So after the bomb is post nuclear apocolypse right?
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So after the bomb is post nuclear apocolypse right?
Hi newbie here Ive only played Rifts b4 so i am guess "the bomb" is the nuke bomb? And TMNT is teenage mutant ninja turtles right? what are these games like. the most i know about the turtles is the early 90's movie of the same name. So if someone could fill me in on the plots of these games that would be great. (sorry no money to go buy the books since have no job currently)
- Tinker Dragoon
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TMNT is no longer published, but when it was it was based on the original dark and gritty comic books that inspired the cheesy kid shows and movies of the late '80s and early '90s, in stark contrast to the latter.
After the Bomb is a world originally spun off from the TMNT game and now an independent setting, and as you gathered already is a post-apocalyptic (nuclear and biological) game, wherein the remnants of human civilization must now struggle against or alongside mutated animals.
After the Bomb is a world originally spun off from the TMNT game and now an independent setting, and as you gathered already is a post-apocalyptic (nuclear and biological) game, wherein the remnants of human civilization must now struggle against or alongside mutated animals.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Larsen wrote:So does it have a fallout kinda feel to it or more like mad max or am i just way off with these examples?
Well, that's not an easy question to answer. See, Erick n Kevin left the game world pretty open to interpretation by the individual GM. So you could feasibly make the game feel however you want.
However, that said, I would say that the North East Coast of the US (described in the Main book) has more of a Mad Max (the original movie) feel to it, while the West Coast of the US (see Road Hogs) had a Road Warrior feel (even the cover attests to that).
Austrailia (Mutants Down Under) is somewhere between Road Warriors and Thunderdome.
Central America (Mutants in the Yucatan) is a wilderness setting that that I guess could be compared with the Anaconda movie (I know, Anaconda isn't a post-apocalyptic movie but it does have a giant mutant snake in it).
England (Mutants in Avalon) is a medieval style setting including Merlin, Morgana, King Arthur and the knights of the round table, and the Druid character class.
There is also the Mutants in Orbit book which I've never really tried to use. But it obviously is a sci-fi space setting which also includes setting rules for Rifts.
The rest of the world has only been given brief descriptions in the Second Edition main book.
There are a lot of possibilities in this game, and not a lot of setting details that need to be adhered. Erick has said many a time that the GM should feel free to do what they want with this setting. So go ahead and have fun creating your own style of experience.
The game world is what you make it...
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That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril
~Nekira Sudacne
That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril
~Nekira Sudacne
stop it stop it your making me wanna buy the book more and more and im broke no really thx for the info. i have the mutants in orbit book but i forgot it had anything to do with after the bomb. i bought it and it didn't fit in with the rifts campaigns we were playing so i put it on the top of the bookshelf where it now sits really dusty. maybe i should pull it down and read it?
Your best bet would be to check the used books at your local, or nearest cities, comic or gaming store. Otherwise check out or post a message in the Classifieds forum.
AtB Warehouse Blog (New Animals, Adventures, Bestiary, and More)
That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril
~Nekira Sudacne
That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril
~Nekira Sudacne
If you want a quick "believable for a Sci-Fi campaign" type fix, for the easy way to get characters up and down. Just make a huge super-elevator. One that goes up to liek a 1000 miles in space. Their are plans to biuld one on mars and stuff so it's ot that far out their. Need to get to earth/space? just hop on...
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Corgan wrote:Well at this point you could introduce an alternate fuel source that has been newly discovered. I'm not saying to go all "energon" with the campain, but it would iron out some of the wrinkles.
Energon is just a way of storing reular earth energy(liek petrofuels etc).
This latter idea of it being some sortof "speacial" substance jsut make me want to puke on certains peoples...
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.