Auto Dodge

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

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Hibik
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Unread post by Hibik »

Meh, the current N&S rules for Auto Dodge sorta make it rather useless... granted, that's another topic for another thread.
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Sentinel
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Unread post by Sentinel »

Topic resurrection.*

I believe it is in Rifts: Coalition War Campaign, which states that the presentation of Automatic Dodge in HtH Commando is always how it was intended to work.
Given how unworkable the N&SS presentation is, I find this to be acceptable.

Granted, it's a case of using a passage from Rifts to supercede a description in N&SS, but I like the "One Megaverse, One Set of Rules" philosophy.


In brief then, you get Automatic Dodge: you do not use up an action, but you still have to roll a D20 for success. You do not use your normal Dodge bonus, but you will (likely) have a separate bonus to Automatic Dodge. You can use Automatic Dodge against any attack you can see or are aware of (someone with Zanshin is aware of attacks from behind, for example).


*Sentinel resurrects topics on Fridays.
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bigbobsr6000
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Unread post by bigbobsr6000 »

Ranger wrote:I agree with Sentinel that the latest rules printing for Auto Dodge is much easier to use and goes with the spirit that was intended. Of course he may not use this against me in the future and I will SMACK him down at any time if he tries it.


I agree with you. Except the "smacking part".

BTW will that "SMACK down" be on pay-per-view? And when? I need to contact my cable company so they will be sure to air it. :D
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bigbobsr6000
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Unread post by bigbobsr6000 »

"I'd buy that for a dollar!" :D
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
Sentinel
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Unread post by Sentinel »

We were thinking more along the lines of $29.95, American Yankee Greenbacks.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel
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Further thinking

Unread post by Sentinel »

The topic of Auto-dodging got me to thinking:

There are specialized manuevers in N&SS and Mystic China (which are not in other Palladium books) such as Reverse Turning Kick and Drop Kick which contain an automatic dodge built-in.
Also, there such manuevers as Combination Parry/Strike and Strike/Parry which make Parrying and Striking all count as a single action. (If you are familiar with Wing Chun then you understand how this move works. Films such as Rapid Fire, Enter The Dragon, and Perfect Weapon feature such moves.)

As a house-rule, I have established that if your opponent uses a Combination Manuever, you must use a regular parry or dodge: you cannot use Auto-Parry or Auto-Dodge. This has worked well enough for me (ocasionally a Juicer-player will grumble, but since there are not many characters who have these manuevers to begin with, it isn't much of an issue).

What are some of your solutions for using Combinations?
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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