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New Ordance

Posted: Sun Feb 13, 2005 1:33 pm
by DarkTidings
(Gunny Sgt. Materson walks into the briefing room)

All right ladies, listen up and listen good. In the war against the machine our R&D Librarian has seen fit to issue us new ordinance. Now listen up as your life may depend on knowing how to use our new equipment. First is our new grenade....

Blossom Grenade
Weigh: 16 oz
Radius: 20 ft
Effective Range: 100 ft
Damage: 2d8
Bonus: +3 to strike everything in 20 ft, this is the only bonus
Charges: 3 Needle Death Blossoms, Recharges 1 NDB every 8 hours.
Needs to eat but only consumes a tiny amount. can scavenge nutrients from surface of host armour.

Now that is Impressive but stay focused. Hold questions till end of this briefing. Now second is....

Glitter Grenade
Weigh: 10 ounces
Radius: 30 ft
Effective Range: 100 ft
This one has multiple light cells that doesn't do any damage but strobes and disorients victims in the radius.
-8 to strike, parry, and dodge
-3 to int
-1 melee
Duration: 1da4 melees
Charges: 6 charges, Recharges 1 Strobe every 4 hours
Needs to eat but only consumes a tiny amount. can scavenge nutrients from surface of host armour.

And now boys and girls the next piece is a real work of art. It is our area denial mine.

Denial Egg, lovingly referred to as Humpty Dumpty
2 ft tall egg shape with roots and tendrils sinking into the ground, camouflages itself to its surroundings.
Radius: 30 ft
Damage: 3da6xi10 (Needle Death Blossom)
+3 strike everything in range, only bonus
once placed will attack all movement within 20 ft. (has motion detection)
may be pacified with a special secreted scent.

There you have it, your new ordinance, Study it, Learn it, Use it.
Charges: 4 NDB, recharges 1 NDB every 2 hours.
Once placed it sends tendrils and roots out to secure itself and feeds itself.