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The AR of this armor would be...

Posted: Sat Apr 16, 2005 10:54 pm
by Guest

Posted: Sat Apr 16, 2005 11:05 pm
by Jefffar
Depends on if you still use the normal AR rules or not.

I don't.

Posted: Sat Apr 16, 2005 11:30 pm
by Guest
It would have an A.R. of 12. It's considered a Hard Armor Vest.

Posted: Sat Apr 16, 2005 11:39 pm
by Sentinel
What is the official formula for figuring out the PV of an object or armour?

Posted: Sat Apr 16, 2005 11:43 pm
by Guest
Sentinel wrote:What is the official formula for figuring out the PV of an object or armour?


Armor doesn't have a PV, the only thing that really does are bullets.

Posted: Fri Apr 22, 2005 8:37 am
by Guest
ash_wednesday wrote:
Jefffar wrote:Depends on if you still use the normal AR rules or not.

I don't.


so if you don't use AR..what do you use?



Check out Making Armor Useful Again for just a few of the many ideas out there that replace AR.

Posted: Mon Apr 25, 2005 5:28 pm
by Jefffar
My system is in the alluded to post.

Posted: Tue Apr 26, 2005 10:52 am
by Guest
ash_wednesday wrote:Nice idea but way too much work...


What's a "Nice idea but way too much work"?

Posted: Tue May 24, 2005 10:09 pm
by The Beast
Sentinel wrote:What is the official formula for figuring out the PV of an object or armour?

The Compendium of Contemporary Weapons has this for armor. As for objects, I would look at the PV of the gun and/or bullet, and what's being hit, and then use some common sense.
Unfortunately, I haven't seen this available in my local store for quite some time now. I don't know if it's their fault or Palladium's, but whatever the case, Palladium needs to do a follow up featuring current guns. It would also be nice if they would cover some additional military vehicles, jets, boats, tanks, and what have you.

Posted: Tue May 24, 2005 10:22 pm
by Guest
MaddogMatarese wrote:
Sentinel wrote:What is the official formula for figuring out the PV of an object or armour?

The Compendium of Contemporary Weapons has this for armor. As for objects, I would look at the PV of the gun and/or bullet, and what's being hit, and then use some common sense.
Unfortunately, I haven't seen this available in my local store for quite some time now. I don't know if it's their fault or Palladium's, but whatever the case, Palladium needs to do a follow up featuring current guns. It would also be nice if they would cover some additional military vehicles, jets, boats, tanks, and what have you.


As I already pointed out, armor doesn't have a PV.

Posted: Tue May 24, 2005 10:28 pm
by J. Lionheart
Hard armor vest basically. As a vest, it won't have a very high A.R.

If you're talking about lab conditions, specifically aiming at the ceramic plates in the vest, that particular part of it might have an A.R. of 18 or so, but that wouldn't be applicable in gameplay unless the foe for some reason made a successful called shot to the ceramic part. I'd go with A.R. 12 overall.

Posted: Thu Jun 02, 2005 6:02 pm
by The Beast
Kuseru Satsujin wrote:
MaddogMatarese wrote:
Sentinel wrote:What is the official formula for figuring out the PV of an object or armour?

The Compendium of Contemporary Weapons has this for armor. As for objects, I would look at the PV of the gun and/or bullet, and what's being hit, and then use some common sense.
Unfortunately, I haven't seen this available in my local store for quite some time now. I don't know if it's their fault or Palladium's, but whatever the case, Palladium needs to do a follow up featuring current guns. It would also be nice if they would cover some additional military vehicles, jets, boats, tanks, and what have you.


As I already pointed out, armor doesn't have a PV.


You mean what I know!

Posted: Thu Jun 02, 2005 7:04 pm
by Sentinel
Kuseru Satsujin wrote:
MaddogMatarese wrote:
Sentinel wrote:What is the official formula for figuring out the PV of an object or armour?

The Compendium of Contemporary Weapons has this for armor. As for objects, I would look at the PV of the gun and/or bullet, and what's being hit, and then use some common sense.
Unfortunately, I haven't seen this available in my local store for quite some time now. I don't know if it's their fault or Palladium's, but whatever the case, Palladium needs to do a follow up featuring current guns. It would also be nice if they would cover some additional military vehicles, jets, boats, tanks, and what have you.


As I already pointed out, armor doesn't have a PV.


So, what is the formula for objects then? How do you determine the PV of an object (assume you know it's AR) like a steel door, or a shield?

Posted: Thu Jun 02, 2005 8:16 pm
by Guest
Sentinel wrote:
Kuseru Satsujin wrote:
MaddogMatarese wrote:
Sentinel wrote:What is the official formula for figuring out the PV of an object or armour?

The Compendium of Contemporary Weapons has this for armor. As for objects, I would look at the PV of the gun and/or bullet, and what's being hit, and then use some common sense.
Unfortunately, I haven't seen this available in my local store for quite some time now. I don't know if it's their fault or Palladium's, but whatever the case, Palladium needs to do a follow up featuring current guns. It would also be nice if they would cover some additional military vehicles, jets, boats, tanks, and what have you.


As I already pointed out, armor doesn't have a PV.


So, what is the formula for objects then? How do you determine the PV of an object (assume you know it's AR) like a steel door, or a shield?


:thwak: :thwak: :thwak: You don't.

Posted: Thu Jun 02, 2005 9:28 pm
by Sentinel
Or, I should have said "the resistance to penetration" for the same.

Posted: Thu Jun 02, 2005 10:35 pm
by drewkitty ~..~
If its a main body hit then it would have a AR of about 18, otherwise its about a 10.