Black Talon War Hawk and Falconer O.C.C.
Posted: Sun Dec 26, 2004 11:32 pm
I first feel like I need to apologize to Taalismn. It almost feels like plagasim, but I promise you I tried to stay away from all your ideas except the falcon gloves and the perches on the shoulders.
I plan to submit this to the Rifter, so Taalismn, if you could send me a personal message with your real name I want to make sure you get credit in case it is published (which history has shown me it likely will not).
Also, please post your idea as well. I took it in a totally different direction, and I would really like to see your version as well. I only went with the single bio-tech creature while it seemed like you had dozens in mind.
Anyway below is the bio-tech version of a hunting falcon and the men that wield them.
Black Talon War Hawk
The faithful Gorehounds have been instrumental in humanity’s struggle against the Machine. Their powerful senses, instincts, and low profile make them excellent scouts and trackers, and their strength and pack mentality makes them fierce combatants. Their long history of exceptional service has inspired many Librarians to try and develop other loyal attack animals.
One Librarian recalled ancient tales of falcons trained to hunt for their human masters. He decided it was the perfect choice, and he began crafting his ultimate attack bird, the Black Talon War Hawk. His creation combines the DNA from dozens of different falcons, hawks, eagles, and other birds of prey, plus DNA from several alien species. The end result looks like a normal hawk or falcon, only larger. However, the internal physiology of the Black Talon is far different than any natural creature. The tiny brain has been drastically expanded to increase the War Hawk’s intelligence. Since the skull only had so much room, the brain actually runs down the neck and into the body cavity. Extra bone plates were installed beneath the skin to protect this enormous brain, but the Librarian could only add so much armor without hampering its impressive flight speed.
Black Talons are commanded by a force of elite Splicers called Falconers. When one of these war birds first emerges from a Genepool, it is immediately presented to its Falconer so the two can bond. A Black Talon will imprint with the first living creature it sees, and once the bond is formed, the War Hawk will loyally follow its master without question. If the Falconer is killed, the bond he has with all his Black Talon War Hawks is severed and they are free to go wherever they want. However, imprinting with a human ingrains a strong feeling of kinship towards humanity, so they will likely chose to follow another Falconer as long as they deem him worthy. Black Talon War Hawks are nearly as intelligent as a human, so if their original bond is ever severed, they will only follow commands from Falconers that treat them with respect.
The War Hawk is mainly used for reconnaissance, but it does pack impressive offensive power (especially when multiple hawks combine their attacks). The mouth, throat, and lungs have been modified to fire a high-powered plasma blast, and its feet end in three-inch long razor sharp claws that are capable of injecting a powerful acid. The acid is incredibly destructive to metal and other inorganic materials, but is relatively harmless to organic tissue. It is impressive that the Librarian was able to pack so much destructive power into such a tiny body, but the small size of the Black Talon means that it is limited in what additional enhancements it can receive. It is also important to choose enhancements that do not detract from the War Hawks appearance.
The Black Talon was designed to look like a normal hawk so it would be ignored by the Machine, and this strategy has worked better than anyone could have hoped. No one within the Resistance knows that it took decades for the Gaia personality to successfully reintroduce hawks into the world, so she is actually somewhat protective of them. In areas under her control, her robots will never fire upon any bird of prey, and even when it is determined to be a human construct, they look so natural that Gaia still has difficulty firing upon them (against Black Talon War hawks, Gaia controlled robots lose one attack per melee and are -5 on initiative and -5 to strike).
Another unexpected gift from Gaia is the fact that Black Talons can hunt down and kill Ratbombs without detonating them. The nanites within the Ratbomb activate the explosive charge when the rat is within close proximity to humans, dogs, or cats, but they were never programmed to explode when attacked by a hawk or other bird of prey. Once the existence of Black Talon War Hawks was confirmed, the Hecate personality wanted to correct this oversight, but Gaia would not let her. This internal conflict within N.E.X.U.S. has given the Resistance a real defense against the Ratbomb menace. Unfortunately, there are millions of Ratbombs scurrying across the planet, so there will never be enough War Hawks to keep their numbers in check.
