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Posted: Wed Aug 18, 2004 4:00 pm
by znbrtn
as far as i know, yes

Posted: Fri Aug 20, 2004 5:50 pm
by znbrtn
[quote="Lunarix]
Its true, it all depends on how the GM interprets it, or if he doesn't want it in the campaign he is running.[/quote]
cuz... ya know... jumping is too powerful...... :D

Posted: Fri Aug 20, 2004 9:05 pm
by ZEN
me to :shock:

I'd allow this combo because it costs a couple of er.. power slots.. and it makes for a nice and nifty character, plus everyone loves Flea Man! or Sproing the Human Spring!
And if a 200lb guy falling out of the sky is bad, think about the same guy hurling bricks at targets while sailing overhead.. owie :-?

8-)

Posted: Sat Aug 21, 2004 9:45 am
by znbrtn
ZEN wrote:me to :shock:

I'd allow this combo because it costs a couple of er.. power slots.. and it makes for a nice and nifty character, plus everyone loves Flea Man! or Sproing the Human Spring!
And if a 200lb guy falling out of the sky is bad, think about the same guy hurling bricks at targets while sailing overhead.. owie :-?

8-)


LOL, i MUST use that idea!!! :lol: he'd fit perfectly into my insanity campaign! :P

It would be the GM's Choice

Posted: Mon Aug 30, 2004 8:54 pm
by Sabr2th
As a GM, I would probably allow it as long as it was used creatively. When a player comes up with a new idea that sounds good but may be too powerful or unbalancing here's what I do:

1. Ask myself :"Will this fit into the Campaign with little or no problem?"
2. Ask myself :"Is this player up to playing this kind of thing without abusing it?"
3. If the answer to #1 is YES and #2 is NO, Ask myself: "Are there limitations I can put on it to make it work with the Campaign?" (Like the aforementioned Leaping: I might say that you could only make such prodigious leaps PE/2 times a day.

There are many ways that you can balance the unbalancing. These are just a few.