Spd
Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full
Biped: 5 BIO-E for Partial or 10 BIO-E for Full
Speech: 5 BIO-E for Partial or 10 BIO-E for Full
Looks: 5 BIO-E for Partial or 10 BIO-E for Full
Natural Weapons
5 BIO-E Hoofed hands, punches do 2D4+2 damage
5 BIO-E Hoofed feet, Kick does 2D6 damage
Animal Abilities
5 BIO-E for Advanced Hearing
10 BIO-E for Advanced Taste
10 BIO-E for Extra Intelligence
10 BIO-E for Extra M.A.
10 BIO-E for Extra M.E.
10 BIO-E for Extra P.E.
15 BIO-E for Extra P.P.
5 BIO-E for Extra P.B.
5 BIO-E for Extraordinary Speed
10 BIO-E for Leaping Standard
20 BIO-E for Leaping Rodent
5 BIO-E for Beastly Strength
Vestigial Disadvantages
-10 BIO-E for taking Domestication
-5 BIO-E for taking Vestigial Hooves
- 5 BIO-E for taking Vestigial Tail
-10 BIO-E for taking Prey Eyes
-5 BIO-E for taking Diet: herbivore
-10 BIO-E for taking Vestigial Wings (do not work)


Phoenix
Description: Created as elite pets for the rich and decadent. A Golden and Red bird with long tail
feathers and a crest of bright Feathers on their heads.
Size Level: 3
Build: Medium
Mutant Changes & Costs:
Bio-E: 70
Attribute Bonuses: +3 P.S., +3 P.P., +2 Spd
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full, 15 Bio-E for Extra Arms
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
10 Bio-E for Razor Finger nails 2D4 Damage
10 Bio-E for 2D6 Damage Talons on hands
15 Bio-E for 3D6 Damage Talons on hands
5 Bio-E for 2D6 Damage Talons on feet
10 Bio-E for 3D6 Damage Talons on feet
5 Bio-E for 3D4 Damage Beak
10 Bio-E for 3D6 Damage Beak
Animal Abilities
10 Bio-E for Extra M.E.
5 Bio-E for Brute Strength
10 Bio-E for Beastly Strength
10 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
5 Bio-E for Extra P.B.
5 Bio-E for Glide
10 Bio-E for Basic Flight
15 Bio-E for Soaring Flight
20 Bio-E for Raptor Flight
20 Bio-E for Silent Flight
5 Bio-E for Advanced Vision
10 Bio-E for Advanced Hearing
10 Bio-E for Advanced Smell
10 Bio-E for Internal Compass
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Tail
-10 Bio-E for taking Reptile Brain: Predator
-5 Bio-E for taking Nearsightedness
-10 Bio-E for taking Diet: Carnivore
-10 Bio-E for taking Vestigial wings
-20 Bio-E for NO Bird tail or wings
-25 Bio-E for no Bird wings but keeping the tail
Notes: Frequently acquire pyrokinesis


Roc (Genetic Chimera)
Description: A giant mythical bird said to be capable of lifting full-grown Elephants into the sky their size
is absurd reaching wingspans of over 100 feet. Usually with white or gray colors fairly small beaks (like
a seagull or vulture). These mutants were created as riding animals for the eccentric and rich, since they
were the only ones who could afford to pay for their food.
Size Level: 25
Build: Medium
Mutant Changes & Costs:
Bio-E: 0
Attribute Bonuses: Crushing Strength
Human Features:
Hands: 5 Bio-E for Partial, 10 Bio-E for Full, 15 for Extra Limbs
Biped: 5 Bio-E for Partial, 10 Bio-E for Full
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: 5 Bio-E for Partial, 10 Bio-E for Full
Natural Weapons
10 Bio-E for Beak 2D4 Damage
5 Bio-E for Bird of Prey Talons 2D6 Damage
10 Bio-E for Bird of Prey Talons 3D6 Damage
Animal Abilities
10 Bio-E for Extra M.E.
10 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
5 Bio-E for Extra P.B.
5 Bio-E for Glide
10 Bio-E for Basic Flight
15 Bio-E for Soaring Flight
20 Bio-E for Raptor Flight
5 Bio-E for Advanced Vision
10 Bio-E for Advanced Hearing
10 Bio-E for Internal Compass
Vestigial Disadvantages
-10 Bio-E for taking Reptile Brain: Predator
-10 Bio-E for taking Diet Carnivore
-10 Bio-E for taking Nearsightedness
-10 Bio-E for taking Vestigial Wings
-20 Bio-E for taking No Wings or Tail
-25 Bio-E for taking No Wings but Tail is kept