In the field, the Falconer directs his War Hawks like his own personal force of spies, scouts, and saboteurs. His Black Talons soar high above the earth, scanning the battlefield below and transmitting the visual data back to the Falconer through a special Bio Comm. This unique Bio Comm can also transmit all audio within a 30-foot radius of the War Hawk. The ability to act like a living microphone makes these War Hawks the ultimate spies.
In combat, the Falconer can order his hawks to swoop in and engage robot forces directly or drop Migs on them from above, but most use their birds more covertly. Black Talons are actually so intelligent, they can be used to transport and plant explosive Migs in areas that are inaccessible to humans. They are not exactly master demolitionists, so the Falconer must prime the explosive charge himself and make sure to set the timer so his War Hawk has enough time to carry out its mission.
Black Talons are a rather recent addition to the war effort, but their power, loyalty, versatility, and intelligence have made quite an impression within the Resistance. Great Houses everywhere are scrambling to find humans capable enough to become Falconers, and the Engineers are feverishly working to grow more of these mighty War Hawks. This tiny force of Black Talons has made a tremendous impact in the war, and their impact will only grow as their numbers do.
Class: Aerial Scout and Combat Hawk
Crew: None
M.D.C. by Location:
• Wings (2): 18 each*
• Legs (2): 12 each
• Clawed Feet (2): 8 each
• Head: 15**
• Main Body: 1D4x10+10***
*Destroying one wing makes flight impossible. If a wing is destroyed while in flight, the Black Talon will plummet to the earth. Its hardened body and instinctive skills to help roll with the impact means a fall from any height will only inflict 1D6 points of damage. Given enough time, a severed wing will regenerate.
**Depleting the M.D.C. of the Head does not kill the Black Talon, but it does severely injure it. The hawk is blind, deaf, and in pain. It is -10 to strike, parry, and dodge, and only has one attack per melee. Given enough time, the regenerative powers of the hawk will heal it completely.
***Depleting the M.D.C. of the Main Body kills the War Hawk. All other targets are small and difficult to hit. An attacker must aim and make a “Called Shot” to hit, and even then is – 4 to strike.
Speed:
Running: 10 mph maximum. The act of running does not tire out the hawk.
Leaping: The legs are only capable of tiny two foot leaps.
Digging: The Black Talon is not built for digging, but it can instantly burn a hole through dirt, clay, or stone with its Plasma Breath in order to hide underground.
Swimming: Not possible.
Flying: 200 mph maximum, but the hawk can reach speeds of up to 400 mph on a power dive.
Statistical Data:
Height: 6-7 inches from breast to back
Width: 8-10 inches, with a 60 inch wingspan.
Length: 24-30 inches from beak to tail
Weight: 30 lbs.
Cargo: Can carry up to 40 lbs. within its claws.
Physical Strength: 10+1D4
Production Cycle: 1 month gestation period plus 3 month growth cycle.
Operational Lifetime: 20 year life span.
Bio-Regeneration Rate: 1D4 M.D.C. per melee to the main body and 1 point of M.D.C. per melee to all other locations.
Horror Factor: 8
Feeding: The Black Talon is a Carnivore. It needs to eat 4 pounds of organic matter each day.
Color: The back and wings are a mottled mixture of dark brown and tan in bar like patterns, the belly and face are white, and it has black lines under its violet colored eyes. It gets its name from the three-inch long pitch black talons mounted on its feet.
Sleep Requirements: As an artificially created organism, the Black Talon only requires 4 hours of sleep per day.
Other Data:
Black Talon War Hawks are completely loyal to their imprinted master, but they can be rather temperamental towards other humans. Most people do not realize that these tiny little attack birds are nearly as smart as a human, and this tends to offend and irritate them. Humans within the Resistance treat their organic technology creations like unthinking machines or favored pets. This works well with most Splicer beasts, but the Black Talon expects better treatment. Speaking to the hawk like an equal (even though it cannot talk back) will earn its respect, and will lead to the hawk seeing the human (even one other than the Falconer) as a true friend and not just as an ally. Treating the Black Talon like an animal will annoy the temperamental little beast, and it will ignore orders from these types of people when its Falconer is absent. Temperamental or not, Black Talons feel a kinship with humanity and will defend all humans against robots (they hate them as much as humans do), they will just do so grudgingly when it is someone they do not particularly like.
