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Posted: Sat Sep 18, 2004 1:38 am
by Killer Cyborg
I either use an Agency, a small one, or I just have them roll up Normal Humans and have them stumble into things.

Posted: Sat Sep 18, 2004 8:51 pm
by Lazlo Kid
I do use secret societies, but I tend to create my own as opposed to using anything with a historical or real world precedence. I've even done an FBI version based on the X-files. It's whatver works best for the players and the concept of the story we're trying to tell.

Posted: Sat Sep 18, 2004 9:50 pm
by pblackcrow
I've done a bit of everything. Secret societies, agencies, group that just comes together. My most memoriable one was when a group was swer workers. And found a mage and 12 menions who was controling rodents. That was a very different game. I had just raised the to hit roll up to 10+ and some other rules changes.

Posted: Sun Sep 19, 2004 4:34 pm
by glitterboy2098
I recently finished the initial planning for a BtS game in which the players play a group of social misfits running an independent paranormal magazine. It isn't an agency, as such, but does have shared resources. They have an HQ (in which one of the freeloading ne'er-do-well characters lives), a van to get around in, and a lot of equipment that can be shared, mostly for investigative purposes. In this game it is the character's job to investigate and substantiate the existence of the paranormal, and to write their magazine about it.


Long Live the Lone Gunmen!

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