Satyr (Pure breed Genetic Chimera)
Description: Some Naturalists a.k.a. environmentalists wanted to get back to nature by becoming satyrs
mythical nature spirits the upper half of the body is perfectly human except for horns and the lower
body is of a goat.
Size Level: 6
Build: Medium
Mutant Changes & Costs:
Bio-E: 15
Attribute Bonuses: +2 I.Q., +1 M.E., +3 P.E., +3 Spd.
Human Features:
Hands: Full Automatic
Biped: Full Automatic
Speech: Full Automatic
Looks: Partial Automatic
Natural Weapons
5 Bio-E for 2D4 damage Horns
5 Bio-E for 2D4 damage Hooves (feet only)
Animal Abilities
Automatically gets Advanced Vision
5 Bio-E for Advanced Hearing.
10 Bio-E for Extra I.Q..
15 Bio-E for Extra M.E..
10 Bio-E for Extra P.E..
10 Bio-E for Extraordinary speed.
10 Bio-E for Brute Strength
20 Bio-E for Beastly Strength
Vestigial Disadvantages
-10 Bio-E for taking Domestication
-5 Bio-E for taking Vestigial Horns
-5 Bio-E for taking Vestigial Ears
-10 Bio-E for taking Diet: Ruminant


Sphinx (Genetic Chimera)
Description: A large cat with wings and a human like face created as aids for the disabled and sensory
impaired. Sphinx enjoy collecting books and reading occasionally helping others, often only sharing their
knowledge with those they deem 'worthy' some enjoy using riddles as tests finding the inner joke
hilarious.
Size Level: 4
Build: Medium
Mutant Changes & Costs:
Bio-E: 60
Attribute Bonuses: +2 I.Q., +3 M.A.
Human Features:
Hands: 5 Bio-E for Partial, Full not available
Biped: None
Speech: 5 Bio-E for Partial, 10 Bio-E for Full
Looks: Partial Automatic, 5 Bio-E for Full
Natural Weapons:
10 Bio-E for Claws 2D6
Animal Abilities
5 Bio-E for Extra I.Q.
5 Bio-E for Extra M.A.
5 Bio-E for Extra M.E.
5 Bio-E for Extra P.S.
5 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
5 Bio-E for Extra P.B.
10 Bio-E for Extraordinary Speed
10 Bio-E for Basic Flight
5 Bio-E for Glide
5 Bio-E for Nightvision
5 Bio-E for Advanced Hearing
5 Bio-E for Ultraviolet Vision
10 Bio-E for Leaping: Standard
10 Bio-E for Righting Reflex
Vestigial Disadvantages
-5 Bio-E for taking Vestigial tail (feline)
-10 Bio-E for taking Vestigial Wings
-10 Bio-E for taking Nocturnal
-5 Bio-E for taking Nearsightedness


Stone Monkey (Genetic Chimera)
Description: Created by monks as a ‘pet project’ these hardy monkeys are ideal warriors, often having
bone growths covering their joints and are trained for years in the martial arts.
Size Level: 5
Build: Long
Mutant Changes & Costs
Total BIO-E: 45
Attribute Bonuses: +3 I.Q., +1 M.A., +1 M.E., +2 P.P., +2 Spd., Brute Strength
Human Features
Hands: Full automatic
Biped: Partial automatic, 5 Bio-E for full
Speech: None, 5 Bio-E for Partial, 10 Bio-E for Full
Looks: Partial automatic, 5 Bio-E for Full
Natural Weapons
5 Bio-E for Bite1D6 damage
5 Bio-E for Bone Knuckles +1D4 damage
Animal Abilities
5 Bio-E for Advanced Vision
10 Bio-E for Night Vision
15 Bio-E for Advanced Touch
5 Bio-E for Prehensile Feet
10 Bio-E for Prehensile Tail
5 Bio-E for Extra I.Q.
5 Bio-E for Extra M.A.
5 Bio-E for Extra M.E.
5 Bio-E for Extra P.P.
5 Bio-E for Extra P.B.
10 Bio-E for Beastly Strength
10 Bio-E for Leaping Rodent
20 Bio-E for Leaping Feline
10 Bio-E for Righting Reflex
Vestigial Disadvantages
-5 Bio-E for taking Vestigial Tail
-5 Bio-E for taking Diet: Herbivore
-10 Bio-E for taking Nocturnal
-10 Bio-E for taking Domestication
-5 Bio-E for taking Color Blindness
-5 Bio-E for taking Nearsighted


