How would you close a Rift or a Nexus point without magic?

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Zer0 Kay
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Re: How would you close a Rift or a Nexus point without magi

Unread post by Zer0 Kay »

Hans wrote:When I saw the Rifts Control Group OCCs in the Coalition War Campaign book I thought that was a neat idea.

However, are they not doomed to fail? Isn't magic the only way to close an active Rift? Stone Magic or high level spell magic?

I had to think there was some way for the anti-magic CS to be able to match what the magicians can do. But what is it?


According to some rules currently being argued over by Doom III and Temporalmage in the Teleportation thread. According to The FOM and RGMG magic can't penetrate into an armored vehicle. So If you make a large enough armored vehicle that can park over the Nexus point maybe that would be able to cap it. After all the Nexus and the Rift are Magic.
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Unread post by Borast »

Concrete...lotsa MD Concrete... ;)
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Unread post by glitterboy2098 »

well, magnetic feilds are used to block magic/psi powers n the SoT boks (don't remember the book, but it was in there.)


so perhaps if you generated a powerful enough magnetic feild on the right frequency, you could "shutdown" the flow of energy to the rift, effectivly "cutting the circit"
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Unread post by Dr. Doom III »

Yes they are doomed.
Any technological way is centuries beyond them and since they are very unlikely to get any inter-dimensional trade going they are screwed.

Besides the Gateway arch is permanent and indestructible.
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Unread post by Adam of the Old Kingdom »

I'm going with a very big cork.
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Unread post by PigLickJF »

Gideon wrote:Tri-Nitro Toluene baby...

I bet that's not spelled right, is it?


Well, it's spelled right, but it's all one word- no dashes or spaces.

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Unread post by grandmaster z0b »

The CS actually do have access to space-time tech although they don't know it. In the sealed off section of the Lonestar complex there is a Rift device that only Bradford knows about, he turned it on once and it Rifted most of the mutant rats into the sewers and the Pecos badlands.
Yet even the In'Valins whose tech is centuries ahead of the CS only created a Rift once and it was a disaster.
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Unread post by Temporalmage »

Wow....I'd say it's an impossible task. The CS are doing pretty much all they can and probably could ever do. They already have tons of weapons, bunkers, power armor, robots, and troops gaurding the St Louis Arch as is. I don't think there would ever be a tech way to plug or shut it down. And I'm sure the CS has already sent a nuke or three through the thing in hopes that would work, but of course the nuke would just blow up on the other side of the rift, doing nothing to the rift itself.
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Unread post by Temporalmage »

Lacerik wrote:you would have to target the nuke to detonate at the base of the rift not shoot it into the rift, everyone knows that.


Um, so what's a nuke gonna do to an indestructable, unshutdownable, rip in the fabric of time and space?? Tickle it??? :lol:
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Unread post by Mike Taylor »

Lacerik wrote:maybe, i mean we dont know exactly how the radioactive fallout will interact with the natural energies of the nexus and rift.


Nothing at all. As has been stated, the St Louis Archway Rift and the structure it formed inside are indestructible. The best that could be hoped for is a way to control the Rift so that it opens only in areas that are harmless to the CS. Even that is highly unlikely at this point in time on Rifts Earth.
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Unread post by Zer0 Kay »

Otto wrote:Well, a rift is basically a magically created tear in the fabric of spacetime that comprises the megaverse. At least one race, the In'Valians from the Phase World source book, were able to open a rift with technology alone; with further research they like would have figured out how to close them as well.

If gravitons could be preduced in sufficient number, they could warp spacetime. This is how I feel technology would be utilized for this endeavor.


So did the Humans of Earth the special technological device that started it all was called a USA-G10 assisted by prodigious use of NUKES.
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Unread post by Borast »

The-Mighty-Buddha wrote:Use the phase power Close Rift?


That's a technological solution? ;)


I still think my MDC concrete would do the trick! :D
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Unread post by Temporalmage »

Well I know this topic specifically said without magic...but what if several Mystic Knights joined forces and used their powers to deny the PPE in the ley lines that feed the St Louis Arch? Just an idea.

For a totally tech way to block it up: 1 million cans of Great Stuff foam sealant! 8)
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Unread post by grandmaster z0b »

Temporalmage wrote:Well I know this topic specifically said without magic...but what if several Mystic Knights joined forces and used their powers to deny the PPE in the ley lines that feed the St Louis Arch? Just an idea.

For a totally tech way to block it up: 1 million cans of Great Stuff foam sealant! 8)


What about an army of mystic knightsand Psi-Nullifiers (or whoever it is that can create negative-PPE) plus 100s of mages casting anti-magic cloud.

Oh and wasn't this thread just about a rift in general not specifically the St Louis Gateway Rift? That one would be heaps harder to close as it is fused with the Arch.
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Unread post by Nekira Sudacne »

say, what would happen if someone droped a LARGER rift right on top of it. would it just send it to another demension?
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Unread post by Borast »

Nekira Sudacne wrote:say, what would happen if someone droped a LARGER rift right on top of it. would it just send it to another demension?


Can you say a repeat of the Atlantis Adventure...say, that might be just what the CS would like...a massive draining of all magical energy planetwide... :lol:



Anyway, someone (ok, a couple of someones) came up with the idea of denying it PPE...

Simple answer, assuming you can convince the CS to leave you alone long enough... Build a pyramid on each side of the arch for each LL that contributes to the nexus.


Side thought: Anyone else wonder why "the activation of every fault line on earth" during the fall failed to trigger the New Madrid fault running under Louisiana? (And why the old man Mis doesn't therefore end almost 300 miles further inland because of it? :lol:)
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Unread post by Zer0 Kay »

Stargate Iris?? What happens if the Rift is surrounded by a shell or field that is just at it's periphery? What happens to a dimensional traveler that can't complete the transfer? Rifts are two way so do they just remain on the other side?
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