Tremolo All COMBAT melee PA
Posted: Sat Aug 21, 2004 4:56 am
I was bored and decided to Write some stuff out so basically i just wanted to know what you all thought.
Tremolo All COMBAT melee PA
MDC by location:
*/**Head\Sensor array: 175/175
***main body: 500/500
*arms (2): 200/200
Hands(2) :150/150
*Legs(2) : 225/225
Feet(2) : 150/150
Melee battle Vibro Shield :300/300
*Knuckle Busters(2) : 100/100
Force pick: 400/400
Knee Busters(2): 100/100
Energy Field: 350/350
*small and difficult to hit must used called shot and even then at a -3
** destroying the head and the pilot must use weak human senses
*** destroying the main body shuts the PA down rendering it useless
Speed and statistical data:
Running:175 mph, 20% normal fatigue
Flight: Mach 5 atm, mach 12 in space: contra gravity systems
Underwater: 60 mph
Max Depth: 5000 ft
Range:Unlimited limited by the needs of the pilot, life support can sustain the pilot for two weeks
Height : 8'5"
Width : 5'
Length: 5'
Weight: 2.5 tons
PS: equal to PS of 60
Cargo:1x2x4 small behind the pilot
Power System: anti matter averaging 25 years of life.
Weapon Systems:
1. Knuckle busters: Four plasma ejectors mounted around the fist but the increased power dramatically decreased the range. the Ejectors are designed to fire when the fists are used in melee combat.
mega damage: 2d4xi10 + melee fist damage
range: 200ft
payload: effectively unlimited
2. Knee busters: the same as the Knuckle buster except mounted on the knee
3.melee battle vibro shield: a large shield normally mounted on the right arm the shield is designed to absorb melee damage and the left edge is a large vibro blade. the top edge hides a large laser cannon. it can be used to block high speed energy blast but at a -4 to parry.
Mega damage :Vibro blade: 4D6
:Laser: 5D6, Range: 4000 ft., payload: effectively unlimited
4. Force Pick: a Large Pick axe that projects a High density Energy field to deal high melee damage but is connected to the armor by a power line that is built into the PA arm and a Palm energy port.
Mega damage:energized 3D6x10, as a spiked weapon 4D6
6. the Energy field regenerates at the rate of 1D6x10 per hour
7. Hand to hand combat:the tremolo combat unit is specifically designed for hand to hand combat and receives the following bonuses from "Elite" combat training in addition to the ones found on page 45 of the rifts RPG.
Restrained punch: 2D6
Punch: 4D6
Power punch: 1d4xi10
Pry or Tear with hands: 3D6
Kick: 3D6
Leap kick: 5D6
Knee strike: 4D6
as well as additional +2 to Parry and Dodge
Tremolo All COMBAT melee PA
MDC by location:
*/**Head\Sensor array: 175/175
***main body: 500/500
*arms (2): 200/200
Hands(2) :150/150
*Legs(2) : 225/225
Feet(2) : 150/150
Melee battle Vibro Shield :300/300
*Knuckle Busters(2) : 100/100
Force pick: 400/400
Knee Busters(2): 100/100
Energy Field: 350/350
*small and difficult to hit must used called shot and even then at a -3
** destroying the head and the pilot must use weak human senses
*** destroying the main body shuts the PA down rendering it useless
Speed and statistical data:
Running:175 mph, 20% normal fatigue
Flight: Mach 5 atm, mach 12 in space: contra gravity systems
Underwater: 60 mph
Max Depth: 5000 ft
Range:Unlimited limited by the needs of the pilot, life support can sustain the pilot for two weeks
Height : 8'5"
Width : 5'
Length: 5'
Weight: 2.5 tons
PS: equal to PS of 60
Cargo:1x2x4 small behind the pilot
Power System: anti matter averaging 25 years of life.
Weapon Systems:
1. Knuckle busters: Four plasma ejectors mounted around the fist but the increased power dramatically decreased the range. the Ejectors are designed to fire when the fists are used in melee combat.
mega damage: 2d4xi10 + melee fist damage
range: 200ft
payload: effectively unlimited
2. Knee busters: the same as the Knuckle buster except mounted on the knee
3.melee battle vibro shield: a large shield normally mounted on the right arm the shield is designed to absorb melee damage and the left edge is a large vibro blade. the top edge hides a large laser cannon. it can be used to block high speed energy blast but at a -4 to parry.
Mega damage :Vibro blade: 4D6
:Laser: 5D6, Range: 4000 ft., payload: effectively unlimited
4. Force Pick: a Large Pick axe that projects a High density Energy field to deal high melee damage but is connected to the armor by a power line that is built into the PA arm and a Palm energy port.
Mega damage:energized 3D6x10, as a spiked weapon 4D6
6. the Energy field regenerates at the rate of 1D6x10 per hour
7. Hand to hand combat:the tremolo combat unit is specifically designed for hand to hand combat and receives the following bonuses from "Elite" combat training in addition to the ones found on page 45 of the rifts RPG.
Restrained punch: 2D6
Punch: 4D6
Power punch: 1d4xi10
Pry or Tear with hands: 3D6
Kick: 3D6
Leap kick: 5D6
Knee strike: 4D6
as well as additional +2 to Parry and Dodge