Combat question

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ToddArcher

Unread post by ToddArcher »

According to the GM's Guide (pg. 32), so long as the weapon has a "physical damage component" (and the example it gives of a vibroblade backs up this ruling), strength bonuses do count. So, if your GM is a stickler for canon, you should get your STR bonus for vibroblades.

Myself, I don't buy that. So far as I'm concerned the fact that the weapon's powered does all (or most of) the work, so the physical capabilities of the wielder don't count for as much or at all.
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Nekira Sudacne
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Unread post by Nekira Sudacne »

ToddArcher wrote:According to the GM's Guide (pg. 32), so long as the weapon has a "physical damage component" (and the example it gives of a vibroblade backs up this ruling), strength bonuses do count. So, if your GM is a stickler for canon, you should get your STR bonus for vibroblades.

Myself, I don't buy that. So far as I'm concerned the fact that the weapon's powered does all (or most of) the work, so the physical capabilities of the wielder don't count for as much or at all.


he's right.

if you had/have Supernatual PS, you add the punch damage in.

for exsample, with a supernatural PS of 23, that's 2d6 MD from punches. and lets say you have a Vibro-Sword, 2d6 MD. you would do 4d6 MD.

but only the above case if you have Supernatural PS.

in your case, you did 4+8 from one attack, +8 from the second.

so you did a total of 20 MDC, not 4.
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Unread post by RoadWarriorFWaNK »

but if you don't have supernatural strength, then you only get an SDC PS bonus. so you would have done 4 MD+8 SDC (or 408 SDC).
make sense?
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Unread post by Dead Boy »

Nekira Sudacne wrote:
ToddArcher wrote:According to the GM's Guide (pg. 32), so long as the weapon has a "physical damage component" (and the example it gives of a vibroblade backs up this ruling), strength bonuses do count. So, if your GM is a stickler for canon, you should get your STR bonus for vibroblades.

Myself, I don't buy that. So far as I'm concerned the fact that the weapon's powered does all (or most of) the work, so the physical capabilities of the wielder don't count for as much or at all.


he's right.

if you had/have Supernatual PS, you add the punch damage in.

for exsample, with a supernatural PS of 23, that's 2d6 MD from punches. and lets say you have a Vibro-Sword, 2d6 MD. you would do 4d6 MD.

but only the above case if you have Supernatural PS.

in your case, you did 4+8 from one attack, +8 from the second.

so you did a total of 20 MDC, not 4.


This is dead on right!

Another aspect is mechanical strength. Bionic and Cybernetic strength can only do mega damage on a Power Punch, but unfortunately there are no rules to translate this into any damage bonuses to MD Melee Weapons. The next step up in mechanical strength is Robotic. According to CB:1 (RE) you get a +1 damage bonus for every 10 PS you have above a PS of 10, giving a PS of 20 a +1MD, a PS of 30 a +2MD and so on. Personally I feal that's a pretty weak bonus given that the Supernatural PS guys get four to five times that, but only do about twice the damage in Hand to Hand. Ergo I've House Ruled it that those with Robotic PS get half the listed damage bonus applied to their vibro blades and such. It just seems more fair and balanced that way.
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