Alignment: Any. Black Talons have strong personalities but the majority have a good or selfish alignment.
War Hawk Attributes: I.Q.: 1D6+6, M.E.: 1D6+10, M.A.: 3D4+4, P.S.: 11-14, P.P.: 1D4+17, P.E.: 1D6+15, P.B.: 3D4+4, Spd.: 10 mph on the ground, 200 mph in the air.
Number of Attacks per Melee: 4
Combat Bonuses: +3 on initiative, +3 to strike in hand to hand combat, +4 to strike when dropping objects on ground based targets, +1 to parry, +3 to automatic dodge in the air, +4 to roll with punch, +3 to pull punch, and impervious to horror factor, disease, and poison.
Equivalent (Instinctive) Skills of Note: Land Navigation 90%, Surveillance 75%, Prowl 75%, Demolitions 40%, Demolitions Disposal 40%, Pick Locks 45% (what this actually means is the Black Talon melts the lock by injecting acid into it with its claws), understands the language of its Great House and one other at 85% (but cannot speak), and can actually read the language of its native Great House at 45%. Recognizes robots, machines, and rodents as enemies to be destroyed or chased away.
Combat Capabilities:
• Peck: 1D4
• Restrained Claw Strike: 4D8 S.D.C.
• Claw Strike: 2D4
• Double Claw Strike: 4D4
• Diving Double Claw Strike: 5D6, but counts as two attacks
Senses and Features: Standard for War Mounts plus:
• Super Regeneration: The Black Talon regenerates damage at an incredible rate. Damage is restored at a rate of 1D4 M.D.C. per melee to the main body and 1 point of M.D.C. per melee to all other locations. A completely destroyed leg, wing, or even head will completely regenerate within 3D4 hours.
• Surveillance Bio Comm: Much like a normal Bio Comm, this implanted device allows telepathic communication between the Black Talon and its Falconer within a 6 mile radius. In addition, the implant transmits everything the hawk sees and hears back to the Falconer. The range of visual data is the same as the hawk’s normal vision, but the Bio Comm can only pick up audio within a 30-foot radius.
Bio-Weapon Systems:
1. Plasma Breath: The mouth, throat, and lungs of the War Hawk have been modified to allow it to exhale a chemical spray that ignites on contact with air to create a powerful fire blast.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 4D12.
Rate of Fire: Can be fired once per melee and counts as an additional attack per melee.
Effective Range: 40 feet
Payload: 18 blasts. One blast is regenerated every hour.
Bonuses: +4 to strike, but this is the only bonus that applies to the Plasma Breath.
2. Stinger Talons: The feet of the War Hawk end in three inch long, razor sharp talons. Despite the limited strength of the Black Talon, its claws are strong enough to rend through the steel armor of the Machine’s forces. It allows the tiny creature to inflict relatively decent damage, but the real purpose of these talons is to inject highly corrosive acid. The acid quickly dissolves metal and other inorganic metals, but is relatively harmless to living tissue.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: One claw does 2D4 points of damage and 4D4 for a double claw strike. Once the acid is injected, it burns for 2D4 melees and inflicts 2D8 points of damage each melee (double damage from a double claw strike). Note: The acid only inflicts 1D4 points of S.D.C. damage each melee to organic material.
Duration: The acid burns for 2D4 melee rounds.
Payload: Enough acid for 30 attacks (15 double claw attacks). The acid continuously regenerates at a rate of one does every 1D8 minutes.
A Note on Biological Enhancements: Due to the small size of the Black Talon War Hawk, some enhancements have reduced effects due to their smaller size, others work as normal, and still others are completely incompatible. The following is a list of enhancements that work on the Black Talon and any modifications that apply:
• Eyes and Vision Enhancement: Any enhancements can be applied. Most Falconers avoid enhancing their War Hawks with Compound Eyes, Eye Stalks, or Extra Eyes because these features destroy the illusion that they are natural creatures.
• Other Sensory Enhancements: Any enhancements can be applied. Most Falconers avoid enhancing their War Hawks with Antennae or Echo-Location because these features destroy the illusion that they are natural creatures.
