As we all know, 1 pt. of MD does about 100 SDC to anything it hits, be it a person, car, tank or what have you. Others have played with this ratio to nerf things a bit, but all that does is diminish the value of the Mega Damage system, so I don't intend on messing with that at all. However, there is another category that tracks damage that everyone has seemed to have overlooked ~ Hit Points. Instead of toying with the MDC:SDC ration, why not the MDC:HP ratio? What I'm proposing is this; after a person's SDC has been depleted as normal using a strict 100 SDC for every 1 MD done, (no more of that "about" crap), Mega Damage weapons inflict 3 pts in Hit Point damage for every 1 MD in the attack. Verses normal SDC attacks HP would still function as normal with a 1:1 ratio. And in addition to that, as per the normal rules, a character isn't dead till he has reached the negative value of his PE attribute in HP.
The benefits of doing it this way are several fold:
- This preserves the potency of MD weapons, making them far superior to SDC ones, in addition to continuing on with the traditional rule of how MDC constructs are immune to SDC attacks (barring massive SDC explosions).
- Going with the 3:1 HP to MD ratio, this allows characters to take a moderate beating, but Mega Damage weapons are still very dangerous. But not so dangerous that a player has to start rolling up a character every time his MDC protection is breached.
- A character with 30 HP and a PE of 11 can survive an attack that goes over his armor by 10 points, and isn't dead unless it goes over by 14 pts.
- Hit Points grow with experience. That meas Levels count more than ever in this regard. With every new level most characters get +1D6 to their HP. With an average roll of 3.5 on that die, that translates into being able to survive +1 MD more in damage every additional level.
That's it in a nutshell. Thoughts, comments, accolades?