(poll) What would like to change about the M.D. universe

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Dead Boy
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Unread post by Dead Boy »

Given that I had only played a little TMNTand Other Strangeness before coing on board for Rifts in 1990, I had very little exposure to the SDC system. As such I had no problems with playing with, and accepting the rules of, the MDC system of Palladium. Those that do gripe about MDC tend to have backgrounds in SDC game settings and there fore are disgruntal about the change.

If I were going to change the MDC system, it would be in such a way that would surely make those that hate the current system hate my idea even more if implemented. I would go from a two tier system, (SDC and MDC) to a three tired one, (SDC, KDC and MDC). MDC and SDC would still interact as they do now, but with the middle strata of damage capacity there would be a middle ground. KDC (or Kilo Damage Capacity) would be reserved for body armors, light to medium power armors, and small and civilian vehicles. Also on this scale would be their corisponding weapons that deal their damage in KD icrements and not MD. Mega Damage weapons and MDC protection would be reseved for the big bots, tanks and ships. The stuff that should be harder to kill and hit hard.

The way the third tier of damage woudl work is this
1 MD inflicts 10 points of KDC or 100 SDC
10 KD inflicts 100 SDC, but needs no less than 10 KD to do 1 MD or the attack will bounce (all attacks are rounded down too so 19 KD becomes 1 MD)
No less than 10 SDC inflicts only 1 KDC, and it too is rounded down. No amount of SDC can touch MDC with the exception of explosives, which can join 100 SDC to do 1 MD.

Other than that, I'd do nothing to change the MDC System.
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grandmaster z0b
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Unread post by grandmaster z0b »

Maybe changing MDC to a lower ratio (10:1 or 20:1) though I can live with 100:1.
I really think that introducing an AR and PV system especially for MDC is the best way to go. MDC EBA has an AR of 15-18, if shot at with an MDC weapon then the AR represtents how hard it is to penetrate the armor, any shot over the AR does damage to the wearer. If shot at with an SDC weapon it needs to roll over the AR just to do damage to the armor.

I don't want to go into too much detail, however I will say that since changing to this system not that much has really changed within the game exept that combat is more dangerous and actually runs quicker as disposable NPCs sometimes get blown away with one shot if it's a good roll, which is more realistic and cinematic.

What I really think needs to be updated is combat rules in general, there are a lot of holes and inconsistencies with both shooting and hand2hand combat.
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Unread post by Larsen »

Well I first started in rifts so I really have no complaints about MDC. I understand the concept and if I wanted to play a more realistic rpg as far as damage does I would play an SDC world game. The reason I like rifts is that if you are playing a higher powered game that involves MDC body armor and weapons is becuase its not able to be affected by normal SDC weapons. If I wanted SDC to affect MDC I would just play an all SDC world and just make certain things (MDC things) have a ton of SDC and no MDC. If anything I would make MDC more powerful. I would make the more protective power armor and exoskeletons have an A.R. like that of a hard suit in Heroes unlimited where if you roll under the A.R. it just bounces off and does no damage when using a low powered MDC rifle or pistol. This A.R. would also apply to MDC creatures and the more well built structures.

Of course this is just my opinion. I know others have their opinions also and I hope that by posting mine I have not forced a change in theirs. I like people to develop their own opinions on things based on how they truely feel not based on a swaying arguement.
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Unread post by Nekira Sudacne »

Dead Boy wrote:Given that I had only played a little TMNTand Other Strangeness before coing on board for Rifts in 1990, I had very little exposure to the SDC system. As such I had no problems with playing with, and accepting the rules of, the MDC system of Palladium. Those that do gripe about MDC tend to have backgrounds in SDC game settings and there fore are disgruntal about the change.

If I were going to change the MDC system, it would be in such a way that would surely make those that hate the current system hate my idea even more if implemented. I would go from a two tier system, (SDC and MDC) to a three tired one, (SDC, KDC and MDC). MDC and SDC would still interact as they do now, but with the middle strata of damage capacity there would be a middle ground. KDC (or Kilo Damage Capacity) would be reserved for body armors, light to medium power armors, and small and civilian vehicles. Also on this scale would be their corisponding weapons that deal their damage in KD icrements and not MD. Mega Damage weapons and MDC protection would be reseved for the big bots, tanks and ships. The stuff that should be harder to kill and hit hard.

The way the third tier of damage woudl work is this
1 MD inflicts 10 points of KDC or 100 SDC
10 KD inflicts 100 SDC, but needs no less than 10 KD to do 1 MD or the attack will bounce (all attacks are rounded down too so 19 KD becomes 1 MD)
No less than 10 SDC inflicts only 1 KDC, and it too is rounded down. No amount of SDC can touch MDC with the exception of explosives, which can join 100 SDC to do 1 MD.

Other than that, I'd do nothing to change the MDC System.


I think that that would work well, but I'd say Power Armors should be full MDC, though regular body armor would not be.
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Unread post by Vrykolas2k »

Whiners... I'd flush 'em. Tell them to go away and play Dungeons and Dumbazzes and leave my fave game alone.
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Unread post by Nekira Sudacne »

Vrykolas2k wrote:Whiners... I'd flush 'em. Tell them to go away and play Dungeons and Dumbazzes and leave my fave game alone.


