Posted: Tue Oct 12, 2004 7:23 pm
It's dealt with in the Bionics Sourcebook... basically, they get the 'Borg skills and most of the old ones atrophy...
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barneyjb wrote:How do you guys deal with this? If a different class, say a cyberdoc goes full conversion do you let him retain his skills even though the Borg OCC has certain ones restricted?
I mean I could see people loosing abilities, casting abilities, or psionic abilities and all that jazz but why would someone forget how to do open heart surgery or how to bake a cake???
Barney
Kittenstomp wrote:I'm not at home right now but running a City Rat campaign currently and having perused the Bionics book in depth I'm under the opinion that some classes, Headhunters, Cyberdocs and City Rats don't have to change OCC's. The OCC change is necessary for classes that really aren't psychologically prepared for life as a cyborg such as rogue scholars, wilderness scouts, CS grunts, etc. Cyberdocs and City Rats on the other hand are extremely comfortable with cybernetic conversion and therefore adapt quickly to their new life.
Also, it's worth mentioning that "changing your OCC" to Cyborg means absolutely nothing except for experience points you need to gain. You don't change skills or anything; you merely are considered a cyborg, use the cyborg exerience table and must advance to your old level of exerience as a cyborg before you will begin to improve your old OCC's skills.