• Biological Defenses: The only applicable enhancements are Acid Blood (although damage is only 2D8 per melee due to a lesser amount of blood being sprayed from wounds), Bio-Force Field, Chameleon Skin, Increased M.D.C. (although divide M.D.C. provided and additional weight by 5), Resistance to Electricity, Resistance to Kinetic Energy, and Stealth Field.
• Anatomical and Physiological Features: Any enhancements can be applied except Enhanced Leaping Ability. The Butcher’s Organ enhancement causes a bizarre physical transformation when applied to the Black Talon War Hawk. Size, weight, and M.D.C. of all locations is increased by 10%, and the hawk transforms to look like a large vulture. Resin Ducts mounted on the hawk’s feet secrete significantly smaller globs than those on a suit of Host Armor. Can create eight 6-inch globs each hour. The M.D.C. of the hardened resin is 5D4.
• Additional Limbs and Enhanced Arms and Hands: None of these enhancements can be applied to the War Hawk without hampering flight or seriously destroying the illusion that they are natural creatures.
• Legs and Feet: None of these enhancements can be applied to the War Hawk without hampering flight or seriously destroying the illusion that they are natural creatures.
• Flight Appendages: Organic Thrusters can be added to increase the hawks speed, but the increased noise draws undue attention and ruins the illusion that they are natural creatures.
• Prehensile Appendages: A Prehensile Tongue or Prehensile Feet can be added to increase the War Hawks manual dexterity. Prehensile Feet allow the Black Talon to handle explosive devices more easily (provides an additional 20% to its natural demolition skills). However, they do increase the chance of discovery by the Machine, but only upon close inspection.
• Offensive Bio-Weapons: The only applicable enhancements are Retractable Fangs and Serrated Whips.
• Ranged Bio-Weapons: The only applicable enhancements are Chemical Sprayer, Electrical Discharger, Lightning Discharger, Flying Blades (can only be enhanced with a maximum of 10 blades), Needle Death Blossom (damage is half due to a reduced payload of needles), Simple Light Cells, and Super Light Cells. Light Cells are concealed under the feathers until activated, so they do not detract from the War Hawk’s appearance.
I plan to submit this to the Rifter, so Taalismn, if you could send me a personal message with your real name I want to make sure you get credit in case it is published (which history has shown me it likely will not).
Also, please post your idea as well. I took it in a totally different direction, and I would really like to see your version as well. I only went with the single bio-tech creature while it seemed like you had dozens in mind.
Anyway below is the bio-tech version of a hunting falcon and the men that wield them.
Black Talon War Hawk
The faithful Gorehounds have been instrumental in humanity’s struggle against the Machine. Their powerful senses, instincts, and low profile make them excellent scouts and trackers, and their strength and pack mentality makes them fierce combatants. Their long history of exceptional service has inspired many Librarians to try and develop other loyal attack animals.
One Librarian recalled ancient tales of falcons trained to hunt for their human masters. He decided it was the perfect choice, and he began crafting his ultimate attack bird, the Black Talon War Hawk. His creation combines the DNA from dozens of different falcons, hawks, eagles, and other birds of prey, plus DNA from several alien species. The end result looks like a normal hawk or falcon, only larger. However, the internal physiology of the Black Talon is far different than any natural creature. The tiny brain has been drastically expanded to increase the War Hawk’s intelligence. Since the skull only had so much room, the brain actually runs down the neck and into the body cavity. Extra bone plates were installed beneath the skin to protect this enormous brain, but the Librarian could only add so much armor without hampering its impressive flight speed.
Black Talons are commanded by a force of elite Splicers called Falconers. When one of these war birds first emerges from a Genepool, it is immediately presented to its Falconer so the two can bond. A Black Talon will imprint with the first living creature it sees, and once the bond is formed, the War Hawk will loyally follow its master without question. If the Falconer is killed, the bond he has with all his Black Talon War Hawks is severed and they are free to go wherever they want. However, imprinting with a human ingrains a strong feeling of kinship towards humanity, so they will likely chose to follow another Falconer as long as they deem him worthy. Black Talon War Hawks are nearly as intelligent as a human, so if their original bond is ever severed, they will only follow commands from Falconers that treat them with respect.
