HUMAN Space, ala Aliens Unlimited...
Posted: Thu Jul 15, 2004 6:41 pm
..So good gamer and I are setting about starting a new setting, inspired by the television show Firefly. Humans only, no supers, no psychics, no magic, maybe an occassional minor genetic engineering. Colonies and the galactic government, and the traders/smugglers/spacers in between.
..Also inspired by the old Cyberpunk game, we intend to do a myriad array of background tables to build the characters, rather than having classes for the players to choose from.
..The skill list will be slimmed down, and include some from Rifts, such as the cowboy category, and characters will not be restricted in learning new skills as long as their background or current situation can account for it.
..Experience will be doled out as per my minion creation rules (see my sig), with 100 EP's equally 5 creation points useful for increasing a skill or learning a new one.
..And the Ship building rules from Aliens Unlimited Galaxy Guide will be trimmed here and expanded there to accomodate the travel system, with a set cap on engine types, and a drastic reduction in the availability of weaponry. The environs of space are hostile enough without every crazy spacer sporting several dozen laser cannons.
..Personal armor will be limited at best, uncommon and inconvenient, and personal weaponry will be largely western in style, with minor modifications for the space age (such as oxygen containment systems to allow fire in space).
..Anybody else do this or something similar? I can't wait to get the chance to work on it...
-Mike >8]
..Also inspired by the old Cyberpunk game, we intend to do a myriad array of background tables to build the characters, rather than having classes for the players to choose from.
..The skill list will be slimmed down, and include some from Rifts, such as the cowboy category, and characters will not be restricted in learning new skills as long as their background or current situation can account for it.
..Experience will be doled out as per my minion creation rules (see my sig), with 100 EP's equally 5 creation points useful for increasing a skill or learning a new one.
..And the Ship building rules from Aliens Unlimited Galaxy Guide will be trimmed here and expanded there to accomodate the travel system, with a set cap on engine types, and a drastic reduction in the availability of weaponry. The environs of space are hostile enough without every crazy spacer sporting several dozen laser cannons.
..Personal armor will be limited at best, uncommon and inconvenient, and personal weaponry will be largely western in style, with minor modifications for the space age (such as oxygen containment systems to allow fire in space).
..Anybody else do this or something similar? I can't wait to get the chance to work on it...
-Mike >8]