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Posted: Wed Jul 14, 2004 10:09 pm
by Diamond Spear
Don't let characters choose evil alignments unless they are all going to be Abberant. It creates too many problems like the one described above.
Posted: Wed Jul 14, 2004 10:43 pm
by BobTheCoward
When it says kill players who make the stupid decisions (im going to jump into the dragon's mouth) also extends to roleplaying and telling people that you are going to kill four dragons to summon a demonic beast. Let the players decide the punishment for the Battle Cat.
Posted: Thu Jul 15, 2004 12:02 am
by Larsen
I tend to disagree with diamond on the evil thing. I think as long as none of your pcs have the "thug" mentality. This is the attitude where the player has no goal but to kill everyone and create choas. Those types tend to ruin plots and I've seen get killed either by NPCs or fellow PCs. (I don't make my NPC's back down. if the PC gets in the face of a character ive already made to be a fighter then that NPC will fight the PC even if I designed him to be an ally)
Besides that I sometimes have fun when players are evil because sometimes its just really fun to sit back and watch as the PC tries to bring his fiendish plot, to use a popular comic book phrase, into action. If the PC is smart enough about it he wins and acheives his goal. Which is also fun because then if they wish to continue that game then there is the king of mountain option for the PCs power.
As for the battle cat thing well thats what happens when you've got players really. Let the rest of the group deal with the battle cat. Is this battle cat a runaway or is he undercover for the CS posing as a runaway that wasn't really clear to me. If hes a runaway I think it says in the lone star book that he will be killed because cats are a secret program so the average grunt will mistake him for a db or genetic alteration from someone other than the CS.
I could be wrong about that so I would check the lone star book on that if I were you since I don't have a copy handy. But if that is the case maybe you should tell the battle cat in no certain terms that the CS will probly kill him y is he helping them. If they will just let him back in the program like they do for some dogboys then just let it ride out and see how this changes things in the game by adding a new twist.
You could do what that guy suggested and let the shifter back in as being reborn by his link or what I do sometimes when it looks like its gonna be a long campaign let the player back in as another entirely DIFFERENT character but let him know he CANNOT seek revenge for the death of his other character.
Posted: Thu Jul 15, 2004 12:31 am
by dakota
CyberPaladin85 wrote:Oh, wait, the Battle Cat was miscreant? Feel free to kill him any time.
Didn't anyone ever tell you not to attack poor woodland creatures?
I think Bob hit the nail on the head. Let the other players deal with it.
Just remember though that the shifter's player will likely attempt some measure of retribution, so don't be surprised if and when it happens
Posted: Thu Jul 15, 2004 12:50 am
by Shaved Monkey
If someone, who I knew had the power, told me that they were going to summon and unleash a demonic being so powerful that it required sacrificising 4 adult (I assume) dragons to bring it here, then I would be inclined to use a laser pistol/rune weapon/100 tonne weight upon him. As long as it's in character, it OK, and by the description you gave that would be the approach the Battle cat would go (even just for his own safety). If a good character, then maybe it should have been approached differently.
Posted: Thu Jul 15, 2004 11:29 am
by Zer0 Kay
Lynx8882 wrote:I dont see anything wrong with the current situation so the battlecat killed the shifter whats wrong with that? plus he did have a good reason for slaying the shifter IMHO let it ride and the guy playing the shifter will have learned the lesson to never reveal their evil plans in public
Lynx
Excelent turn it into a lesson. I like lessons. I go out of my way to try to put them in my campaigns.
Nothings What it Seems
Sheep in Wolves Clothing
A Wolf that cried Boy
are a few of my favorite.
Posted: Thu Jul 15, 2004 12:11 pm
by Mack
And this is why I hate players having a "secret agenda."
But my real question is, if you were running a campaign with the CS as the antagonists, why did you allow an undercover Battle Cat in the group? What did you expect to happen? Of course they were going to start killing each other.