MattLing wrote:The specific example is that of a man punching his way through a steel door, which is clearly impossible.
Unless...
-You're playing Ninjas & Superspies
-Or Heroes Unlimited
-Or the door isn't very thick.... my storm door is steel, and I accidentally kicked a hole in it.
The thing is, Mattling, that the rules are there in order for the game to be more than just "use your own judgement".
You could just really skip the entire system of rules and use your own judgement instead, but what's the point in that?
RPGs are a formalized way of playing "Let's Pretend".
The fundamental problem with "Let's Pretend" is that different people have different views on things. This is why every playground and backyard where little kids play "guns" or "cowboys and indians" or "Cryps and Bloods" or whatever has seen the following argument:
"Bang! I got you!!"
"No, you missed!"
The rules exist to settle and prevent such arguments.
In the case of the steel door, there are probably plenty of people who think that they COULD kick open a steel door.
Or GMs that think you couldn't punch down an interior panel door with your bare hands.
Usually the GM settles such disputes, but GMs aren't perfect; I've met more than a few that have twisted views of physics.
The rules of a RPG are the physics of the gameworld. They exist in order to provide order and a method of determining what is and is not possible in that world, and to do it in such a way as to minimize arguments.
So the GM doesn't have to convince his player that a specific tank is impervious to specific rounds of ammunition.
Or that EBA can survive the impact of a .50 cal machingun.
Or any of the other things that come up in RPGs.
The Megadamage system isn't perfect, but it gets the job done.