Shivn Sanosuke wrote:My GM and I agreed upon a temporary plan until I posted this question and received the results, which will be used to create a new ruling towards this aspect in his game. Right now he gives my character three tries per day for my character and his student to try and pray to her for help (percent check). If I pass, then it all depends on if my Deity cares or not about the situation enough to help my character out, which is up to the GM to decide.
Ok, it depends on the precepts of the faith, but off hand I'd go with this as far as a "rule."
Off hand, I'd give you a 1% chance to commune with your deity. This can be increased if the player is actively involved in something that the Deity cares about--War for a war god, etc. Say, up to 10%.
Then, comes the ritual. If you pray in a ritualized fashion, the chance of successful communion increases, based on the level of ritual and it's approbriateness (sp?) of the ritual. For example, a war god, having a massive war game or celebration. So, a dedicated worshipper conducting a massive and correct ritual for the proper cause would be at, say %50.
Though, personally, I'd go with a GM's call. Technically, the gods are NPC's, and so it's all up to him. As always, it depends on the god. I'm not familar with the one you mentioned as I do not own Rifts: Africa.
Also, I would have a talk with your fellow players about the game and discuss the problems your having. I know leaving the group isn't really an option, but it sounds like you're not enjoying it. I'd try figuring out what the heck is going on with them.