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Posted: Thu Feb 17, 2005 1:51 pm
by Swift-13
Turning a Splugorth into a symbiote? I'd hate to be the poor sucker lugging that thing around...

Now, Splugorth: Bio-Wizard vehical has a nice ring to it. :twisted:

Posted: Thu Feb 17, 2005 2:37 pm
by Swift-13
With genetic memory at their disposal, the Mechanoids might not need an increased lifespan. A clone can have the exact same memories as its predecessor. However, the uses for a Splugorth-turned-symbiote/parasite are pretty messy.

Even with magic at their disposal, the Mechanoids would be in for one hell of a fight against the Splugorth, one possibly lasting millenia before either side would fall. Still, the advances in magic and technology they'd create to get an advantage would be mind-boggling. :eek:

Posted: Thu Feb 17, 2005 2:57 pm
by Swift-13
Alternatively, any Mechanoids landing in the Splicers world are pretty much toast.

Posted: Wed Apr 20, 2005 5:36 am
by Capt. Meschievitz
mmmmMMMMMMWWWWAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAaaaaaa.... Bow down before the might of the mechanoids.....I always wanted to say that.

Posted: Wed Apr 20, 2005 6:02 pm
by Killer Cyborg
Swift-13 wrote:Alternatively, any Mechanoids landing in the Splicers world are pretty much toast.


How does Telemechanics interact with the nanites?

Posted: Thu Apr 21, 2005 1:45 am
by Warmaster40k
umm the nanite plauge doesnot effect them its in the splicer book but sealed suits do not permit a nanobot reaction as its a signal from the nanites inside of you and the ones in the metal