The War Hawk is mainly used for reconnaissance, but it does pack impressive offensive power (especially when multiple hawks combine their attacks). The mouth, throat, and lungs have been modified to fire a high-powered plasma blast, and its feet end in three-inch long razor sharp claws that are capable of injecting a powerful acid. The acid is incredibly destructive to metal and other inorganic materials, but is relatively harmless to organic tissue. It is impressive that the Librarian was able to pack so much destructive power into such a tiny body, but the small size of the Black Talon means that it is limited in what additional enhancements it can receive. It is also important to choose enhancements that do not detract from the War Hawks appearance.
The Black Talon was designed to look like a normal hawk so it would be ignored by the Machine, and this strategy has worked better than anyone could have hoped. No one within the Resistance knows that it took decades for the Gaia personality to successfully reintroduce hawks into the world, so she is actually somewhat protective of them. In areas under her control, her robots will never fire upon any bird of prey, and even when it is determined to be a human construct, they look so natural that Gaia still has difficulty firing upon them (against Black Talon War hawks, Gaia controlled robots lose one attack per melee and are -5 on initiative and -5 to strike).
Another unexpected gift from Gaia is the fact that Black Talons can hunt down and kill Ratbombs without detonating them. The nanites within the Ratbomb activate the explosive charge when the rat is within close proximity to humans, dogs, or cats, but they were never programmed to explode when attacked by a hawk or other bird of prey. Once the existence of Black Talon War Hawks was confirmed, the Hecate personality wanted to correct this oversight, but Gaia would not let her. This internal conflict within N.E.X.U.S. has given the Resistance a real defense against the Ratbomb menace. Unfortunately, there are millions of Ratbombs scurrying across the planet, so there will never be enough War Hawks to keep their numbers in check.
In the field, the Falconer directs his War Hawks like his own personal force of spies, scouts, and saboteurs. His Black Talons soar high above the earth, scanning the battlefield below and transmitting the visual data back to the Falconer through a special Bio Comm. This unique Bio Comm can also transmit all audio within a 30-foot radius of the War Hawk. The ability to act like a living microphone makes these War Hawks the ultimate spies.
In combat, the Falconer can order his hawks to swoop in and engage robot forces directly or drop Migs on them from above, but most use their birds more covertly. Black Talons are actually so intelligent, they can be used to transport and plant explosive Migs in areas that are inaccessible to humans. They are not exactly master demolitionists, so the Falconer must prime the explosive charge himself and make sure to set the timer so his War Hawk has enough time to carry out its mission.
Black Talons are a rather recent addition to the war effort, but their power, loyalty, versatility, and intelligence have made quite an impression within the Resistance. Great Houses everywhere are scrambling to find humans capable enough to become Falconers, and the Engineers are feverishly working to grow more of these mighty War Hawks. This tiny force of Black Talons has made a tremendous impact in the war, and their impact will only grow as their numbers do.
Class: Aerial Scout and Combat Hawk
Crew: None
M.D.C. by Location:
• Wings (2): 18 each*
• Legs (2): 12 each
• Clawed Feet (2): 8 each
• Head: 15**
• Main Body: 1D4x10+10***
*Destroying one wing makes flight impossible. If a wing is destroyed while in flight, the Black Talon will plummet to the earth. Its hardened body and instinctive skills to help roll with the impact means a fall from any height will only inflict 1D6 points of damage. Given enough time, a severed wing will regenerate.
**Depleting the M.D.C. of the Head does not kill the Black Talon, but it does severely injure it. The hawk is blind, deaf, and in pain. It is -10 to strike, parry, and dodge, and only has one attack per melee. Given enough time, the regenerative powers of the hawk will heal it completely.
***Depleting the M.D.C. of the Main Body kills the War Hawk. All other targets are small and difficult to hit. An attacker must aim and make a “Called Shot” to hit, and even then is – 4 to strike.
Speed:
Running: 10 mph maximum. The act of running does not tire out the hawk.
Leaping: The legs are only capable of tiny two foot leaps.
