Re: What's Lazlo like for your game
Posted: Sat Jul 31, 2004 11:54 am
Aequitas wrote:Lazlo is often considered Humanity's true promised land, at least by most Rifts fans yet no book. It seems Palladium is too busy mapping out places like the Dinosaur Swamp to worry about more interesting places.
Anyway, how do you play Lazlo? Do you have your own stats for Plato? Or a Map of the city? I'm just curious since it's a very important part of Rifts Earth that's open to interpretation
In one of our games we got to see Lazlo, and the general concensus was that just because Erin Tarn won't stop talking about how great it is (It's funny how in Rifts:Canada she openly admits that her writing about Canada was actually commissioned by the Council of Learning), it has more than its fair share of wrongdoings. Of course, all of it was conjecture since the only information ever provided in the books about Lazlo comes from that old windbag....so we set her along the lines of Joseph Prosek the II in regards to propaganda.
Lazlo was obviously a massive city, but with a much larger bent on magic and art over technology. Kinda like the Paris in that it's very artsy, polite but snobbish to visitors, and technology is used but 95% of it has been TW'd. The basic mentality of Lazlo was that "The whole world has gone to hell and without our guiding light and the people of the world following our example, all is lost".....much like the CS, but without the violent angle.
Overall, it would be like visiting France in that the people have done great things, contributed much....but think of themselves as much higher than they really are and a great segment of the population thinks that their magic will save them from all, and Lazlo is untouchable by the barbarians of the Coalition.