Design notes and news about BTS 2
Posted: Sun Feb 06, 2005 3:20 pm
During the creation of BTS 2, Kevin, Wayne Smith and I had discussions about certain aspects of game play. The quickest way to deal with a monster is to kill it, but that would make for short game sessions. That was why the world was as closely modeled to our own as possible.
Think of the movies Bourne Identity and Bourne Supremacy. The main character not only had the bad guys to worry about but the police. He never knew when he would be attacked by an enemy, but if a shooting or explosion or even a fistfight in a public place occurred, it would certainly draw in the police no matter which country he was in. Better to dispatch an enemy behind closed doors where no one could see.
The monsters also had to have a background and reasons for doing what they were doing. That was why the question was raised: "Why couldn't a powerful supernatural being just enter an office building and kill hundreds of people?" The book answers that question in a plausible way. It also fits in with folklore about supernatural beings. I have read a great number of supposedly real encounters with supernatural beings and the book does mimic how they "actually" work. And I have spoken to people who claim to have actually seen ghosts. Something is going on out there folks. What exactly, I do not know.
Right now the groundwork is being laid for the Tome Grotesque and Arcanum source books. And to quote Kevin: "I haven't seen such excitement about a new RPG from Palladium since Rifts." And we've been getting calls, e-mails and letters from fans telling us they think the book is great. Our sales and talks with our distributors confirm that this game is very popular. We have also had impressive online sales of the softcover edition and pre-orders have been coming in for the hardcover gold edition which ships February 10th. The hardcover edition includes specially commissioned end sheets by artist Mike Dubisch, and is signed and numbered by Kevin Siembieda and Mike Dubisch.
I hope you enjoyed reading this look behind the scenes.
Alex Marciniszyn,
Editor
Think of the movies Bourne Identity and Bourne Supremacy. The main character not only had the bad guys to worry about but the police. He never knew when he would be attacked by an enemy, but if a shooting or explosion or even a fistfight in a public place occurred, it would certainly draw in the police no matter which country he was in. Better to dispatch an enemy behind closed doors where no one could see.
The monsters also had to have a background and reasons for doing what they were doing. That was why the question was raised: "Why couldn't a powerful supernatural being just enter an office building and kill hundreds of people?" The book answers that question in a plausible way. It also fits in with folklore about supernatural beings. I have read a great number of supposedly real encounters with supernatural beings and the book does mimic how they "actually" work. And I have spoken to people who claim to have actually seen ghosts. Something is going on out there folks. What exactly, I do not know.
Right now the groundwork is being laid for the Tome Grotesque and Arcanum source books. And to quote Kevin: "I haven't seen such excitement about a new RPG from Palladium since Rifts." And we've been getting calls, e-mails and letters from fans telling us they think the book is great. Our sales and talks with our distributors confirm that this game is very popular. We have also had impressive online sales of the softcover edition and pre-orders have been coming in for the hardcover gold edition which ships February 10th. The hardcover edition includes specially commissioned end sheets by artist Mike Dubisch, and is signed and numbered by Kevin Siembieda and Mike Dubisch.
I hope you enjoyed reading this look behind the scenes.
Alex Marciniszyn,
Editor