Digging: The Black Talon is not built for digging, but it can instantly burn a hole through dirt, clay, or stone with its Plasma Breath in order to hide underground.
Swimming: Not possible.
Flying: 200 mph maximum, but the hawk can reach speeds of up to 400 mph on a power dive.
Statistical Data:
Height: 6-7 inches from breast to back
Width: 8-10 inches, with a 60 inch wingspan.
Length: 24-30 inches from beak to tail
Weight: 30 lbs.
Cargo: Can carry up to 40 lbs. within its claws.
Physical Strength: 10+1D4
Production Cycle: 1 month gestation period plus 3 month growth cycle.
Operational Lifetime: 20 year life span.
Bio-Regeneration Rate: 1D4 M.D.C. per melee to the main body and 1 point of M.D.C. per melee to all other locations.
Horror Factor: 8
Feeding: The Black Talon is a Carnivore. It needs to eat 4 pounds of organic matter each day.
Color: The back and wings are a mottled mixture of dark brown and tan in bar like patterns, the belly and face are white, and it has black lines under its violet colored eyes. It gets its name from the three-inch long pitch black talons mounted on its feet.
Sleep Requirements: As an artificially created organism, the Black Talon only requires 4 hours of sleep per day.
Other Data:
Black Talon War Hawks are completely loyal to their imprinted master, but they can be rather temperamental towards other humans. Most people do not realize that these tiny little attack birds are nearly as smart as a human, and this tends to offend and irritate them. Humans within the Resistance treat their organic technology creations like unthinking machines or favored pets. This works well with most Splicer beasts, but the Black Talon expects better treatment. Speaking to the hawk like an equal (even though it cannot talk back) will earn its respect, and will lead to the hawk seeing the human (even one other than the Falconer) as a true friend and not just as an ally. Treating the Black Talon like an animal will annoy the temperamental little beast, and it will ignore orders from these types of people when its Falconer is absent. Temperamental or not, Black Talons feel a kinship with humanity and will defend all humans against robots (they hate them as much as humans do), they will just do so grudgingly when it is someone they do not particularly like.
Alignment: Any. Black Talons have strong personalities but the majority have a good or selfish alignment.
War Hawk Attributes: I.Q.: 1D6+6, M.E.: 1D6+10, M.A.: 3D4+4, P.S.: 11-14, P.P.: 1D4+17, P.E.: 1D6+15, P.B.: 3D4+4, Spd.: 10 mph on the ground, 200 mph in the air.
Number of Attacks per Melee: 4
Combat Bonuses: +3 on initiative, +3 to strike in hand to hand combat, +4 to strike when dropping objects on ground based targets, +1 to parry, +3 to automatic dodge in the air, +4 to roll with punch, +3 to pull punch, and impervious to horror factor, disease, and poison.
Equivalent (Instinctive) Skills of Note: Land Navigation 90%, Surveillance 75%, Prowl 75%, Demolitions 40%, Demolitions Disposal 40%, Pick Locks 45% (what this actually means is the Black Talon melts the lock by injecting acid into it with its claws), understands the language of its Great House and one other at 85% (but cannot speak), and can actually read the language of its native Great House at 45%. Recognizes robots, machines, and rodents as enemies to be destroyed or chased away.
Combat Capabilities:
• Peck: 1D4
• Restrained Claw Strike: 4D8 S.D.C.
• Claw Strike: 2D4
• Double Claw Strike: 4D4
• Diving Double Claw Strike: 5D6, but counts as two attacks
Senses and Features: Standard for War Mounts plus:
• Super Regeneration: The Black Talon regenerates damage at an incredible rate. Damage is restored at a rate of 1D4 M.D.C. per melee to the main body and 1 point of M.D.C. per melee to all other locations. A completely destroyed leg, wing, or even head will completely regenerate within 3D4 hours.
• Surveillance Bio Comm: Much like a normal Bio Comm, this implanted device allows telepathic communication between the Black Talon and its Falconer within a 6 mile radius. In addition, the implant transmits everything the hawk sees and hears back to the Falconer. The range of visual data is the same as the hawk’s normal vision, but the Bio Comm can only pick up audio within a 30-foot radius.
