Muawijhe wrote:I just use it because it's fun.
True, it is that.
Here's some quick and dirty rules for pulling items off of stuff (mounted weapons, sensors, arms, etc.). Roll to strike as normal, Called Shot, and any appropriate bonuses and penalties.
If the attack hits, roll for damage (ie, punch damage divided by half). Take this result and multiply it by say, 5 or 10, or even your P.S. attribute number. If the final result is greater than the M.D.C. of the location/item being attacked, it is ripped off (consider destroyed). Otherwise, the normal tear damage (before the multiplier) is subtracted from the location attacked.
Not the best, but all I could think of in a hurry. Any comments?
The way I do it is this:
Roll to strike for a grab attack.
If the attack succeeds, then you get to automatically hit with Tear/Pry attacks until you either do enough MDC to destroy the thing or something interrupts you (like the adult dragon who's leg you have hold of waking up...)
The difference is that the thing isn't actually destroyed; you have it intact.
If you were ripping the gun turret off of a large Bot or tank, then it may be possible for an operator with the right tools to reattach it to another vehicle/bot.
You may think it makes sense for the turret/limb/whatever to rip off for less damage than it would take to destroy it, but it doesn't.
When you hack at something with a sword, you are trying to sever it....
The MDC/SDC of an object isn't the amount of damage it takes to reduce it to base molecules, it's the amount of damage it takes to to damage it to the point of uselessness.
Which would count Severing.