Anti-monster coolness!

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Marcethus
Champion
Posts: 2264
Joined: Mon May 03, 2004 8:42 pm
Location: The Accordlands
Contact:

Unread post by Marcethus »

I have a level 4 antimonster that has retractable phase claws. This was done by having a promeathean on the team that helped build him. He also tended to like hand to hand combat more than other's and also loved it when the SN being tried to regen and found that his wound's weren't healing right.
User avatar
Marcethus
Champion
Posts: 2264
Joined: Mon May 03, 2004 8:42 pm
Location: The Accordlands
Contact:

Unread post by Marcethus »

no mental disorder the dice rolled high enough that I didn't get one. as far as his alignment he was aberrant. he had a liberal view of what innocent was. and in the phase weapons section of phase world it says that SN beings with regen have it reduced when damaged by a phase weapon.
User avatar
Uncle Servo
Champion
Posts: 2408
Joined: Thu Apr 18, 2002 1:01 am
Location: The Servodome, in downtown Servotopia
Contact:

Unread post by Uncle Servo »

I have played one Anti-Monster before by the name of Domingo Hernandez... about the only thing unusual about him was the fact that he did manage to get hold of a power halberd.

I did have a lot of fun with him though, even if it was just roleplaying a hulking, monstrous brick with a Hispanic accent. :lol:
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel
Post Reply

Return to “Rifts®”