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Uses for the RPG Design Skill
Posted: Thu May 12, 2005 12:18 am
by Guest
Seriously, has ANYONE come up with an in-game use for this skill in N&S? I swear that it's the only skill I haven't found an actual use for in the game. There's got to be some creative use of this skill out there somewhere.
Posted: Thu May 12, 2005 2:06 am
by Gomen_Nagai
To Design Really interesting Abduction, Terrorism, Fraud Scenarios.
Posted: Thu May 12, 2005 7:51 am
by Glistam
Doesn't the skill description say that it teaches the user how to stay up late repeatedly and function with little sleep? Then you could use it to offset sleep deprivation penalties for a short period of time.
You could also use it as a source of income for the character. Kind of like a specialized writing skill.
Posted: Thu May 12, 2005 10:08 am
by Guest
ash_wednesday wrote:It was just an inside joke. Wasn't meant to be useful
I know it was an inside joke. The point is, has anyone come up with creative in-game uses for it.
Posted: Thu May 12, 2005 10:13 am
by Sentinel
Only for a character who was trying to make a living using his skill as an RPG writer.
His idea was to take the adventures he experienced in life and make a game out them and get rich and retire.
Which of course, all game designers do, right?
Posted: Fri May 13, 2005 12:23 pm
by Guest
Sentinel wrote:Only for a character who was trying to make a living using his skill as an RPG writer.
His idea was to take the adventures he experienced in life and make a game out them and get rich and retire.
Which of course, all game designers do, right?
I think you're confusing game designers with fantasy/sci-fi novelists.
Posted: Fri May 13, 2005 12:29 pm
by Jefffar
I've seen a few saving throws made by the difference of having that +1 to PE.
Posted: Fri May 13, 2005 12:32 pm
by Guest
Jefffar wrote:I've seen a few saving throws made by the difference of having that +1 to PE.
That's not really an in-game use of the skill though, that's using a bonus to PE provided by the skill, not the skill itself.
Posted: Fri May 13, 2005 2:47 pm
by Sentinel
Kuseru Satsujin wrote:Sentinel wrote:Only for a character who was trying to make a living using his skill as an RPG writer.
His idea was to take the adventures he experienced in life and make a game out them and get rich and retire.
Which of course, all game designers do, right?
I think you're confusing game designers with fantasy/sci-fi novelists.
Well in my campaign, RPG designers can get
Bill Gates rich.
Posted: Fri May 13, 2005 4:17 pm
by Slag
We had a NB/N&S/PF cross over campaign ("Nerds with Nards")where we all played college Geeks, Nerds, Goths, and other outcasts that knew each other through RP. Several of us had RPG design, so we worked on rules for our own RPG system.
We eventually ended up in some medieval world where my computer/chemistry nerd made gunpowder to fight off the demonic hordes. Others used old Dragon Lance strategies and such. You never heard so many Army of Darkness quotes in your life!
Posted: Fri May 13, 2005 11:17 pm
by Nekira Sudacne
the Role Playing Game Design skill has the SAME purpose as the Sing Skill, the art skill, the play musical instrument skill.
it lets you design a Role Playing Game. what more do you need?
Posted: Fri May 13, 2005 11:33 pm
by Killer Cyborg
Sentinel wrote:Kuseru Satsujin wrote:Sentinel wrote:Only for a character who was trying to make a living using his skill as an RPG writer.
His idea was to take the adventures he experienced in life and make a game out them and get rich and retire.
Which of course, all game designers do, right?
I think you're confusing game designers with fantasy/sci-fi novelists.
Well in my campaign, RPG designers can get
Bill Gates rich.
They don't need to; Bill Gates is already rich...
Posted: Fri May 13, 2005 11:35 pm
by Killer Cyborg
Nekira Sudacne wrote:the Role Playing Game Design skill has the SAME purpose as the Sing Skill, the art skill, the play musical instrument skill.
it lets you design a Role Playing Game. what more do you need?
Yup.
Although it might be kind of cool to allow the character to realize that he's a character in a RPG, and to let him use the skill to figure out (and maybe fix) the funky Palladium physics...
Posted: Fri May 13, 2005 11:50 pm
by Guest
Nekira Sudacne wrote:the Role Playing Game Design skill has the SAME purpose as the Sing Skill, the art skill, the play musical instrument skill.
it lets you design a Role Playing Game. what more do you need?
I take it your characters never had to sing the "beast" to sleep, draw anything, or participated in Lancer's Rockers.
Posted: Sat May 14, 2005 12:09 am
by Killer Cyborg
Kuseru Satsujin wrote:Nekira Sudacne wrote:the Role Playing Game Design skill has the SAME purpose as the Sing Skill, the art skill, the play musical instrument skill.
it lets you design a Role Playing Game. what more do you need?
I take it your characters never had to sing the "beast" to sleep, draw anything, or participated in Lancer's Rockers.
What about the Art skill...?
(Although I did have a basilisk named Kudzu who used his Art skill to stone people in particularly striking poses...)
Posted: Sat May 14, 2005 12:16 am
by Ten Tigers
Creative use....
