Omega Blaster Blast Radius?
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Omega Blaster Blast Radius?
I've got a question, how can the Omega Blaster (an energy weapon) have a blast radius? Does it have a ten-foot wide beam or does the energy somehow "splash" once it hits its target?
- Tinker Dragoon
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Perhaps it was also meant to simulate various anime and video game energy blasts that blossom into huge explosions upon hitting their target. 

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Tinker Dragoon wrote:Perhaps it was also meant to simulate various anime and video game energy blasts that blossom into huge explosions upon hitting their target.
TD has won a cigar
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- TechnoGothic
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Mike Taylor wrote:Tinker Dragoon wrote:Perhaps it was also meant to simulate various anime and video game energy blasts that blossom into huge explosions upon hitting their target.
It's a homage to the big beam weapon that the Guyver Bio-booster armors carry in their chests.
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Impossible he's impervios to the Mega-Smasher...
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Re: Omega Blaster Blast Radius?
Considering that the simultaneous firing of 2 Omega-beams doubles the damage AND doubles the radius, would that qualify as some kind of synergy?
A lot of the time, bursts are inferior and do less damage than the sum of individual shots. But here, we have equal-to-sum damage and superior-to-sum surface area.
The surface area of a normal shot would be pi10squared or 100pi while the surface area of the double-shot would be pi20squared or 400pi, so you're effectively covering DOUBLE the sum of the surface area, which is pretty awesome.
On the downside, if you do want to build double-cannons, if you want to do upgrades like Ultra or Super or Omni or Mega I think you'd have to buy them twice, once for each individual cannon. Or I guess it'd be possibly to upgrade them in distinct ways, like boost the range in 1 for sniping or high-altitude bombing (can you fly?) and boost the range in the other for instant-destruction in close range while the other is a backup for lower-damage-capacity targets.
A lot of the time, bursts are inferior and do less damage than the sum of individual shots. But here, we have equal-to-sum damage and superior-to-sum surface area.
The surface area of a normal shot would be pi10squared or 100pi while the surface area of the double-shot would be pi20squared or 400pi, so you're effectively covering DOUBLE the sum of the surface area, which is pretty awesome.
On the downside, if you do want to build double-cannons, if you want to do upgrades like Ultra or Super or Omni or Mega I think you'd have to buy them twice, once for each individual cannon. Or I guess it'd be possibly to upgrade them in distinct ways, like boost the range in 1 for sniping or high-altitude bombing (can you fly?) and boost the range in the other for instant-destruction in close range while the other is a backup for lower-damage-capacity targets.
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