Posted: Sat Oct 16, 2004 9:33 pm
I think a lot of GMs are intimidated with trying to come up with challenging situations for powerful characters. Instead of one vampire, now you need 4 or 5, the numbers are different, and the strategies are as well. Instead of the monster just simply hacking at the player in a mindless fashion, the monster must now be smarter, it has to hit and run. It has to team up with its buddies and grapple the super player to the ground and feast on his organs while he is stuck prone.... sorry... getting a little graphic there.
Anyway, it is a lot tougher on the GM to have a more powerful group. More thought is required, more strategy, tougher and more numerous monsters... its not like the GM is getting paid for all that extra work. Personally, I don't mind letting the players have powerful characters for a couple of reasons. First off, the player tends to really like his new uber-character and is therefore more involved in the game. Second, while it is more work, it pushes me as a GM to be more creative. And finally, I don't feel guilty as a GM killing off a decked out cyborg, where I do feel like a bully killing some little SDC weasel.
I have been playing RPGs since the mid to late 70's and have played and DM'd all kinds of games. Games where you worked your butt off for every last copper piece and games where magic and power were handed out like candy. And the one thing that is always constant, you couldn't judge the quality by the power level. The most important element to any game is first and foremost the creativity and ability of the GM, without a good GM, the game is dead in the water. Close behind is the ability level and involvement of the players, that is what inspires the GM and makes it fun for him to create a world for the party to interact with. A distant third is the game with its rules, a good setting is fine, but without the best players and GM, it is doomed to mediocrity. When you find a good group with a good GM, you are going to have a good game, whether it is D&D or Rifts or whatever.
In all that time, it has never ceased to amaze me how angry some players get when they think someone else has a more powerful character than themself. They rage on about munchkin this and that, and monty haul GMs. Character envy is very real and to me, very amusing. How on earth does someone else's character have any bearing on another person's character or game? I am like you, I just don't see why more powerful games are so threatening to some people.
Anyway, it is a lot tougher on the GM to have a more powerful group. More thought is required, more strategy, tougher and more numerous monsters... its not like the GM is getting paid for all that extra work. Personally, I don't mind letting the players have powerful characters for a couple of reasons. First off, the player tends to really like his new uber-character and is therefore more involved in the game. Second, while it is more work, it pushes me as a GM to be more creative. And finally, I don't feel guilty as a GM killing off a decked out cyborg, where I do feel like a bully killing some little SDC weasel.
I have been playing RPGs since the mid to late 70's and have played and DM'd all kinds of games. Games where you worked your butt off for every last copper piece and games where magic and power were handed out like candy. And the one thing that is always constant, you couldn't judge the quality by the power level. The most important element to any game is first and foremost the creativity and ability of the GM, without a good GM, the game is dead in the water. Close behind is the ability level and involvement of the players, that is what inspires the GM and makes it fun for him to create a world for the party to interact with. A distant third is the game with its rules, a good setting is fine, but without the best players and GM, it is doomed to mediocrity. When you find a good group with a good GM, you are going to have a good game, whether it is D&D or Rifts or whatever.
In all that time, it has never ceased to amaze me how angry some players get when they think someone else has a more powerful character than themself. They rage on about munchkin this and that, and monty haul GMs. Character envy is very real and to me, very amusing. How on earth does someone else's character have any bearing on another person's character or game? I am like you, I just don't see why more powerful games are so threatening to some people.