*reaches into his magic hat*
PUH-POOF!!!!
Give the skill to an Entrepreneur and put all 4 business "points" into the RPG indudstry.
His name:
The Game Master
His Retinue:
A Veteran Grunt
A Dreamer Gizmoteer
A Dedicated Martial Artist
Posted: Sat May 14, 2005 12:16 am
by Guest
Killer Cyborg wrote:Kuseru Satsujin wrote:Nekira Sudacne wrote:the Role Playing Game Design skill has the SAME purpose as the Sing Skill, the art skill, the play musical instrument skill.
it lets you design a Role Playing Game. what more do you need?
I take it your characters never had to sing the "beast" to sleep, draw anything, or participated in Lancer's Rockers.
What about the Art skill...?
(Although I did have a basilisk named Kudzu who used his Art skill to stone people in particularly striking poses...)
Well, if you're really creative (and depending on which version you take), you can use it to draw a map, sketch an object, carve your way out of prison (or a cave-in), blind/poison someone by knowing what paints are lethal, forge documents (poorly unless you've also got the literacy and/or forgery skills), alter objects, make disguises, and probably several things I haven't thought of.
Posted: Sat May 14, 2005 12:20 am
by Killer Cyborg
Maybe you could use RPG Design as a catch-all knowledge skill....
"Of course I know the air speed of an African Swallow... I had to write it up for The Big Book of Migrating Animals..."
Posted: Sat May 14, 2005 12:26 am
by Mike Taylor
Killer Cyborg wrote:What about the Art skill...?
1. Showing your character has some degree of refinement and appreciation of beautiful things.
2. Making a little extra money on the side as a painter, sculptor, glassblower, whatever.
3. Role-playing opportunities outside of killing ninjas and taking their stuff.
Posted: Sat May 14, 2005 2:49 am
by Nekira Sudacne
Mike Taylor wrote:Killer Cyborg wrote:What about the Art skill...?
1. Showing your character has some degree of refinement and appreciation of beautiful things.
2. Making a little extra money on the side as a painter, sculptor, glassblower, whatever.
3. Role-playing opportunities outside of killing ninjas and taking their stuff.
I prefer killing Gizmoteers and taking their stuff.
I can only get so many mis-named ninja swords before my collection is too full.
Gizmoer's tend to have great new stuff each succulent dead corpse:)
Posted: Sat May 14, 2005 6:59 pm
by acreRake
Killer Cyborg wrote:Maybe you could use RPG Design as a catch-all knowledge skill....
"Of course I know the air speed of an African Swallow... I had to write it up for The Big Book of Migrating Animals..."
That's the best idea so far.
Personally i pretend to use it when an NPC ["The Dungeon Master"] creates a new lair/deathtrap/scheme.
Posted: Sun May 15, 2005 2:27 am
by Nekira Sudacne
Sightblinder wrote:LOL! I Know!!
"Using my advanced knowledge of the matrices that define our universe, I will shift some of my PS, PP, and Spd attribute points over to my now ultra-high IQ and devise a plan that will allow us to easily and safely escape."
"You can do that!?"
"Of course, one merely needs consult the ancient texts to know these mysteries...."
*sniff sniff*
do I smell an 8-bit theater reference?
Posted: Sun May 15, 2005 11:40 am
by Guest
Trust Red Mage to get me out of this jam.
Posted: Sun May 15, 2005 1:07 pm
by drewkitty ~..~
Its for making up RP game to play with your fellow agents while taking those long flights across the world.
Posted: Sun May 15, 2005 1:44 pm
by Sentinel
Sightblinder wrote:LOL! I Know!!
"Using my advanced knowledge of the matrices that define our universe, I will shift some of my PS, PP, and Spd attribute points over to my now ultra-high IQ and devise a plan that will allow us to easily and safely escape."
"You can do that!?"
"Of course, one merely needs consult the ancient texts to know these mysteries...."
sounds like a scientific plausibility for breaking the fourth wall, ala She Hulk.
Posted: Sun May 15, 2005 6:49 pm
by Guest
C.R.A.F.T. wrote:I'm surprised they have a "useless" skill with such useful bonuses.
There are no useless skills. You just have to find the right way to use it.
Posted: Wed Jun 08, 2005 10:10 pm
by Guest
C.R.A.F.T. wrote:Erick Wujcik wrote:In Shanghai recently there was a social gathering of all my studio's Game Designers. At one point Michael (the guy responsible for "Rome: Total War") answered some incredibly obscure question. When asked why he would know, we Game Designers described our traits, explaining that collection of bizarre knowledge was a professional requirement. In the impromptu quiz that followed, we did a good job of proving it.
Erick
Where I'm from there's a big trivia craze going on and some of the questions and answers are waaaaaay out there. Either you know or you don't, you can't really guess on some of them.
My brother-in-law was once the all-time money winner in a game-show (until they changed the rules on
Who Wants to be a Millionaire).
He's a trivia guru.
I thought about going on Millionaire once, but I'd be liable to smack the current host when she plays around with giving the answers.