Bio-Weapon Systems:
1. Plasma Breath: The mouth, throat, and lungs of the War Hawk have been modified to allow it to exhale a chemical spray that ignites on contact with air to create a powerful fire blast.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 4D12.
Rate of Fire: Can be fired once per melee and counts as an additional attack per melee.
Effective Range: 40 feet
Payload: 18 blasts. One blast is regenerated every hour.
Bonuses: +4 to strike, but this is the only bonus that applies to the Plasma Breath.
2. Stinger Talons: The feet of the War Hawk end in three inch long, razor sharp talons. Despite the limited strength of the Black Talon, its claws are strong enough to rend through the steel armor of the Machine’s forces. It allows the tiny creature to inflict relatively decent damage, but the real purpose of these talons is to inject highly corrosive acid. The acid quickly dissolves metal and other inorganic metals, but is relatively harmless to living tissue.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: One claw does 2D4 points of damage and 4D4 for a double claw strike. Once the acid is injected, it burns for 2D4 melees and inflicts 2D8 points of damage each melee (double damage from a double claw strike). Note: The acid only inflicts 1D4 points of S.D.C. damage each melee to organic material.
Duration: The acid burns for 2D4 melee rounds.
Payload: Enough acid for 30 attacks (15 double claw attacks). The acid continuously regenerates at a rate of one does every 1D8 minutes.
A Note on Biological Enhancements: Due to the small size of the Black Talon War Hawk, some enhancements have reduced effects due to their smaller size, others work as normal, and still others are completely incompatible. The following is a list of enhancements that work on the Black Talon and any modifications that apply:
• Eyes and Vision Enhancement: Any enhancements can be applied. Most Falconers avoid enhancing their War Hawks with Compound Eyes, Eye Stalks, or Extra Eyes because these features destroy the illusion that they are natural creatures.
• Other Sensory Enhancements: Any enhancements can be applied. Most Falconers avoid enhancing their War Hawks with Antennae or Echo-Location because these features destroy the illusion that they are natural creatures.
• Biological Defenses: The only applicable enhancements are Acid Blood (although damage is only 2D8 per melee due to a lesser amount of blood being sprayed from wounds), Bio-Force Field, Chameleon Skin, Increased M.D.C. (although divide M.D.C. provided and additional weight by 5), Resistance to Electricity, Resistance to Kinetic Energy, and Stealth Field.
• Anatomical and Physiological Features: Any enhancements can be applied except Enhanced Leaping Ability. The Butcher’s Organ enhancement causes a bizarre physical transformation when applied to the Black Talon War Hawk. Size, weight, and M.D.C. of all locations is increased by 10%, and the hawk transforms to look like a large vulture. Resin Ducts mounted on the hawk’s feet secrete significantly smaller globs than those on a suit of Host Armor. Can create eight 6-inch globs each hour. The M.D.C. of the hardened resin is 5D4.
• Additional Limbs and Enhanced Arms and Hands: None of these enhancements can be applied to the War Hawk without hampering flight or seriously destroying the illusion that they are natural creatures.
• Legs and Feet: None of these enhancements can be applied to the War Hawk without hampering flight or seriously destroying the illusion that they are natural creatures.
• Flight Appendages: Organic Thrusters can be added to increase the hawks speed, but the increased noise draws undue attention and ruins the illusion that they are natural creatures.
• Prehensile Appendages: A Prehensile Tongue or Prehensile Feet can be added to increase the War Hawks manual dexterity. Prehensile Feet allow the Black Talon to handle explosive devices more easily (provides an additional 20% to its natural demolition skills). However, they do increase the chance of discovery by the Machine, but only upon close inspection.
• Offensive Bio-Weapons: The only applicable enhancements are Retractable Fangs and Serrated Whips.
• Ranged Bio-Weapons: The only applicable enhancements are Chemical Sprayer, Electrical Discharger, Lightning Discharger, Flying Blades (can only be enhanced with a maximum of 10 blades), Needle Death Blossom (damage is half due to a reduced payload of needles), Simple Light Cells, and Super Light Cells. Light Cells are concealed under the feathers until activated, so they do not detract from the War Hawk’s appearance.