Arrived at last...
Posted: Thu Dec 16, 2004 11:47 pm
What can i say.
It arrived a few hours ago...
i've only skimmed through, and alittle here and there so far.
I've already decided to ignore the Machine Section...
Sorry, Big C, but i just feel its needed that much. Ok, the bad art helped me turn away from wanting to us them also...
With the various Houses, thats all i need there really anyways.
I might keep the Machine, just as a Backburner villian to be Heard of, but not seen much if ever for my game...Maybe the House i will use is just too far out of the way to encounter them, who knows...
I LOVED the Biotic OCC...just needs more BIO-E points and more diversity of Biotic Sub-Types...workers, special forces, maybe even a Greater Biotic *to fill the role of a Mega-Biotic-like character*...
I can already see my players going for the Biotics over the others for one reason...
No Armor to worry about, its just YOU and your own new abilties...
Heck they Loved Playing Bio-Borgs in Rifts, so this is perfect for them.
I think i'll Max out starting Bio-E points, and then give them 3 levels of Enhancements, and make them Level 9 Biotics...
I'll have them roll 3d10+25 three times...add it all up and say GO....
170 Bio-E + *94 to 165 extra Bio-E* isnt bad...
I'll Tell them they Dont have to spend it all then though
That way if during play they see areas they might need to improve in, they can spend it later where they think they need it for the game...
i know, my players wont like the Dreadguard...the Code of Duty will turn them off big time.
My Mega-Biotic idea...would work well with a shamed Dreadguard...
Taking a Deforming Transformation, and working off his debts in discrace.
Taking his former Status into consideration, he is given Extra Enhancements to reward his Past status some...
This Transformation takes the place of the Suicide to save your honor, but debts must be repayed in Service...
Great Game...overall
Just need more Biotics
It arrived a few hours ago...
i've only skimmed through, and alittle here and there so far.
I've already decided to ignore the Machine Section...
Sorry, Big C, but i just feel its needed that much. Ok, the bad art helped me turn away from wanting to us them also...
With the various Houses, thats all i need there really anyways.
I might keep the Machine, just as a Backburner villian to be Heard of, but not seen much if ever for my game...Maybe the House i will use is just too far out of the way to encounter them, who knows...
I LOVED the Biotic OCC...just needs more BIO-E points and more diversity of Biotic Sub-Types...workers, special forces, maybe even a Greater Biotic *to fill the role of a Mega-Biotic-like character*...
I can already see my players going for the Biotics over the others for one reason...
No Armor to worry about, its just YOU and your own new abilties...
Heck they Loved Playing Bio-Borgs in Rifts, so this is perfect for them.
I think i'll Max out starting Bio-E points, and then give them 3 levels of Enhancements, and make them Level 9 Biotics...
I'll have them roll 3d10+25 three times...add it all up and say GO....
170 Bio-E + *94 to 165 extra Bio-E* isnt bad...
I'll Tell them they Dont have to spend it all then though
That way if during play they see areas they might need to improve in, they can spend it later where they think they need it for the game...
i know, my players wont like the Dreadguard...the Code of Duty will turn them off big time.
My Mega-Biotic idea...would work well with a shamed Dreadguard...
Taking a Deforming Transformation, and working off his debts in discrace.
Taking his former Status into consideration, he is given Extra Enhancements to reward his Past status some...
This Transformation takes the place of the Suicide to save your honor, but debts must be repayed in Service...
Great Game...overall
Just need more Biotics