Swamp Thing (Genetic Chimera)
Description: Many botanists and hobby gardeners felt they related to plants better then humans so they
decided to add a few human and animal genes to make their little green friends more responsive, a few
could even speak. After the bomb they mutated more escaped their green houses and began to
interbreed.
Size Level: 3
Build: Varies
Mutant Changes & Costs
Total BIO-E: 80
Attribute Bonuses: +5 M.A., +10 P.E., Brute Strength
Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full
Biped: Partial automatic, 5 BIO-E for Full
Speech: 5 BIO-E for Partial or 10 BIO-E for Full
Looks: None,
10 BIO-E for Partial or 15 BIO-E for Full
Natural Weapons
5 BIO-E Thorns (1d4)
10 BIO-E Long Thorns
5 BIO-E Nettles (all or part of the mutants skin is covered in tiny needles that with contact on bare skin
causes sever itching requiring a save vs. pain or stop what they are doing to scratch)
10 BIO-E Poison (any character taking a bite out of this mutant must make a save vs. poison or
become violently ill)
15 BIO-E Toxin (this poison is deadly if it enters the blood stream)
Animal Abilities
5 BIO-E Prehensile Limbs (for every 5 points spent on this ability the mutant gets 1 vine with 10
S.D.C. and a P.S. of 5)
20 BIO-E Natural Body Armor: Medium ([bark] A.R. 11/ 40 S.D.C.)
10 BIO-E for Extra Limbs (Arms)
Vestigial Disadvantages
-10 BIO-E for taking Diet Carnivore
-10 BIO-E for taking Domestication
- 5 BIO-E for taking Nearsightedness
-10 BIO-E for taking Roots (the character must be rooted down for the equivalent of 48 hours a week
or lose 2 P.E. per day until 0 then 4 H.P. per day until death or the character can root down for 2 days
continuously)
-10 BIO-E for taking Branches (the mutants upper body is covered in short branches that make it
impossible to wear clothing and are always getting in the way)
-5 BIO-E for taking Seasonal leaves (the character is covered in leaves that every fall change color and
drop off leaving a mess [no one likes raking up leaves])


Unicorn (Genetic Chimera)
Description: In the 20th century all girls wanted horses, well before the bomb all they wanted were
Unicorns & many got them. Many traveled to the Rockies and formed herds in the Midwest with the
Pegasus. They were created by combining Lipizzan Stallions, goats, and narwhales.
Size Level: 18
Build: Medium
Mutant Changes & Costs
Total BIO-E: 10
Attribute Bonuses: Beastly Strength, +4P.E., +12 Spd
Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full
Biped: 5 BIO-E for Partial or 10 BIO-E for Full
Speech: 5 BIO-E for Partial or 10 BIO-E for Full
Looks: None, a horse with a long mane and tail, hairy fetlocks (hooves) and a horn in the center of its
forehead, males almost always have a beard/goatee. Unless "perfect" looks are taken these mutants
keep the horn and hairy fetlocks (wrists and anckles), and beard. Their colors range between white
gray and black
5 BIO-E for Partial or 10 BIO-E for Full
Natural Weapons
5 BIO-E Horn does 1D4+2
5 BIO-E Hoofed hands, punches do 2D4+2 damage
5 BIO-E Hoofed feet, Kick does 2D6 damage
Animal Abilities
5 BIO-E for Advanced Hearing
10 BIO-E for Advanced Taste
10 BIO-E for Extra Intelligence
10 BIO-E for Extra M.A.
10 BIO-E for Extra M.E.
10 BIO-E for Extra P.E.
15 BIO-E for Extra P.P.
5 BIO-E for Extra P.B.
5 BIO-E for Extraordinary Speed
10 BIO-E for Leaping Standard
20 BIO-E for Leaping Rodent
Vestigial Disadvantages
-10 BIO-E for taking Domestication
-5 BIO-E for taking Vestigial Hooves
- 5 BIO-E for taking Vestigial Tail
-10 BIO-E for taking Prey Eyes
-5 BIO-E for taking Diet: herbivore
-5 BIO-E for taking Vestigial Horn


