Nekira Sudacne wrote:I like your system, it's just not quite right IMHO.
For starters, it's my system, not his.
Beyond that, we just got finished discussing this here:
http://www.palladium-megaverse.com/foru ... hp?t=25549
Maybe I can settle this once and for all. I doubt it, but here we go. Here is how the canon is laid out:
The book rules state that a mage, regardless of level of experience, must take half of his attacks to cast a level 1-6 spell, all of his attacks for level 7-10 spells, or two melees for level 11-15 spells.
During the spell-casting period, the mage cannot attack, parry, dodge, or take even a single point of damage, getting knocked down, etc.
This means that a first level mage can cast Blinding Flash (possibly the most fundamental of spells) in about two melee actions. A 15th level mage can cast this same spell with the exact same effects in the exact same amount of time.
It takes the same amount of time for a mage (regardless of level) to open a dimensional portal (at the cost of 1000 PPE) as it does to perform a Remove Curse (140 PPE).
A lot of this stuff is broken. I think we all agree. Even Kevin uses a house rule instead of what is in the books.
Now... addressing the argument that PPE Channeling makes mages at high levels too powerful. A 15th level Ley Line Walker takes the following number of actions (assuming 7 attacks per melee) to cast the following spells, compared with the normal rules.
Blinding Flash -- 1 action vs. 3.5
Armor of Ithan -- 1 action vs. 3.5
Fire Ball -- 1 action vs. 3.5
Wind Rush -- 1 action vs. 7
Purge Self -- 2 actions vs. 7
Summon Shadow Beast -- 3 actions vs. 7
Remove Curse -- 3 actions vs. 14
Shadow Wall -- 7 actions vs. 14
Annhialate -- 10 actions vs. 14
Resurrection -- 10 actions vs. 14
Dimensional Portal -- 16 actions vs. 14
Ley Line Shutdown -- 47 actions vs. 14
Transformation -- 31 actions vs. 14
Let's compare this using a seventh level LLW with 5 attacks per melee
Blinding Flash -- 1 action vs. 2.5
Armor of Ithan -- 1 action vs. 2.5
Fire Ball -- 1 action vs. 2.5
Wind Rush -- 1 action vs. 5
Purge Self -- 2 actions vs. 5
Summon Shadow Beast -- 3 actions vs. 5
Remove Curse -- 4 actions vs. 10
Shadow Wall -- 12 actions vs. 10
Annhialate -- 18 actions vs. 10
Resurrection -- 19 actions vs. 10
Dimensional Portal -- 29 actions vs. 10
Ley Line Shutdown -- 86 actions vs. 10
Transformation -- 31 actions vs. 10
One more time with a 3rd level LLW with 4 attacks
Blinding Flash -- 1 action vs. 2
Armor of Ithan -- 1 action vs. 2
Fire Ball -- 1 action vs. 2
Wind Rush -- 2 action vs. 4
Purge Self -- 5 actions vs. 4
Summon Shadow Beast -- 10 actions vs. 4
Remove Curse -- 10 actions vs. 8
Shadow Wall -- 27 actions vs. 8
Annhialate -- 40 actions vs. 8
Resurrection -- 44 actions vs. 8
Dimensional Portal -- 54 actions vs. 8
Ley Line Shutdown -- 200 actions vs. 8
Transformation -- 134 actions vs. 8
So, what we clearly see here is that while a super-high level LLW does have an advantage in the majority of spells he will cast when using PPE Channeling, it isn't true across the board. We also see some early advantages in low-level spells, but those top off quickly.
Generally speaking, the average LLW will be able to cast spells that are below level 11 faster using PPE Channeling, but slower for higher-level spells.
There are some specific spells I wish had different PPE values (higher or lower), but those are the exception... not the rule. Overall, the PPE Channeling rules have an averaging effect, making low-level spells a bit easier to cast, while the highest level spells are more difficult.