Zentraedi Breakout
Moderators: Immortals, Supreme Beings, Old Ones
- The Artist Formerly
- Champion
- Posts: 2467
- Joined: Thu Nov 30, 2000 2:01 am
- Comment: Time Magazine's person of the year, 2006.
- Location: High in the Tower of Yellow, Swanky town.
Well, the adventure was "Eh", better then Lancer's Rockers, but not as good as Strike Force. The aditional resource materials interms of political bodies, other groups and the like, was invaluable.
When I look in the dictionary and see the word Cool...I see Taffy's picture...-Shady Slug
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
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- Adventurer
- Posts: 461
- Joined: Sun Mar 21, 2004 6:34 pm
- Location: Surrey, BC
I can't say enough good things about the backgroung material Breakout gave. It completely fleshed out the Zentradi Control Zone, including people and armies of importance. It gave good geo-political data as well as terrain, ecological data, and sociological information.
The one that I love about Zentradi Breakout is the rules it gave for playing nascent ASC personnel in a Macross-era story. It bridged the two generations very nicely and cleanly, giving rules as to how and why the ASC mecha isn't totally cleaned up yet.
The one that I love about Zentradi Breakout is the rules it gave for playing nascent ASC personnel in a Macross-era story. It bridged the two generations very nicely and cleanly, giving rules as to how and why the ASC mecha isn't totally cleaned up yet.