Needing help with new campaign
Posted: Mon Aug 23, 2004 4:20 pm
Ok I'm back in the saddle as a Rifts GM for my table top group. I have a limited amount of books due to a shifty former roommate who moved and took 80% of them.
The campaign I've started to run centers around the group being normal college students who got lost on their way back to campus. They ended up in a raging storm (temporal/rift storm) and the next day they were on Rifts Earth circa 102-103 PA. Played up on the disparity of the situation for the first game and let them figure out how to barter and sell in their new world.
Took the adventure up to the Manistique Imperium/Escanoba (which seems to be spelled Escanaba in real life?)where they have set themselves up as a mercenary group as a means to try and find money.
We have:
2 Special Forces
1 Rogue Scholar
1 Rogue Scientist
1 Wilderness Scout
So what I'm looking for is feedback and maybe some ideas. I can go the total merc route and just play up on that angle. But what I'm REALLY wanting to do is play up on the post-apocalpytic angle with them. I've cited several movies to them to watch to help with this.
Here's a listing of books I now own. Just listing them there so no one cites a book I don't have and can't afford right now
I haven't run a Rifts game in several years, so any help is appreciated.
Mainbook
Sourcebook 1
Triax & NGR
Rifts Undersea
South America 1 & 2
Conversion book
Mercenaries
Rifts Canada
(and coming via Ebay)
Phase World 1
The campaign I've started to run centers around the group being normal college students who got lost on their way back to campus. They ended up in a raging storm (temporal/rift storm) and the next day they were on Rifts Earth circa 102-103 PA. Played up on the disparity of the situation for the first game and let them figure out how to barter and sell in their new world.
Took the adventure up to the Manistique Imperium/Escanoba (which seems to be spelled Escanaba in real life?)where they have set themselves up as a mercenary group as a means to try and find money.
We have:
2 Special Forces
1 Rogue Scholar
1 Rogue Scientist
1 Wilderness Scout
So what I'm looking for is feedback and maybe some ideas. I can go the total merc route and just play up on that angle. But what I'm REALLY wanting to do is play up on the post-apocalpytic angle with them. I've cited several movies to them to watch to help with this.
Here's a listing of books I now own. Just listing them there so no one cites a book I don't have and can't afford right now
I haven't run a Rifts game in several years, so any help is appreciated.
Mainbook
Sourcebook 1
Triax & NGR
Rifts Undersea
South America 1 & 2
Conversion book
Mercenaries
Rifts Canada
(and coming via Ebay)
Phase World 1