I pretty much agree.

Dead Boy has the least exream of all the ideas I've heard though. I wouldn't really like playing that system, but I could handle it.
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Nekira Sudacne
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Unread post by Nekira Sudacne »

SunRunner wrote:
Nekira Sudacne wrote:
Vrykolas2k wrote:Whiners... I'd flush 'em. Tell them to go away and play Dungeons and Dumbazzes and leave my fave game alone.

I pretty much agree.


Dare I ask why? They are both role-playing games, each with their own set of assumptions and defaults ... neither is better, neither is worse.


exsactly. so if you want to play a system like D&D, play D&D, not something else.

. . .

and what is it about the MDC system don't you like. it's hand-waved away without real explantion. SO? just accept it and play.
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Nekira Sudacne
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Unread post by Nekira Sudacne »

MattBaby wrote:I would drop MDC entirely. If MDC had never been introduced in Robotech, way back when, RIFTS would be a far better game.

Mega-Damage contributes directly to power-creep in the game. While an all-SDC system could still suffer from power-creep, much of it is motivated by the desire to give normally SDC archetypes a chance in an MDC environment. For example, mega-damage Indians and ninja. It also changes the culture of the game in a way that is not fully explored. That is, the tremendous importance of Mega-Damage arms and armor. Why do people even wear regular clothing when you could be instantly slaughtered by a mega-damage weapon at any time without hope of survival? In short, MDC creates ramifications for SDC creatures that are never fully realized within the scope of the game.

MDC contributes nothing to the game. What is the purpose of MDC? Why does it exist? 'Cause it's from Robotech? Why did it exist there? So you can smash your way through buildings like Godzilla. Well that makes sense, but why do you need to create an entirely new game mechanic to model that? You don't need 2 scales of damage. Keep it simple, stupid.

I would also tighten up the rest of the system. Palladium's system, well, doesn't really make any sense in and of itself. Unlike other games, where things are clearly defined, Palladium's system is one where effects are modelled, but the interaction between effects is unclear. There are rules for individual things, but the way the rules interact is not consistent nor is it well-applied. It's just left up to individual gamers to figure everything out. And yea, that's one way to do things... but it's a pretty weak effort on Palladium's part.

Just wait till I finish my RIFTS: MattBaby Edition ruleset. Give them a chance, and you'll find you enjoy the game more-- I garuntee it.


mattbaby. . . why is it everything you see as Palladiums weaknesses I see as it's strengths.

making two different levels of damage IS keeping it simple, stupid. I grasped the concept in .00001 seconds.
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Unread post by Nekira Sudacne »

MattBaby wrote:Just wait till I finish the alternate ruleset in a few months. You'll enjoy it more, I garuntee it.


and If I don't do I get a cash refund or just get to mock your haorcut even more?
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Unread post by Vrykolas2k »

MattBaby wrote:Just wait till I finish the alternate ruleset in a few months. You'll enjoy it more, I garuntee it.



I somehow doubt that.
And not because I'm a "munchkin" or "pwer gamer" or whatever other term you prefer, but because I like 97% of the game as-is...
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

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Unread post by Vrykolas2k »

Zylo wrote:
Nekira Sudacne wrote:
MattBaby wrote:I would drop MDC entirely. If MDC had never been introduced in Robotech, way back when, RIFTS would be a far better game.

Mega-Damage contributes directly to power-creep in the game. While an all-SDC system could still suffer from power-creep, much of it is motivated by the desire to give normally SDC archetypes a chance in an MDC environment. For example, mega-damage Indians and ninja. It also changes the culture of the game in a way that is not fully explored. That is, the tremendous importance of Mega-Damage arms and armor. Why do people even wear regular clothing when you could be instantly slaughtered by a mega-damage weapon at any time without hope of survival? In short, MDC creates ramifications for SDC creatures that are never fully realized within the scope of the game.

MDC contributes nothing to the game. What is the purpose of MDC? Why does it exist? 'Cause it's from Robotech? Why did it exist there? So you can smash your way through buildings like Godzilla. Well that makes sense, but why do you need to create an entirely new game mechanic to model that? You don't need 2 scales of damage. Keep it simple, stupid.

I would also tighten up the rest of the system. Palladium's system, well, doesn't really make any sense in and of itself. Unlike other games, where things are clearly defined, Palladium's system is one where effects are modelled, but the interaction between effects is unclear. There are rules for individual things, but the way the rules interact is not consistent nor is it well-applied. It's just left up to individual gamers to figure everything out. And yea, that's one way to do things... but it's a pretty weak effort on Palladium's part.

Just wait till I finish my RIFTS: MattBaby Edition ruleset. Give them a chance, and you'll find you enjoy the game more-- I garuntee it.


mattbaby. . . why is it everything you see as Palladiums weaknesses I see as it's strengths.

making two different levels of damage IS keeping it simple, stupid. I grasped the concept in .00001 seconds.


