I give you the...purebread fainting goat

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gordyzx9r
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I give you the...purebread fainting goat

Unread post by gordyzx9r »

Somehow, I don't think it's going to fare very well in the world of AtB...I give you the fainting goat.

I may just have to whip up some stats for the fainting goat. Some vestigal disadvantages I have so far are:


+50 BIO-E for wetting self when startled (startled on a roll of 2 thru 20 on D20 everytime the GM or anyone else in the room even looks at the PC). Character loses initiative and all chances of defending themselves for 1D6 rounds...and anyone with advanced smell is +19 to initiative, and +23 to strike.

+100 BIO-E for uncontrollable bowel movements when surprised (surprised on a roll of 02 thru 00 with a D00, which has to be rolled whenever anything happens...anything, no action can take place in the game without this die being cast...this rule overrides all GM powers). Character loses initiative and all chances of defending themselves for 1D20 turns...and anyone with advanced smell is +25 to initiative, and +96 to strike, character suffers a -217 reduction to their PP and -3 to their Spd attribute. Also, characters with infravision (what?) gain an additional +43.5 to initiative when dealing with a bowel movement impaired goat.
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Jesterzzn
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Unread post by Jesterzzn »

:-?

:lol:
:fool:
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