DrakhanValane wrote:Unfortunately for your point based system... RIFTS never was about being a "smooth, balanced game." You can't have the extremes of Juicers and Vagabonds in the same game if it's "balanced."
Untrue.
Take a look at 3rd Edition AD&D, one of the most balanced games I have ever seen.
You can play a Fighter, Cleric, etc.
Or, if for some reason you want to, you can play a Commoner, Warrior, Aristocrat, or Expert.
Also, there are reasons for playing a Vagabond over a Glitterboy:
-They are less likely to be the first target in every encounter, and won't have to deal with the high repair costs.
-Your gun is likely to have the ammo cost listed somewhere.
-More skills. While they get less OCC skills, a vagabond starts with 8 Other skills, then gets 4 more at levels 2 and three, plus another 2 at level 6, one at level nine, and one at level twelve... total of 20 Other skills.
They start with 6 secondary skills and get another 4 at level three, for a total of 10.
Compare that to the Glitterboys, who get 6 other skills to start, and 2 more at level 3, one at level six, one at level nine, and one at level 12, for a total of 11 Other skills.
And they get 6 Secondary skills.
Vagabond gets a total (including OCC skills) of 33 skills
GB gets a total (including OCC skills) of 30 skills.
Three skills short, and 4 of their skills are primarily used for piloting their power armor, something that a vagabond is unlikely to need to do.
-If you want a thief type character, or a con-man, or a jack-of-all-trades, the vagabond is a strong choice. They level up faster than the GBs, faster than any class other than City Rat, and they gain more skills as they level up than any other class (although they start with less).
-Because they aren't encumbered by power armor, they are more free. They can skip out of a city a step ahead of the law without having to go back and retrieve their armor/vehicle. They can go into a dungeoncrawl without having to park their armor outside and hope nobody steals it.
The GB is pretty much a one-trick pony. It's a heck of a trick, but having that armor can be as much of a disadvantage as an advantage.
The OCCs in the main book actually weren't that unbalanced. Balance is more than who can kill the other in a straight up firefight.
It was only in later books that the OCCs and RCCs got extremely out of balance.
Something that could be remedied in a 2nd Edition.