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what's your favorite book?

Posted: Sun Aug 15, 2004 3:13 pm
by Salubri
Having just started playing rifts, my budget is already running low for new books :( I purchased the Rifts main book, coalition war campaign, and China 1. With only money for 1 or 2 more books i was wondering what books everybody loved most, to give me an idea what to buy. I'm not planning on running a game so i think i can skip the game master guides and conversion books. Also i'll be picking up china 2 since china 1 peaked my interest in who in their right mind would fight the yama kings :eek:

so what is your favorite book? or what book has the best combination of useful and interesting backstory with cool "crunchy bits" rules wise.

Posted: Sun Aug 15, 2004 3:15 pm
by Dr. Doom III
The only book with Good rules is the Main Book but Doom's favorite book is Federation of Magic.

Posted: Sun Aug 15, 2004 3:28 pm
by Temporalmage
Actually you would be remiss if you didn't pick up a game masters guide. Every single weapon, armor, power armor, robot, and vehicle from all the other books is presented inside. With out many of the pretty pictures of course. Also it has most of the rules, and all psionic powers from the main book plus Psyscape. If you can't get all the books then its pretty much a must have.

The same is true of the book of magic. It has all magic spells from all the books, plus all magic items presented in all the books.

These two books combined give you just about all the interesting stuff you could want. No matter if your a player, OR a GM.

Posted: Sun Aug 15, 2004 3:38 pm
by Prettz
Juicer Uprising is my favorite book. But when it comes around to that rare moment I play Rifts, the other books I like to include are Coalition War Campaign and Lone Star.

Posted: Sun Aug 15, 2004 5:03 pm
by Josh Sinsapaugh
Rifts Canada.

An often uderated but all around awesome world book. Lot's of D-Bee's, monsters, demons, O.C.C.s and a wealth of world information.

Posted: Sun Aug 15, 2004 6:29 pm
by Jason Richards
The Russia books. Best self-contained Rifts setting, period.

Posted: Sun Aug 15, 2004 6:57 pm
by Preacher
Of the old books, Mercenaries is one of my favorite books as our group is usually not too Region Specific when it comes to setting, they travel a lot.
I also like Juicer Uprising and CWC and Lone Star. Rounding out the top five for me is New West. I know a lot of current people here dislike it but I like it.

Purly for functionality I like the GM's Guide and the Book of Magic.

Favorite newcomer is probably Dinosaur Swamp. Love the setting as it is a gritty type book that reminds me of the first few books.

Posted: Sun Aug 15, 2004 7:16 pm
by Nekira Sudacne
Rifts Mercenarys. it's what we had before our group had even seen any other rifts book.

it was self contained. we knew the basic palladium system (robotech, for rolling up characters) and was able to make some fun adventures just using it alone.

tons of NPCs, equipments, and rules, I love it :)

Posted: Sun Aug 15, 2004 8:45 pm
by GaredBattlespike
World Book 1: Vampire Kingdoms! It details cities with wonderful maps! Cool NPC's, an excellent setting in total are the icing on this cool cake.

The next best is Mercenaries. It has good stuff- O.C.C.'s, weapons,gear and other equipment. The NPC's are a good bonus. The adventure at the end of the book is a nice bit of work.

And of course Rifts GM's Guide rocks!!!!! :ok:

Thanks,
GaredBattlespike

Posted: Mon Aug 16, 2004 2:17 am
by Dr. Doom III
dukeofshadows wrote:Stand alone other than main book = Australia


Australia is incomplete.

Posted: Mon Aug 16, 2004 2:38 am
by Tinker Dragoon
My favorite is a tie between Sourcebook 1 and Mercenaries.

Posted: Mon Aug 16, 2004 3:34 am
by The Artist Formerly
Vampire Kingdoms!

