Glitterboy Pilot wrote:Hi I have a lot of questions to ask so just bear with me. First of all I want to ask all the military/gun types here questions about certain guns. I want to ask about the UK's Podsenkowsky MCEM 2 pistol, Belgium's Fabrique Nationale 5.7mm 5-7 pistol and Austia's Steyr 9mm Special purpose pistol's reliability accuracy range recoil and damage is would do in rifts. Well I don't need the range for the fabrique nationale five seven but I do for the rest.
Next I was wondering if a character has a pp of 14 and hand to hand expert at lvl 1 how many melee attacks does he have? Also could a player that starts in North America have Japanese weapons or triax weapons to start? Also a gun or energy gun w.p. gets +3 to strike at first lvl. Do melee weapons have something like this?
Dodging a bullet is -8 so is it -8 to parry a bullet? And to go along with that can a PC parry a bullet with a gun? Can a PC parry an energy blast with a gun? And the parried weapons skill I know it exists in HU. Is it in any of the rifts books as a skill?
That is all the questions I have for now. I am sorry for all these noob questions but I read the rifts books years ago and never actually played before so I don't wanna become a burden to the other players and the GM during the game with questions.
It's ok, lots of people have the same questions. So heeeeeere we go.
1. Ranges for your weapons I don't know, but the way Palladium runs damage for round types, your pistols at will do 2d6 SDC in Rifts, though burst rules can apply if they are auto-capable. And your max range with those guns would be only 75 yards (150 feet). That's your best bet with handguns.
2. You find out your melee actions by doing this (I believe this is the most current set of official rules): 2 actions for living, + whatever actions your Hand to Hand skill gives you to start (which is 2 for expert), then +1 if you choose boxing. The maximum number of skills you can have at 1st level, barring any extra attacks given to you from different OCC's, is 5 at level one. You do not get extra attacks for your PP, no matter how high.
3. Dodging and parrying gunfire according to the rules is -10 and you receive no bonuses whatsoever. But you cannot add PP bonuses to strike when you use modern firearms according to the rules. So while dodging is nigh impossible (as in real life), hitting your target (especially a called shot) is far from easy. And your +3 bonus to strike is only if you fire a single aimed shot. You cannot burst for +3, that is only a +1 bonus.
4. Paired weapons is a skill in Rifts, but Palladium has never allowed it officially in regards to modern weapons except for very specific OCC"s (Gunfighter, Gunslinger...etc)
5. Depending on the power of the energy blast, you can parry just about anything in this game. Though if your gun is destroyed from parrying, any left over damage is applied to the person parrying.
That should be it.