dukeofshadows wrote:Check out Ninjas and Superspies. They have Muay Thai in there, and assuming each character starts with 2 attacks per melee in addition to those listed in any matrial art, it's possible to get 11 melee attacks by 15th level (12 if boxing is included). 12 melee attacks and an ability to use *all* of them for attacks in the first melee action, heaven forbid that anyone with MD H-H capacity use this little advantage.
well lets put it this way
in N&SS, Thai Kick Boxing can teach you body hardening exersies. a common one would likely be Chagi or Kick Practice.
now depending on what your using, in Conversion book one it lets your power kick do 2d6 MD.
in Rifts japan, it lets your power kick do 5d6 MD AND let you turn all SDC to MDC for 1 minute.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
rellik wrote:there is a reason muay thai is restricted in the USA, it's damn leathal with just two strikes learned by a novice! I went to Thailand and watched a mauy thai fight, it lasted 15 seconds with only three strikes and the guy was KOed like he wasnt even there.
and in Ninja's and superspys theres mention in the text discription that
"without exception, this is the worlds deadliest martial art"
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
dukeofshadows wrote:Check out Ninjas and Superspies. They have Muay Thai in there, and assuming each character starts with 2 attacks per melee in addition to those listed in any matrial art, it's possible to get 11 melee attacks by 15th level (12 if boxing is included). 12 melee attacks and an ability to use *all* of them for attacks in the first melee action, heaven forbid that anyone with MD H-H capacity use this little advantage.
What's that gunk about 2 extra attacks over those provided by the MA form?
that's how it's done in most pally game, true, but NOT N&SS. Also, straight transferal to rifts is unlikely... unavailability of teacher, broken tradition and all that... and when I see how the job was hashed in Rifts Chian 2 ... I'm not sure I want to know how it would get translated.
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug Embrace the Darkness, it needs a hug - Cherico PC stands for "patronizing cretin" G'mo I name you honorary American Subjugator & Ratbastard
dukeofshadows wrote:One would figure that popular martial arts like Tae-kwando or others would survive in North America. There are multiple (several?) Muay Thai studios in my area, and the ubiquity of schools for other forms makes it more likely that those forms would survive. Also, people with superior H-H skills should survive in greater numbers if only against the human bandits of the Dark Age, so why not allow most characters access to more H-H options.
Actually, they probably wouldn't, not in anything rating its own description... they would just dissolve into MA HtH.
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug Embrace the Darkness, it needs a hug - Cherico PC stands for "patronizing cretin" G'mo I name you honorary American Subjugator & Ratbastard