It's a highly detailed, selfcontained setting with four other books (Lone Star, New West, Juicer Uprising, and Spirit West) that plug in to it nicely. Plus almost any character can fit well into setting. It's a great book. The Villians are varied (Vampires, the CS, Black Market thugs, Street gangs or bandit warbands among others) story arcs are very open and can easily gibe from one group of villians to another.

Posted: Mon Aug 16, 2004 3:44 am
by Ice Dragon
The best book is still the good old Rifts Main Book.

From the setting I say Rifts England (even if it is twisted).

A GM dream is Rifts Atlantis for making the lives of player a living hell.

For hardware and special O.C.C. and NPCs I go with the Merc book.

Re: what's your favorite book?

Posted: Mon Aug 16, 2004 12:34 pm
by Dustin Fireblade
Salubri wrote:Having just started playing rifts, my budget is already running low for new books :( I purchased the Rifts main book, coalition war campaign, and China 1. With only money for 1 or 2 more books i was wondering what books everybody loved most, to give me an idea what to buy. I'm not planning on running a game so i think i can skip the game master guides and conversion books. Also i'll be picking up china 2 since china 1 peaked my interest in who in their right mind would fight the yama kings :eek:

so what is your favorite book? or what book has the best combination of useful and interesting backstory with cool "crunchy bits" rules wise.


Pick a continent. If you want the Asia route, then China2, Japan would be ideal of course. If stay in NA, then there are several books.

Whatever direction you go get Dark Conversions.

Posted: Mon Aug 16, 2004 1:29 pm
by Papa Theif
Find a half priced books, you can usually find several Rifts books there.

Merc has always been a personal favorite of mine

Posted: Mon Aug 16, 2004 2:22 pm
by Salubri
wow thanks for all the info, I think i'll keep it simple and probably go with mystic russia, warlords of russia and japan.

luckily you guys were right, there are quite a few places to get these books cheaply :D so eventually i'll pick them all up

Posted: Mon Aug 16, 2004 6:42 pm
by Demodor
my fav is atlantis and africa , atlantis for one of my fav ppl to be the undead slayer and africa for the four hoursemen of apoc...

Posted: Tue Aug 17, 2004 2:31 am
by Zer0 Kay
Temporalmage wrote:Actually you would be remiss if you didn't pick up a game masters guide. Every single weapon, armor, power armor, robot, and vehicle from all the other books is presented inside. With out many of the pretty pictures of course. Also it has most of the rules, and all psionic powers from the main book plus Psyscape. If you can't get all the books then its pretty much a must have.

The same is true of the book of magic. It has all magic spells from all the books, plus all magic items presented in all the books.

These two books combined give you just about all the interesting stuff you could want. No matter if your a player, OR a GM.


Except for those in the no longer in print Manhunter "Dimension/Sourcebook".
Too bad there isn't a book that does the same as the RGMG for the entire Palladium Megaverse. Be handy since I use All the other Palladium games as Dimension Books.

Oh and favorite is probably Antarctica...oh wait we don't know whats there yet. Uh how about India no. Actually my favorite is probably RMB and sourcebook one with a smattering of Phaseworld, seasoned with a dash of New West, Lone Star and Spirit West.

Posted: Tue Aug 17, 2004 11:48 am
by Hystrix
My favorite book is still probably Coalition War Campaign, but Dinosaur Swamp is becoming a close second...

Posted: Tue Aug 17, 2004 11:11 pm
by Rayven
My favorite is Manhunter. Occasionally you can find one on http://www.abe.com. Other favorites are Triax and Mindwerks. My brodkill is probably one of my favorite characters I have ever played.

But I agree that the GM guide and BoM are essential. Between the two, you have EVERYTHING. All skill, all weapons, all armour, all spells. Get 'em at a used shop...save a buck or 15. Also, the Compendium of Contemporary Weapons. Dunno if this is still in print, but I love the book.

Posted: Sat Aug 21, 2004 2:50 am
by CS John
Vampire Kingdoms and Lone Star are must haves imo.