Nekira, why is it that everything you see as Palladiums strengths I see as it's weaknesses?

Two levels of damage haven't kept things simple at all. Poke almost any human with a vibro weapon and they are dead, poke an SDC sedan and it explodes, shoot a gargoyle with a 16 inch cannon shell (SDC) and it's taken like 2% of it's damage capacity. Cannons that you could pack full of rifles that deal less damage that one of those rifles. Combat rules stating that any SDC weapon cannot combine lesser damages to equal MDC, but you can add a machine gun, not rail gun, to your hover bike that does minimal MDC (isn't it like 1 or 2D4?) with a 50 round burst. Having 30 foot robots that are not even twice as tough as a suit of human sized power armor. Having a bow that generates a 2D6 MD blast for being pulled back 2-3 feet while nuclear LRM does a pittance of damage. The damage scales and applications are all whacky and I don't see how you can say otherwise. Any evidence to explain away all of the complaints?

You can say you understand it instantly, but I don't thing your looking beyond the shell of this egg. MDC was great for giant robots, but it breaks down when applied ad-hoc to a smaller environment.



For the robots, here goes... don't know if you know much about metallurgy, but the more you spread something out, the weaker it gets... for instance, if you made a sedan with a body as thick as the armour plating of a tank, it would be tougher than said tank. Why? Because its mass is more "centralized" if you will... just a simple rationalization. So if you used the same amount of metal that you use to make a Glitter Boy, only you make say a Devastator instead, it won't be as tough for its size as said Glitter Boy.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

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Unread post by Nekira Sudacne »

Shaded_Helios wrote:Zylo wrote:
Poke almost any human with a vibro weapon and they are dead,


Um...no. Just like getting shot with an MD laser isn't instant death. The vibro weapon will go through flesh and bone like a hot knife through butter. That doesn't mean that touching an MD vibro weapon to SDC flesh will liquify it.

poke an SDC sedan and it explodes,


...

No. I can't bring myself to explain why this is not so. I'm just going to assume that you were recently exposed to some rather potent fumes that have temporarily impaired your ability to think rationally.


he needs to get Conversion Book One. this is speciffically adressed. it says that the vibro knife can cut though it like a hot knife though butter but will not impare it until a significant amount of it's vital parts are cut up.
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Unread post by Vrykolas2k »

Zylo wrote:
Vrykolas2k wrote:For the robots, here goes... don't know if you know much about metallurgy, but the more you spread something out, the weaker it gets... for instance, if you made a sedan with a body as thick as the armour plating of a tank, it would be tougher than said tank. Why? Because its mass is more "centralized" if you will... just a simple rationalization. So if you used the same amount of metal that you use to make a Glitter Boy, only you make say a Devastator instead, it won't be as tough for its size as said Glitter Boy.


So they make a 150 million cred robot and give it paper thin armor? Why wouldn't something that size have appropriate protection to help guard the investment? 50 guys with pulse rifles could take it out in a melee...that certainly does not make sense to me.

Besides, armor something relative to the job being performed. That's why APC's have light armor to defend against light weapons, and tanks have heavy armor to defend against other tanks and tank killing weapons. APC's do not charge tanks. There is no rational like this in the design, it's all cool factor and putting something in a range defined by the original book. I see the problem being you have flight capable things like SAMAS and aircraft that are nearly as tough or tougher than ground vehicles. Does that make sense? Why not use whatever super-light armor is on the flyers, on the tanks? It was calculated before, years ago, that a UAR-1 Enforcer was as tough as a cardboard box, pound for pound. :lol:

So the bigger the weaker is your rational? So power armor that holds a person, the exoskeleton itself,a power source, a computer, a flight system, and whatever else can be tougher cause it's smaller? Because the "mass is more centralized" even though displaced by a human body and on board systems? That I don't buy, sorry.

There isn't much science behind Palladium's rules, which if fine. I know they are going for "fun" at the expense of plausibility. I just wish they'd put some thought into things and maybe offer a bit of reasoning....like most sci-fi authors.



Hey, it's the only rationale I can come up with... I always upgrade any UAR-1s I manage to capture personally, I think they're too weak too...
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

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Nekira Sudacne
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Unread post by Nekira Sudacne »

Zylo wrote:
Shaded_Helios wrote:Um...no. Just like getting shot with an MD laser isn't instant death. The vibro weapon will go through flesh and bone like a hot knife through butter. That doesn't mean that touching an MD vibro weapon to SDC flesh will liquify it.


Yes, it is. A character with 100 SDC and 50 HP (one tough hombre) is stabbed with a vibro knife from a one-eyed kobold. The guy takes 3 MD, which is 300 SDC/HP, which reduces him way, way below his PE, which means death. I didn't say liquify, I said poke someone with it and they die. Where exactly in the books does it say you will magically live?


Coalition War Campaign, Feild Surgery, there are rules for saving the life of someone who's hp was reduced far below zero by MD weapons.

basically, as long as an attack is like a laser or a vibro blade that cuts like butter but dosn't "mist" them, they can survive IF the right techniqes are used (and a LOW precntage is rolled)
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