New Warlock Magic

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Reagren Wright
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New Warlock Magic

Unread post by Reagren Wright »

That new Rifts book is going to have lightning, shadow, and sound elemental magic. Anyone planning
on using this stuff if it good? It would be the closest thing to new stuff
that PF has had in a while.
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Unread post by Vidynn »

RIFTS for Palladium Fantasy??

not my kind of thing, unless its official conversions like the Necromancer or the stuff on Vampires (which, of course, originally came from PF).

Vid
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Unread post by Veknironth »

Well, I think that the Fantasy game, while lacking in source info for the various lands, has enough magic. I think Rifts probably has too many spells. As such, I have no plans on using anything from Rifts in Palladium.

-Vek
"Rifts is a curse word around here."
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Re: New Warlock Magic

Unread post by Dr. Doom III »

malefic wrote:"I heard Nexx wrote a book about magic, I bet we will be seeing it soon."

-Malefic


His book has been "comming soon" for about 3 years.
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Unread post by Rpgpunk »

I think we'll be waiting for those Palladium for along time as Rifts is at the top of the list.
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Unread post by MADMANMIKE »

Vidynn wrote:RIFTS for Palladium Fantasy??

not my kind of thing, unless its official conversions like the Necromancer or the stuff on Vampires (which, of course, originally came from PF).

Vid


..Although the first time Palladium printed stats for Vampires was in PF 1st edition, the vampires in the current system are derived from those published first in Beyond the Supernatural, circa 1988, ten years before they made their way back into Palladium Fantasy, and three years before they hit Rifts.

-Mike >8]
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Unread post by Borast »

Torved The Unhesitant wrote:
Tyciol wrote:Those are also not elements. Besides, there's already lightning and shadow magic in Library of Bletherad.

There are only 4.


Well... Actually...

While there are only 4 classical elements, any periodic table will tell you there are more than a few that we know modernly.

Classicly Element is defined as:
One of four substances, earth, air, fire, or water, formerly regarded as a fundamental constituent of the universe.

WESTERN, yes...

Eastern, no... Chinese myth uses 5, Water, Wood, Fire, Earth, and Metal.
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Unread post by Tinker Dragoon »

Borast wrote:
Torved The Unhesitant wrote:
Tyciol wrote:Those are also not elements. Besides, there's already lightning and shadow magic in Library of Bletherad.

There are only 4.


Well... Actually...

While there are only 4 classical elements, any periodic table will tell you there are more than a few that we know modernly.

Classicly Element is defined as:
One of four substances, earth, air, fire, or water, formerly regarded as a fundamental constituent of the universe.

WESTERN, yes...

Eastern, no... Chinese myth uses 5, Water, Wood, Fire, Earth, and Metal.


That's the Taoist system anyway. The Buddhist elements are Air/Wind, Earth, Fire, Void, and Water.

And then of course there are the Final Fantasy Elements, which I will not go into here :p
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Borast
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Re: More than 4

Unread post by Borast »

Jester wrote:Well since there are already variations of on the theme...
>SNIP<

How AD&D 2nd Edition of you... :D
Only problem is TSR (now WotC) has that layout copyrighted already. :lol:
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Unread post by MADMANMIKE »

..I think the megaversal nature of Magic makes importing spells from other settings logical. People act like anything can travel to Rifts from other realms, but nothing ever travels back. While I agree it's improbable with worlds that aren't rife with magic, a quasi-Magical Realm like PF where it's integrated into the evolution of society (or more accurately cause of the social stagnation) is likely to have that otherworldly influence.

..Likewise, ever heard of the time of a thousand magics? It seems to me that every magic under a sun (or in space) probably got dabbled in during that time. Unearthing it or rediscovering it is logical in a world full of archeological adventurers...

..So buy the Book of Magic and translate MDC to SDC.

-Mike >8]
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Unread post by Tinker Dragoon »

Tyciol wrote:Warlock magic is based upon the western system of elements.


But they don't have to be exclusively so.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning
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Tinker Dragoon
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Unread post by Tinker Dragoon »

Maybe that's why the the manuscript is being reworked...
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning
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MADMANMIKE
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Unread post by MADMANMIKE »

the drunken werebear wrote:the book being published for rifts is the united worlds of warlock this means that the magic is considered warlock magic in the palladium universe


..This is faulty logic. Warlock in the instance of the "The United Worlds of" refers to the fact that these worlds are run by predominately magic using civilizations, not a specific sub-set of magic as in the case of Palladium Fantasy's (and by extension Rifts Earths) Warlock class.

..So odds on the majority of the new spells in that book will be space or even tech oriented.

-Mike >8]
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Unread post by Carl Gleba »

Torved The Unhesitant wrote:Not to be a naysayer Mike, being impressed with most of your posts and such, but I'm curious where you've gotten the idea that these are solely magic using groups rather than specifically Warlocks. While it's an interesting and potentially accurate hypothesis, everything I've seen about the books would lead me to believe the opposite.

Perhaps we'll all be wrong...
("Well, you see guys, when I said warlock, what I meant was that these people were trying to put a lock-down on war.")

No, wait... forget I said that [the pain, the hurting, the bad puns...].


Well thats a pretty easy assumption. Since warlocks know nothing to little about rifts. It would take at least a shifter maybe a ley liner to travel the stars via the Rifts.

You might also want to check out the Space Warlock O.C.C. in Three Galaxies. They choose a focus and stick with it. So you can have spell casters and warlocks mixed in. And then theres the warlock marines. A totally new breed of solider and spell user for the magic specialist.

Sorry, but Mike is right on with his assessment. :ok:

Carl
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