Yeti (Pure Breed Genetic Chimera)
Description: When it was discovered that the legendary Yeti (known in some parts of the world as The
Abominable Snowman) was a hoax, many humans manipulated their own DNA to bring this legend to
life. As the legends tell, the Yeti is a large humanoid like creature, cover completely in long hair. Most in
North America are of a brown coloration, while those in colder, Arctic climbs are a white color. This
serves to enable them to blend in with the natural landscape to avoid detection.
Size Level: 15
Build: Medium
Mutant Changes & Costs:
Bio-E: 0
Attribute Bonuses: Beastly Strength, +3 P.P.
Human Features:
Hands: Full
Biped: Full
Speech: Partial
Looks: Partial
Natural Weapons: None
Animal Abilities
5 Bio-E for Extra I.Q.
5 Bio-E for Extra M.A.
5 Bio-E for Extra M.E.
5 Bio-E for Extra P.E.
5 Bio-E for Extra P.P.
10 Bio-E for Extraordinary Speed
15 Bio-E for Crushing Strength
Automatically gets the following
Advanced Vision
Night Vision
Advanced Hearing
Advanced Smell
Vestigial Disadvantages
-5 Bio-E for taking Color Blindness
-10 Bio-E for taking Musk Glands
-10 Bio-E for taking Nocturnal
-10 Bio-E for taking Reptile Brain: either




NOTE: Night Mare Take any horse and add these modifications:
Description: Jet Black hair blood red eyes, Night Mares despise Unicorns and Pegasus for their beauty
and grace.
Attribute Bonuses: +10 Spd., -3 P.B., & +10 P.E.


Moderated to remove conversions
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
User avatar
Rayven
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Unread post by Rayven »

Bump for game reference.
My Sig Box wrote:Welcome to my pants.~JM_Zen
Prepare to die, rebel scum.~Prettz
That's awesome, you get the Geronimo Award for Customer Service.~Geronimo
My eyelids aren't fat! They're big boned!~Zerebus
listen to Rayven.~Becky
Eating tacos with a friend doesnt make you gay.~Cherico

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Jesterzzn
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Unread post by Jesterzzn »

:shock:
:fool:
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Rali
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Unread post by Rali »

:idea: Bump

Any chance this could get stickied?
AtB Warehouse Blog (New Animals, Adventures, Bestiary, and More)

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BookWyrm
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Re: Mythological Mutants request

Unread post by BookWyrm »

Good work, Gordy. I like the Dragon chimera; I can picture myself walking down the streets of Manhattan with a 2 ft. forest-green dragon curled about my shoulders, little whisps of smoke trailing from her nostrils.....
"Yes, I know I'm going to hell; I'm bringing marshmallows."
BookWyrm aka The Horn'd One
Str-8 male Dom/Top;
Honourable but not gullible;
a Hero of the Megaverse. :D
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gordyzx9r
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Re: Mythological Mutants request

Unread post by gordyzx9r »

BookWyrm wrote:Good work, Gordy.


I'd like to be able to take credit for it, but I can't...I can't recall who authored it and posted it here but I held onto it.
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
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Rathorc Lemenger
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Re: Mythological Mutants request

Unread post by Rathorc Lemenger »

Um... Osmium, The Mothman was already done.... By me. It's on Page 1 of the New Mutants post.

Signed,
Rathorc Lemenger.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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