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Hypertechnology Vs. Brute force; Needs work...

Posted: Sun Dec 12, 2004 7:38 am
by DhAkael
The most annoying thing I've noticed thus far is the disparrity in power levels Vs. technology in most of the starships & mecha throughout the Megaversal collection.
For Example; Zentaedi Thurval-Sallan Vs. Kreeghor Doombringer. Both designs are created for mass destruction, yet the cannons on the Zent ship are far superior in range & damage output in comparrison to ANY tri-galactic cap-ship, and only lacks the shielding technology.
Conversly, a suit of MAN-sized power armour from the Tri-gals (even the non-flight capable kreeghor warrior suit) could wipe the floor with shrapnel left by any of the mecha from the (much lammented) Robotech / Macross dimensions.
And how about the Mechanoids; a trans-dimensional threat?! Pu-leez, NOWHERE in any of the previously written books has it been shown that they have anything, tech-wise, that could be a major threat. Okay; it is INFERRED they have the abbility to eat suns and disect planets...show me the numbers!
Only areas I can see them having advantages; psionics in bionic bodies and sheer weight of numbers.
Hell, their mighty moon-sized mother ships can only travel at just over lightspeed (1.01C), NOT a threat for most of the tech in later books for star farring empires. The Attorians could theoreticaly hold off a Mechanoid mother ship with minimal casualties.
Thus, more work for the GM to "fill in the blanks". :P

Re: Hypertechnology Vs. Brute force; Needs work...

Posted: Sun Dec 12, 2004 1:56 pm
by Syndicate
DhAkael wrote:And how about the Mechanoids; a trans-dimensional threat?! Pu-leez, NOWHERE in any of the previously written books has it been shown that they have anything, tech-wise, that could be a major threat. Okay; it is INFERRED they have the abbility to eat suns and disect planets...show me the numbers!
Only areas I can see them having advantages; psionics in bionic bodies and sheer weight of numbers.
Hell, their mighty moon-sized mother ships can only travel at just over lightspeed (1.01C), NOT a threat for most of the tech in later books for star farring empires. The Attorians could theoreticaly hold off a Mechanoid mother ship with minimal casualties.
Thus, more work for the GM to "fill in the blanks". :P


See the Mechanoid Invasion Trilogy...

Re: Hypertechnology Vs. Brute force; Needs work...

Posted: Sat Jan 15, 2005 4:37 pm
by Sir_Spirit
DhAkael wrote:The most annoying thing I've noticed thus far is the disparrity in power levels Vs. technology in most of the starships & mecha throughout the Megaversal collection.
For Example; Zentaedi Thurval-Sallan Vs. Kreeghor Doombringer. Both designs are created for mass destruction, yet the cannons on the Zent ship are far superior in range & damage output in comparrison to ANY tri-galactic cap-ship, and only lacks the shielding technology.


WHy are the Zentraedi fighting the Kreeghor?
Or do I even want to know?

Posted: Sat Jan 15, 2005 5:25 pm
by Jefffar
I think the disparity might be beccause the Robotech statistics were based on materials provided from Harmony Gold for the Robotech RPG. Meanwhile the Phase World statistics were created by CJ Carella for use in the Phase World Setting of the Rifts RPG.

In short you're comparing stuff from two different RPGs - it's like contemplating the similarities of round yellowish red citrus fruit and a red or green orb shaped fruit often found in pies.

Posted: Sat Jan 15, 2005 6:19 pm
by cornholioprime
Jefffar wrote:I think the disparity might be beccause the Robotech statistics were based on materials provided from Harmony Gold for the Robotech RPG. Meanwhile the Phase World statistics were created by CJ Carella for use in the Phase World Setting of the Rifts RPG.

In short you're comparing stuff from two different RPGs - it's like contemplating the similarities of round yellowish red citrus fruit and a red or green orb shaped fruit often found in pies.
What Jester said..and it's like comparing Apples and Oranges, too.

:thwak:

OW!!!! What did I say?!?!?

Then they should BE seperate RPG's

Posted: Mon Jan 17, 2005 8:03 pm
by DhAkael
Jefffar wrote:I think the disparity might be beccause the Robotech statistics were based on materials provided from Harmony Gold for the Robotech RPG. Meanwhile the Phase World statistics were created by CJ Carella for use in the Phase World Setting of the Rifts RPG.

In short you're comparing stuff from two different RPGs - it's like contemplating the similarities of round yellowish red citrus fruit and a red or green orb shaped fruit often found in pies.


I dunno...KS is always spewing out tripe about his "Universal megaversal system" etc etc etc.
Then it should BE universal.
But as I said at the begining of the postings, the Zent ships have MUCH better battery weaponry, while the PW ships are ineffective gimps in relation, BUT they have shileds. It's kinda the whole argument "Which is better; long range artilery from unprotected locations (no shields) or short range bombardment from behind fortification".
So I guess it does ballance out in the end.
Still doesn't explain why the ranges for the PW space based weapons are so damned short though...

Re: Then they should BE seperate RPG's

Posted: Mon Jan 17, 2005 8:13 pm
by cornholioprime
DhAkael wrote:
Jefffar wrote:I think the disparity might be beccause the Robotech statistics were based on materials provided from Harmony Gold for the Robotech RPG. Meanwhile the Phase World statistics were created by CJ Carella for use in the Phase World Setting of the Rifts RPG.

In short you're comparing stuff from two different RPGs - it's like contemplating the similarities of round yellowish red citrus fruit and a red or green orb shaped fruit often found in pies.


I dunno...KS is always spewing out tripe about his "Universal megaversal system" etc etc etc.
Then it should BE universal.
But as I said at the begining of the postings, the Zent ships have MUCH better battery weaponry, while the PW ships are ineffective gimps in relation, BUT they have shileds. It's kinda the whole argument "Which is better; long range artilery from unprotected locations (no shields) or short range bombardment from behind fortification".
So I guess it does ballance out in the end.
Still doesn't explain why the ranges for the PW space based weapons are so damned short though...
And THAT'S the point Jefffar was trying to make.

The Zentraedi don't have BETTER Weaponry; they have DIFFERENT Weaponry. The distinction is more than it appears to be when you think about it.

Long, long ago in a Galaxy far, far away, Harmony Gold said "KevSim, we want our Ships to do this, that, and so and so." Kevin didn't really create the Robotech RPG, even if he wrote EVERY Article. The creators of Robotech effectively created the RPG, and they wanted these vast ranges and humungous Damage Totals not for we in Rifts, but for their Fans, most of which have probably never even SEEN another Palladium Books Product, let alone bought it........

Posted: Wed Jan 19, 2005 11:06 am
by Sentinel
I agree with corn and jeff.